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Tryskell

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Everything posted by Tryskell

  1. That's the answer, if you're blind, don't badmouth me. And you could share with others what you did to correct it. Finally, and it's not me who do rules, packs aren't allowed. So /hate more, because you're wrong from A to Z.
  2. Issue related to your db connexion setup. Just give good infos to it. Most probable is about password, as *NeverMore* said.
  3. Don't yeil at me if it's wrong, that's how the 2nd exemple is written.
  4. NPE at the random function, that's kinda special lol. You use L2JFrozen so share with them, here it's pointless, no support for pack except L2J/L2JFree.
  5. Don't expect such things exist. There is no point someone write a "book/e-book" about how work L2J. There will be so much things to write than it is a project itself. No one dares to busy with since 2005, so no one will dare to busy in future. Christmas wishlist : - L2J IL for dummies (learn to correct all mistakes to get a retail server) - make money in 10 minutes for dummies - become president for dummies And so on, the "for dummies" collection can be big.
  6. For example, or even change the average damage. Editing what you linked, you will simply affect on the possibility to make a critic. So if you critic 100% see here, if you want critic is x1,5, it's still here, for average damage BBBBBBBBBIIIIIIIPPPPPPPPPP it's not here ^^.
  7. Blow.java What to say more... Erm.
  8. Type L2Jacis on google, my pack is crappy enough to get google auto completion :D. We got a sticky thread in this section of forum too: http://maxcheaters.com/forum/index.php?topic=190122.0
  9. a - You find ingame the good npcId. b - You create the new template. Many solutions : you create a query with good values directly; you copy the line concerning the npc from npc.sql, and paste to custom_npc.sql if you got such table. Then activate custom_npc.sql feature. you copy the line concerning the npc from npc.sql, edit the existing template changing the id and paste the original template back. Then you edit the modified template according to your values. c - You spawn your crap ingame (//spawn crappy_mob_id). Then to add skills, 2 solutions : you edit npcskills.sql directly, adding skills at hand (need good skillId and level). you edit ingame shift+clicking on the mob, you should have a "skills" tab if you don't use a crappy IL pack (many IL packs got this feature now). PS : if you use postIL/reworked IL stuff, you have to add an AI aswell. Depending of the AI, mobs will use more or less their skills. Without AI, your mob will be stuck as it will misses important infos (mainly, isMove).
  10. I bump my stickied topic because 17792 views aren't enough (I want 22222) ! Rev 165.
  11. You can't "delete" doors. You can open them or kill (spawn them dead) ingame. If you remove all datas of doors, you normally still have doors but got c/e whe you click on them, so it's not good solution (from what I tested some months ago so far, it's not 100% accurate). About walls/doors attacked, see how doors are used when a siege happens. They normally are spawned. So spawn them at GS loading. You have to modify siege stuff too because it will interferate.
  12. You do syntax mistakes, see the error. Just open an existing python stuff and see how it's written. I see you use instanceid so you're postIL stuff and should have java qEngine, why still using Python when you can have full java support ? The debug and syntax will be easier to understand than "you got error at line 0".
  13. Errors aren't related to 300-399 as you said. But you got 3 XMLs which doesn't load correctly anyway (missing 2 effects and one target). On which pack did you leech that XMLs ?
  14. You put q folder in data/scripts/quests, then add one line in scripts.cfg. If you were talking of not reworked IL questing stuff, too bad, next time you will say what you use, like that ppl can help you without making suppositions by their own.
  15. What command are you using ? add_skill needs 2 parameters, skillid and level of skill. I don't know if YOU or the pack messed, but understand that command works since IL without any intervention (don't need to edit it). If your pack is broken in this side, think a little about if the pack worths it. That's surely not the only thing broken. Test to add another skill aswell... You didn't even said if command is working. //add_skill 337 1 PS : this message is only shown using admin command, and is called when skill hasn't be found. So basically that skill/xml isn't correctly loading. I suggest you to load any other skill from this xml first, if it works, you got an issue on this particulat skill, if not, the whole XML doesn't load because you made syntax errors.
  16. No support on MxC for custom pack, post in their forum. It's obviously a config/custom thing or they perhaps messed their last formula modification.
  17. Because I was testing 1st occupation human quest just before. Any more useless questions ? :D
  18. http://maxcheaters.com/forum/index.php?topic=214880.0 You can try to leech them from existing packs. I won't name any project, my signature is enough explicit.
  19. I like how my answers are invisible. ::) Just understand how is used canInteract method.
  20. Search for "Error could not store char skills", you will find incriminated method. Then compare using a STABLE Freya pack : - method itself - occurences' uses.
  21. Ty Street, gl to L2Brick too :) Current internal developement hotpoint, NPC skills reworked using L2off. Sry about quality, imageshack sux when it comes to slideshow. Before : http://img215.imageshack.us/slideshow/webplayer.php?id=shot00080t.jpg After : http://img7.imageshack.us/slideshow/webplayer.php?id=shot00066gn.jpg The result is more or less +4k skills (24k skills -> 28k).
  22. Java core, basically. So none of your answers.
  23. I don't know if I or BigBoss misunderstood your first 1, but what is the goal ? You want player sell their buffs as if they were on private shop ? So others players can buy from them ? Like a dwarven manufacture, where you see recipes and can craft from AFK guys ?
  24. You miss/messed something about storing skills. Basically skills are already in, and you try to re-add them. As table doesn't allow duplicates, that bugs. It can come from the method which is supposed to store skills, but it can be due to the use of the method aswell.
  25. Imagine you get 3 codes : A, B and C. You add first A, compile. You got A result. You add B, compile. You got A+B. You add C, compile. You got A+B+C. You find now B sux, so you delete it. You compile. You got A+C. Etc, etc.
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