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Everything posted by Tryskell
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[Help] Starting Items. (Done).
Tryskell replied to vikels's question in Request Server Development Help [L2J]
"Starting adenas" got already a config since IL. Others items you have to change in the db. -
Source aCis - another CRAPPY interlude server
Tryskell replied to Tryskell's topic in Server Shares & Files [L2J]
Potions, as any items using a skill, use itemskill handler. You can't "tweak" the potions individually, until you create a special handler for them, and change all items for that new handler. All potions share the same behavior and for that, it's hardcoded. Another mean to edit a potion is to act on the skill itself (so, you will edit the effect of that potion). You can change the skill itself (editing properties of the skill), or link the item to another skill/skill level. Mana potions had a special handler, but that was stupid (one handler just for one config), and for that they have been retrograded to normal potion (and yes they use mana herb effect because mana potions SHOULDN'T EXIST at all). If you want to laugh, check the /unstuck usercommand :). -
Dude, if there is only ONE thing MxC should forbid (even before idiots and scammers) it's python scripts :D. Just use a godamn java buffer which will give you REAL errors logs (and will be more easy to develop). L2J got a java scheme buffer. Python error is currently simple : "you got an error in that file, but GTFO to got the good line nor the place where mistake happens, mofo*". One word : deathtopythonscripts. * with a 50% chance, can be mofo or modafocka.
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Source aCis - another CRAPPY interlude server
Tryskell replied to Tryskell's topic in Server Shares & Files [L2J]
The only problem of aCis is when I refactor, I delete old content. Currently, I'm on quests. In past, skills have been refactored in around 4 months, doing 1/2 alone (other part was my fans :D). Then I have been helped for items, and zones, which take around 2 weeks for both (only, for a full refactor including 1011 zones. L2J IL got around 300 zones from memory.). Comment of the story is : if you want it goes faster, begin to move your ass and help to become number one :). You prepare the future in the present. People "waiting for stable revision" could be surprised in the future if the current trend continues. I need help and reports now, not after. After, that means I could corrected it in past touching to another file or refactoring another thing. After, it will be too late. One "surprise" is obvious. Doing all alone will eventually make me think project isn't so popular, and eventually close it. Another "surprise" is logic too. Waiting I work alone, means it will take a big amount of time, and for so, you can say basically "bb" to your aCis server. Just to give you an idea of the current work talking of quests only, I made 1/5 of quests/AIs, and that does already 3 months I'm on it. Now, just calculate... You're right, it will take more than one year to go a decent DP, working more or less alone. PS : the pack IS stable. There are just holes on it (mainly = pets, quests, AIs). If you know existing security holes, just send patches or talk of them in forum. An Olympiad rework is currently under building/testing (thanks to Treaser). @Darth, I already given you a cookie today ;p. -
Source aCis - another CRAPPY interlude server
Tryskell replied to Tryskell's topic in Server Shares & Files [L2J]
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You got some "materials" to work on ? Such as existing vote system, etc ? Does your system actually save voters ? It will be a pain in the ass (for you) to implement. Except if you want all got access to the HTML. You have to schedule a task aswell, basically a simple boolean as result. The task will run for 24h at the moment of "activation", and the boolean must be used to call the html (the voter too, if you use a vote system which save objectd of players who voted). Search for ThreadPoolManager.getInstance().scheduleGeneral for existing examples.
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Problem in L2J Please help!!
Tryskell replied to leonscottkennedy's question in Request Server Development Help [L2J]
Unclosed connections are automatically verified through ConnectionCloser (if you use reworked IL or post IL you should have it). Avoid to use Python buffers, or even Python, at all. You got 0 lisibility if it got errors. If your server is reachable by anyone, verify about logs. It can be some packet floods. -
WTS WTS L2 Services (Non java just client ) L2CMods
Tryskell replied to Malzahax's topic in Marketplace [L2Packs & Files]
http://imageshack.us/photo/my-images/585/shot00024q.jpg/ Wtf I just saw ? -
WTS [WTS] L2Sigmo Interlude Project
Tryskell replied to Vhalior's topic in Marketplace [L2Packs & Files]
It's called Modern slavery. Plus, you got no respect to make a free project then all of a sudden put it private. It's stupid too because in the past people help you, then you don't thank them. That's kinda -leeching-. Added to that, anyone could access it for free in the past. So what's the point, lol. In what point you must put it private ? After Olympiads refactor ? After npc reworks ? After 4sepu implemenation ? Generally you need help from begin to end of a project. And a project like this never ends. @Vhalior : You don't miss me emo ! :) -
Lol your post is like Titanic hitting an iceberg and you try to escape in cold water. Your second post has strangely change of mind. Those features are not implemented since the beginning of the project and those are C1 features (and so far, never been changed through chronicles lmao). So consider think a little before "attacking" people about "I know L2/J better than you". And official patch notes are, so far, exact (I don't speak of lolkorean translation dating of 1988). Even if their contents are often "blured" and you have to search in others places. Finally, Mestro = Intrepid (and if you can't recognize that special speak of him, well, you're blind :D). So just stop being wrong, you're wrong, point :D. (Yeah like Intrepid, I'm right, you're wrong). Kiss ? :-*
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Lol troller. You currently made better than Intrepid. Do I know you ? Except the fact you're wrong (and believe me, I read patch notes over and over, to find differences between Freya and IL), and you troll me for nothing, what's the goal of your post ? I just give you 2 things "from C1 which has changed SO MUCH", I didn't even search for those : - spawns of mobs, related to zoning system (L2J uses a X/Y/Z system, with a part dating of 2005 (balancer.ru stuff) which has never been used => locations.sql); - aggro from skills (not aggressive skills, I talk of skills like buffs and heals), the DP is made and even loaded, the core doesn't use infos. So I can to say you too... Nicely played, sir. And burn in hell, brainless troller :D.
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Source aCis - another CRAPPY interlude server
Tryskell replied to Tryskell's topic in Server Shares & Files [L2J]
If people would work instead of simply waiting to leech, the pack would be far more advanced ;p. Ah, hope. *Sigh*. And the fact it's "sleepy" doesn't mean it's already the past :P. If I find a job, a inet connection and got some time, don't worry too much :D. -
Source aCis - another CRAPPY interlude server
Tryskell replied to Tryskell's topic in Server Shares & Files [L2J]
Something like that. http://maxcheaters.com/forum/index.php?topic=190122.msg1905777#msg1905777 And as no one busy to help (contributions or even reports), it will surely be in sleepy mode time it goes better IRL. And those last days, I had issues with my client aswell, lol. Couldn't open it without a GG error. -
Help about fix skilltype
Tryskell replied to GoldenNightmare's question in Request Server Development Help [L2J]
Code it using existing skillhandlers. Search on DP calcSkillReflect(, and try to understand how it works. Blow.java got it, for example. -
[Question] NPoly zone question
Tryskell replied to [DEV]DjSt3rios's question in Request Server Development Help [L2J]
Npoly (as others zones...) needs informations : some nodes (before called "vertices"), used as points, forming the shape of the polygon you want (from 3 for a triangle to n nodes for... A polygon.) Imagine joining all those points ; it will form a 2D shape. But world is 3D, so you need Z. That's the meaning of minZ and maxZ, it defines the "depth" of the 2D shape. If you make it too low, it will be in the ground, so even if nodes are setuped in the good spot, that's bad. If it's too high, the shape will be in the sky, so only reachable by wyvern users and so on :P. Z can be easily found using /loc ingame. Then, it will depends of the shape of the ground. On a plane ground (linear), remove 200 and add 200 to the average value. Let's say you got 3290 as Z, it will be 3090 for min and 3490 for max. If the ground is really distorted, you have to change the ratio accordingly. You can use aswell some commands ingame, such as zone_visual (use adenas to draw the shape of the polygon), and zone_check (check in what areas - give the zoneID - and what areas types you are actually). -
Don't try to fight vs Intrepid, he is all time right (let's say he is, else it's a non ended fight which await you ^^). It's simple for him, I will short it for you : L2J = burn heretics. @InquisitorIntrepid, it's supposed to be "L2JFree business topic" :P. And you trolled your own topic, haha :D. About L2J, things should move, and there are many problems imho : - some rules should just die (the hypocrite rule "share your ownmade code", lol) - a recurrent problem of L2J is there isn't real "head" to the project, just a sort of foggy inner circle, known only by themselves. - another problem is you make L2 "playable", but calling it retail is another word for sure. What the point to dev L2J if it's not to reach a decent level of retail. You still miss C1 features, such as skill aggro (when the whole DP and some core is ready since years lol). - the forum is kinda dead, and you really don't want to make it better (sharing stuff = you're "near" insulted when you post something / it's directly deleted / it's forgetten and perhaps commited in 5 months (boneCP lol)). Finally, the main issue is the selfish of the good devs, which keep testing and add new things on their own private forks. It exists anywhere, but on L2J, it just make the "code flow" stops. ----- About L2JFree, the problem is more simplier : there is nothing to test, and there is no infos about it aswell :P. And as Intrepid trolls his own topic, well, it's gonna be long before to have something to see :D.
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Source aCis - another CRAPPY interlude server
Tryskell replied to Tryskell's topic in Server Shares & Files [L2J]
Hey Stefoulis15, it seems far the time where I was reading your posts to understand L2J :D. Don't be too much cute, there are actually many known issues (between non refactored things, and things people never think about), and some big reworks to do (NPCs using L2off is one of them). Still the project is stable, even if you can't say it's close to be live (1/5 of "scripts" folder, and people can't understand they must act instead of their "wait" passive behavior). I agree about the "healthy" IL stuff, it's time to stop bullshiting IL and do a regular pack working for all. Project is at rev 188 actually, sorry to don't post things about it. I got IRL issues, and it's only the beginning (I prepare the move of home, and soon no inet connection). Rev 189 (if I got time to make it) will be about VoS spawns. ---- I currently search a mean to launch my L2 client in offline mode (without inet connection). If someone knows a way to do it, please PM me with good files :). And no, MxC shares are only a bunch of not working crap. I don't search an GG emulator, but a GG killer working for IL. -
It's not related to L2J so far (fatal error on VM), so as mogo said submit to Java devs (SUN).
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How to make a mob walk Specially?
Tryskell replied to iquelite's question in Request Server Development Help [L2J]
You have to create a new instance of monster, which can handle L2NpcWalker stuff too. The main problem is you can't simply extends L2MonsterInstance with L2NpcWalker. You got many choices, but I give you 2 : - one is to make a unique class which got NpcWalker stuff and then to apply it both on L2NpcWalker and L2MonsterWalker (name of a non existing class picked as exemple). - second is to create the L2MonsterWalker class (c/p + rename of L2MonsterInstance) and then to apply L2NpcWalker code inside. You have to keep in mind the random move must be deleted, and surely some AIs must be reworked (like when a mob doesn't attack anything put him back on the defined path, as Gordon AI). -
[HELP-IL-L2jServer] Register game server error (Solved)
Tryskell replied to GeoPrey-qHp's question in Request Server Development Help [L2J]
So far, I can say you use Frozen and it's surely related to java 1.7 (from what I understood of Shyla). Use 1.6 or post in appropriate forum. -
Loltroll :P. @stergos, L2J misses even C1 features, so don't expect at all they got hi5 during hi5 lol. Generally you got correct stuff one or 2 chronicles later. Time to work by your own or to get friends working in L2J private :D.
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This image (hand moving) is part of the beginner tutorial. I invite you to dl any "HTM formater" tool, they always got a folder with all decrypted images. Plus, it's useful tool lol.
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NEW PACK :) L2jFrozenInterlude - Revision 880
Tryskell replied to Gladiatorl2's topic in Server Development Discussion [L2J]
Lock it, they got already a big thread.