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Tryskell

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Everything posted by Tryskell

  1. The thing is, it will lead to a crash or at least a permanent masslag after some hours. Change for 512 / 384 / 256. You should tweak loginserver aswell to avoid to burn ram. Anyway you have to play with those values.
  2. 1 giga ram overall + win7, it's like shooting your computer with a gun. If you can launch anything with that, at best it's microsoft office and a MP3 player lol. I perhaps not understood or simply you didn't udnerstand the "overall" stuff. With only 1giga ram put back windowsXP/linux, with a cleaned version it takes 120mo ram. Even with that that will be hard to launch all... 1 giga RAM, I had that in 2004 perhaps, but in 2011 :P. Time to invest in a new computer, my dear.
  3. Hellbound died before IL (do you find more than 10 servers for HB chronicle), and Freya will die before IL aswell. IL is by far the favorite chronicle of private servers. So your opinion... :D
  4. try 1024 / 512 / 256. Btw 1 giga ram... Mh ? Overall ? Or free ? If it's overall just forget to launch anything :P, if it's free, do as I said. You can try lower values for xmx, like 768 or so.
  5. You have to change "price" in XMLs, for each item, or to change core side directly on RequestSellItem and change the ratio /2 by default, try to put /4. Second option will affect ALL items without exception.
  6. Since their update to Java 7 (some weeks ago), my link doesn't work anymore. That still work for previous chronicles so far. The method is the same, only need to update the svn crap.
  7. Delete your actual Ant and go dl another ? :/. Not my business to know if you're dumb or not :D.
  8. You can change on java side aswell (imagine you want a config which x3 all respawns no matter the mob), but it will be generic, until you code exceptions and/or do special scenario (another config which take only one type of class). Just track the "respawn_delay" use.
  9. spawnlist.sql, respawn_delay column. Respawn delay of bosses, minions, 4s sepulchers monsters, and so on are made in respective datatables/files.
  10. Even pvp servers need dual SA on +4 (not working on L2J IL source so far), augments system, and working skills :P. I don't count Olympiads, Bosses, castle/siegable CHs.
  11. Depending of the project, and if the NPC is a new template, you have to add a line in npc ai data, putting isMove to 1. If you sue a fork, consider using the forum of that fork :P.
  12. Use forum of aCis to report errors. MxC doesn't allow forks issues. That is right for L2JFrozen as it is right for my own project.
  13. Stopping to go to Youp.rn (fapping blindness) and begin to read errors ?
  14. With more than 20k topic views, a topic stickied and 185 commits with many unique stuff, no it's not alive. * ilookipooliloo *
  15. If you read my timeline, you will surely understand than L2J needs more than "fixes" in order to be retail like. I don't really get your own work statut (project which doesn't correct big issues is kinda pointless imho). I don't know your sources, but if it's plain L2J well :P. So many things to correct. I begun my own pack 8 months ago, and I got the feeling to have the same amount to correct. Anyway gl to you, that is still a good mean to learn L2J/java.
  16. Based on ? That simply can't be true, as currently none source got them retail. Same for castles. Send a screenshot of GS logs at server start to see your "work" :P. Me too, if I put all my timeline comments one after other, that will be a long list.
  17. Post solution for others then. If someone use search function, he will be happy to find an answer.
  18. You're "not that noob", but you don't even bother checking how //delete works. Let's say you miss of some logic :D. target.deleteMe(); L2Spawn spawn = target.getSpawn(); if (spawn != null) { spawn.stopRespawn(); SpawnTable.getInstance().deleteSpawn(spawn, true); } Must have at least those 2 parts, a deleteMe, a stopRespawn and deleteSpawn.
  19. //delete ingame or search for his id in "spawnlist" table and drop the line.
  20. Post in frozen forum for support and don't spam others threads with your own problems.
  21. What is the complete NPE/error log, omg.
  22. Post on Frozen forum, no support for L2J forks here.
  23. I told you, you have to create a "switch IA button" once flag is taken. Basically, clean aggro of any guard you need and put their intentions to idle. About the "any guard you need" part, you have to find a mean to create a group linked to the flag. You have to control spawns and behavior of a whole group according to flag/zone. For more infos about how to spawn things, you can check Four sepulchers (where opening a chest spawn an entire room), castle guards aswell is a good thing to leech on. The pack has nothing to do on it (for one time :P). Except some russian packs, AI system looks the same from a pack to another.
  24. Basically guards should be spawn at same time than territorie capture. That's the only mean to do same action on one group of NPCs without hurting others. Except that previous method which is the best, you can improve guard IA to act differently according to flag owner. It has to switch when flag cast is over so at same time you got "blabla took bubu territorie", you should have a IA related action. That means guards are linked to that place somehow (unique name, unique title, unique... something has to be unique in order to make checks on it and retrieve some NPCs on the total amount of NPCs). Not the best solution for sure.
  25. - 35€ it's a joke. - one circle and 3 squares (all yellows) + images you don't even own as copyright (NCSoft). - updater method has already been shared so far. - triple posts and not even good section. - if you sell (only) one template 3 times to 3 different people, where is the fact it is unique, lol.
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