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Tryskell

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Everything posted by Tryskell

  1. All links are in the first post, and you can find eventual tutorials on Google, MxC, and aCis forum aswell. ---- I got a LAN from today to Sunday, which isn't so bad as I can't even discuss with people from my forum, and for so DP side can't "move". Anyway, if you can talk with DiNoR, or if he can see it himself, here are some things to do : enchant4_skill is normally dropped (doesn't exist on IL) for armors ONLY (for weapons, it equals duals +4 effects). If you find such existing armors on IL stuff, please contact me. ex_immediate_effect is renamed is_herb. is_mage_weapon is dropped, except if you find a use of it (special conditions on mage weapons than I don't know ?).
  2. This is the exact same principe than individual, except you use a "for" loop taking all party members. Many exemples exist through the code, just type "member" on eclipse search tool, you should find 2 cases, clan members, and party members. Just open files which talk of party, and search for "for" loops examples. You can search aswell from the //recall_party command, which uses same mechanism in roder to find all members of a party, (except you port them to you instead of buff them, but it's secondary). You have to check first if the guy is on a party. -> If yes (party != null, or activeChar party == true), for all party members, do the same action you will normally do at solo (if they're != null aswell, to avoid NPEs cases due to disconnections). -> If no, do the solo action on the character himself. Buffs haven't to be changed. Feel free to post your try in order to get some help. If you're lazy, well ::) I'm not the good people to ask for patch'n'play.
  3. Well try to delete .lock then :D. javaw.exe must be stopped if already launched (case you currently launch a server or whatever using JVM).
  4. Revision 117 is out. Next revisions, aCis will enter anew in "danger area", as items refactor is on the road of the refactor truck :D. If you enjoyed the revision 40 and those 300 on 3000 working skills, you will enjoy next revision for sure (begin from rev 118) with all items broken ! Yeepee !
  5. If your character got a new instance specifically made for him, you have to refresh the l2jserver.jar (and simply that), if it uses an existing type (L2Npc, L2Monster, etc) you haven't to do it. In both case, there are surely HTMs and modified SQLs value (npc.sql). So in both case you have to edit DP :P.
  6. Same system than "itemcreate.htm" on Freya type server. You type the ID of object, the count, and press the button and "tadam magical girl".
  7. You have to UNSELECT yourself or the target you had.
  8. Found one solution about this problem on a french developement forum. You must manually stop the process "javaw.exe", then delete ".lock" file on the folder "metadata" of your workspace. You can normally run Eclipse without problems after that.
  9. Revision 116 got all recipes turned back to IL values. Ty DiNoR for good job (on this commit and previous ones).
  10. You messed copy-paste around this line : public boolean allowPeaceAttack()
  11. Report shitty errors then, mengz :).
  12. I would say your workbench is bugged. Try to use a fresh workspace. Report at Eclipse forum aswell, this is perhaps a general issue, so help them improving Eclipse :P.
  13. The type is a L2SpawnType, not a L2ZoneType. L2SpawnType got core support for random points. Towns areas use such zoneType.
  14. You can understand the ask in 2 ways : - you hit someone in an L2Arena and you're not in the arena (so it looks like a fix). - both players are in arena (it's a custom). In first way, you have to make a check if both players are in L2Arena, if not the attacker is flagged. In second, you have to delete the code which stop the flag system when you're on arenas. Basically, flagsystem is handled from public void updatePvPStatus(L2Character target) and public void updatePvPStatus()
  15. /** * Return True if the L2PcInstance is a Mage.<BR><BR> */ public boolean isMageClass() { return getClassId().isMage(); } From L2PcInstance. Based on the class.
  16. Only yesterday very late in night I had an error (host error), but it's perfectly works right now without any interruption, and for a couple of people it works aswell as I can see. Roles have reversed since last time :D.
  17. If you haven't yourself some dev skills (and aren't willing to learn), or if you don't take the (controversed) role of server Admin (the guy who pay hoster and wait for donation money), basically, you can continue playing to L2 or at least searching to a new game. There are only 3 types of "devs" (such a big word) : the good ones who care only about their stuff and give some tips (I think I'm alone) the good ones who care about others only if they're payed the bad ones who care about others, but guess what, they got no idea about how to develop something. And on MxC, they're unfortunately numerous.
  18. Post on their forum, to be short, they basically messed up skills engine. Line 28 on SkillTable, an array size is negative from SkillsEngine line 195. I guess the array isn't feed correctly, so it blocks the whole process. Give infos about SkillsEngine line 195, or just go cry on their forum if it's from their vanilla pack.
  19. After one week playing to Rift (erm, one week trial ::)), I'm back to dev. For the funny number, it was my 32th MMO tested. I created an "ohlolol" account, which is, as you suppose right according to my sarcastic naming, totally useless but funny. You know from now the amount of money you must donate in order I work on it (55k / year) and such useless stuff as "give me Kudos" and "rate my work" (which is basically good if only you don't say crap ! Else I will ban you !) Arg. https://www.ohloh.net/p/acis_project About more useful stuff, next commit is about sieges. Again.
  20. IL isn't supposed to have any invalid skill checks. Verify if your skill is passive/active. On original IL, I'm not sure skills are refreshed correctly aswell (as original got broken cooldown reuse graphic on this panel). Try a relog/tab refresh. If skills are loaded correctly (and your "acumen" skill mean it was fine on this side), there is no reason it's broken.
  21. Frozen doesn't do any geodata. And geodatas can work on any pack, even on different chronicles if territories fit (aka no major changes). If a geodata is buggy on a pack that means one thing : your geoengine is broken, or the geodata itself is broken. Finally, what's your image for ? It's a comparative between 2 geodatas. Which one are you sharing (Stazis or Akamu), giving the fact on your picture Geo.Akamu one seems more detailed.
  22. Means nothing, each pack got his own timeline, and many of them are stickied on this section or share section. And use a more adapted translator eventually... I'm not often the guy saying "hey your english sux", but you help me a lot to be.
  23. Error is too much generic (this message is normally the second part of an error report), and searching on Goggle there were similar cases, but none were resolved. I found 3 exact similar cses, so I gues you're not wrong, but that don't really help you. Perhaps if you search on UT games types forums... GL anyway.
  24. Once you got sources, you compile them at first time, then install them normally. Then you update your sources as you want, then compile anew. Depending of your changes, you can have only the l2jserver.jar to copy/paste, or some DP side. Generally and in mostly of cases, only a copy/paste of the l2kserver.jar is needed. It's pretty rare tot ouch to others jars (mmocore perhaps, or libraries update).
  25. A basic system checks what you type in 1 or 2 boxes (login/psw or just psw) with stuff stored in db (can be a new table as it can be merged in characters table). If it's a new table, you have at least to register 2 infos : the objectID of the player and the psw. Basically you have to "create an account", which is the first part in order to store ID/psw / psw. Then, to login to your warehouse, you simply insert a page with login identifers, if they fit with stored, then you go to the old state (aka open the wh). You have to make check about if : - the player got already an account - if he hasn't propose directly to register one - if he got, show id/psw input - if typing is fine, show the warehouse content (just pickup old code) - if it's not, say why (id / psw wrong) You can too add a "replace psw" option at "login screen". All the system works basically on the different checks, and according to check it sends yuo to one or other HTM. The finality is to reach the sendWarehouse, lol. I have no clue about the "hackability" of the thing. I just know it's generic, and not really secured. I guess you can see infos of others with PHX, checking bypasses construction / htm content. An easier way is to pay directly such system, with the "incertitude" to know if it does all what you need and if it's secured :). Gl to you.
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