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Tryskell

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Everything posted by Tryskell

  1. And you didn't think it could be packet opcode changes with all that "working" ?
  2. That's kinda short, even for a public ask. Chronicle, type of server, etc... So far, all servers are like that (according to server owners :)). Pointless to say it...
  3. Funny NPC id, (too much) basic idea/design. At least make it less conventional, with quests you can do far better (cinematic, effects at teleport, speaking gk, and so on). You miss ideas, ppl :P.
  4. There are many ways, after, its a matter of what you prefer. - Simpliest is to put a passive skill to those races at skilltrees, with decreased aptitudes. It can be pdef, pAtk, etc etc. - A clever way is to influence formulas of skills using souls (so far, many skills are using it, no ? I don't really know shitty high chronicles :P). - Another is to edit manually each skill (power, effect,...) It's long. - Another is to put your idea (must be greek national idea), with 50 different configs according if enemy is an archer, dagger, blabla. Surely as long to tweak skills than doing that.
  5. Lol, just forget about configs, it's hardcoded in java. About hi5, I haven't any knowledge about Olympiads changes, so I jsut let others answer :P.
  6. Hey welcome to the club. Me, I need L2J IL sources working like retail. I want too an electric train, an nymphomaniac female elven (without wings, but with long ears, blonde hair and big boobs) as girlfriend, and too the possibility to never sleep/never die/never be fedup by MxC threads. Which club ? I almost forgot... The "Christmas wishing list of gifts you will never have", ofc ! Welcome to the club !
  7. You said you had : player.getActiveRequester().onTransactionResponse(); It's not : partner.onTransactionResponse(); Think to recompile and test... It's not possible you get the same exact error with that things. NPE is NPE, it's an server error, nothing to do with client.
  8. http://www.l2jserver.com/forum/viewtopic.php?f=69&t=23609 Here is an contribution, for latest L2J for that command. You can check too my own pack, I think it's the same result (target is teleported to the nearest town). My version got too "if no target selected, port yourself to nearest town".
  9. Who cares if he must change IP or not, it's a NPE in trade crap. Error is obvious, you set active requester to null, and just after you ask info from it... It sounds just wrong. My AnswerTradeRequest is following : // Clears requesting status player.setActiveRequester(null); partner.onTransactionResponse();
  10. Leech L2J one (Dr House).
  11. Use java 32 or java 64 according of your OS.
  12. Full error of GS needed.
  13. Your error is not L2J Server Version: 4858:4859M - DP Revision: Unsupported Custom Version lol, it's the NPE at players's restore method. L2PcInstance, restore( method, line 7728.
  14. The 7th day, Gods invented Navicat.
  15. Interesting, from a 100% statut we go to : - 40% of forum. - 50% of forum - 80% of forum. Yes, result is negative :). And good luck ofc :D.
  16. Depends of the pack, but yes, it "should" exist, as alt+g panel got that option. I mean that command has a right to exist, as there's a support client coded :P. About "who" already coded that, by default on current L2J I don't think they still implemented it. On my pack, I did. Btw nice necropost :P. That list is the admin ingame help section (copy paste). I must add that list can be totally wrong depending of the pack you currently use. On aCis for example, I deleted around 120+ commands, and added 40+. It really depends of the pack. Finally, commands like ///fly (with 3 /) are clientcoded, and has nothing to go with L2J. Those are unreal technologies commands.
  17. case AGGREDUCE_CHAR: { // these skills needs to be rechecked if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss)) As you can see AGGREDUCE_CHAR uses calcSkillSuccess method, which itself use skillPower in order to see if yes or no, the skill effects. Then the different effects are applied, with their own power.
  18. Depends of the skillhandler you use, but often answer is yes. It is a base success, which is then influenced by many others (pdef/mdef, level, etc), in both positive or negative way.
  19. That is the error. Don't edit .class.
  20. zzzz st.getPlayer (). useMagic => npc.useMagic Btw I don't think useMagic is fine for casting on another target, try doCast (I'm lazy to open Eclipse atm).
  21. If he worked on it, he can ask money for his own work. After it's a matter of content. By "full fixed", you just can see it's a bullshit.
  22. Game and chronicle, that's enough for those type of packs.
  23. There's an equivalent in java for that code. It is often used, for exemple %playername%, tax rates, shift click GM panels, and so on.
  24. st.getPlayer () refers to the player which got the quest. Change for npc.
  25. It transforms the stuff (surely a int in your case, but can be any type of data) for a string, exploitable in a html.
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