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Tryskell

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Everything posted by Tryskell

  1. Beware, he will ask you "where to search". ::) @Sora, you got the issue, not me. I said what to do (twice). You don't manage to understand, your problem. And what's the heck with "typical french" ? Don't worry, I will "shut up", but be ready to "bump" your topic often, cause only few ppl got decent methodologies to track bugs. Tk, off.
  2. Duels and olympiads got their own packets to see enemy's statut bars. Pick what you prefer and send it with target's infos. About condition, it could be when you're in attackstance, when you're pvp flagged,... Just search for duel, code is easily readable. You can use 2 differents packets, effect will be slightly different, but integration is exactly the same and you can change of packet. I won't give you too much infos, else it will spoil the victory.
  3. Btw if you would read errors, you will see it's a problem with pathnodes. You surely missed them.
  4. You did some efforts, but it's not enough, and all Carebears have been killed of sadness. :'( :'( :'( :'( Now, read the 9 ending words of my previous-previous post, and try to do something. Like... Comparing Freya/your pack's numbers of search results with "AttackStance" as keyword. You got only 60 cases normally (around). That limits your work. Search for missing use in your own files.
  5. Post on aCis forum for support, no support is given through MxC forum. Revision 131 is out.
  6. IOException = you miss files or files aren't correctly read. If you checkouted from L2J current pack, I guess the 1st option is the most accurate. If it's a random pack, it can be 2nd.
  7. You answered to the 8 first words of my message, so do some efforts and answer the other 3/4 of the message.
  8. By animation, you talk of the fighting animation ? So you haven't aswell the "after-fighting" animation (attack stance) -- like when you stop to attack or you have been hitted ? In those 2 cases (being hitted by a mob / hit something then stop hitting), does the attack stance works correctly ? If not, search for the missing use of AttackStance.
  9. //kill command code + a use of rnd. No need a quest at all, just a bypass.
  10. [move]Chronicle / pack ?[/move] Isn't is obvious you have to take some parts of the death effects (doDie method) ? stopAllEffectsExceptThoseThatLastThroughDeath(); for postIL, if you wanted for IL, too badddddddd, refer to bold red moving big characters text. Next time you will do better.
  11. DDDuuuuuddddeeesss (moderators : Matim Finito, etc etc) add freakin rules like "Pack/Chronicle needed else post is deleted" it's boring like shit to ask 50x it per day. "Tryskell president, tryskell president yyyyyyyyeeeeaaahhhhhh". @Topic creator, refer to line 1 of my post. You use a pack going to "IL custom" to "begin of Freya", and you hope we can help you ? Not my goal to search what pack you're using. Give more infos.
  12. If you name a rabbit "bear", that doesn't mean it will love honey. Np, about your problem just search for word "karma" over L2PcInstance and check each method talking of it. There isn't so many...
  13. What could be causing this? "Not using L2j freya" Don't misread what I said. Such basic things shouldn't be broken on a normal L2J Freya pack. So you use another pack, or focked yourself the pack. It's pure logic. I got nothing vs L2J Freya, as I use myself parts of Freya to reborn IL. All karma stuff is made on L2PcInstance. There isn't any other place where to search. On 1500 files, I reduced your search to 1 file. Does your pk counter is increased of 1 when you kill someone ?
  14. Such method doesn't exist :). In order to make it working like that, add this method in TvTEvent, around where is the actual method sysMsgToAllParticipants( : /** * Send a ShowScreenMessage to all participated players<br> * 1. Send the message to all players of team number one<br> * 2. Send the message to all players of team number two<br><br> * * @param message as String<br> */ public static void scrMsgToAllParticipants(String message, int time) { for (L2PcInstance playerInstance : _teams[0].getParticipatedPlayers().values()) { if (playerInstance != null) playerInstance.sendPacket(new ExShowScreenMessage(message, time)); } for (L2PcInstance playerInstance : _teams[1].getParticipatedPlayers().values()) { if (playerInstance != null) playerInstance.sendPacket(new ExShowScreenMessage(message, time)); } }: Use of this method is something like : TvTEvent.scrMsgToAllParticipants((time / 60) + " minute(s) until TvT event's end !", 20000);, where 20000 = 20 seconds. PS : you have to import ShowScreenMessage serverpacket.
  15. I guess you talk of Freya again, after the AI stuff problem :P. Note you can use //zone_visual in order to litterally "see" zones, formed with adenas. You can check aswell zones where you are using //zone_check. It will list zone names/id, and actual main zoning effects (peace, town, pvp, nosummon, etc). Note your problem is far more simplier than that. You messed Z values. minZ="-7708" maxZ="-77080" is totally wrong. In another hand, and if your zone is a square, you can use Cuboid, it needs only 2 nodes instead of 4. If you prefer Cylinder, you need only the radius and one node as center of the cylinder. Check existing cylinders zones, seeds of annihilation are suppsoed to be cylinders. Gl, Tk.
  16. L2JFree have chosen Maven since Interlude, the subject is always actual, and the same "war" Maven/Ant exists since this time.
  17. No support in another forum than mine. Plus, don't post in thread of another people. You got a question different of the first, so post in a particular thread. Your question is about a L2J fork, so post in good forum. MxC doesn't allow support of L2J Forks. Read rules.
  18. I didn't bother with security, "before to correct the outside, you correct the inside". Feel free to test and report.
  19. From what I know of those softwares, you steal only the interpreted PHP code, not the PHP code itself. You will ripe only the design, not the code behind it. And those sort of "explorer stuff" must be a template. Ask directly to Shyla (shivan on MxC), I guess he could answer better.
  20. If you prefer custom, than pick L2JFrozen. If you prefer a clean pack, axed on developping retail features and where you can put anything you want, my pack (aCis) is surely better.
  21. This is my new added thing on my IL pack, so I was stuck like you except it was all my server mobs who didn't move :). Glad I could help you.
  22. Each pack got his own errors, support one or other project instead of making your own stuff in your side. There are more than 1 project, and if you count russian projects, it goes high. My pack is named "another Crappy interlude server", so about the insulting part, I won't cry if you say it sux. I think my previous answers say all, so, gl. PS : you got the will, but not the knowledge. I invite you to check more little codes and go crescendo instead of doing the reverse. Cause atm, you're not able to fix anything. PS2 : Compiling fine doesn't mean it's not entirely bugged ingame.
  23. Ty for my own pack ;D. I gave you the answer, and I don't think others will reply about it. What you try to do is basically to create another pack. Your errors are simple, and you didn't manage to compare files. Here are what you can correct : html.setFile(player.getHtmlPrefix(), "data/html/clanHallDoormen/emptyowner.htm"); must be html.setFile("data/html/clanHallDoormen/emptyowner.htm"); (drop of "player.getHtmlPrefix(), ") setInstanceType(InstanceType.L2ClanHallDoormenInstance); delete the line there is no comparing stuff on IL. ActionFailed.STATIC_PACKET Rework of the ActionFailed packet, 3 min being clever. http://trac.assembla.com/acis_project/changeset/18 Others changes need partial or full rework, as I already said. If you think ALL IL packs are crappy, I can't do nothing for you :D. Tk.
  24. You must add an entry in npcaidata aswell, with ID of the mob. Mobs without AIs, or with is_move set to 0 won't move.
  25. Patch is shared on my own forum. Just take 1min to search. And removed by default, Trance is right.
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