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Tryskell

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Everything posted by Tryskell

  1. Probably a shitty buffer, as always concerning buffers.
  2. No clue, and gl to /target or //target someone with a name like that.
  3. - Check my panda sig (pack, chronicle). - Do a search, I already answered in another topic. I lock.
  4. If you begin to insult each others when nothing haven't be made already, I don't want to imagine what will happen in clan chat if both are playing.
  5. http://www.l2jserver.com/forum/viewtopic.php?f=80&t=17994 95 400 results on Google with "L2J password encryption".
  6. There's already a stickied topic. That stickied topic got all general informations. If the stickied topic isn't enough, there's a post accessible to any guest on the project's forum. And as I'm not really sure about the fact you find information, I will quote myself :
  7. Check my sig about panda.
  8. See how a potion with a reuse time works and see how the related DP looks like.
  9. Entirely depends of the gameplay/features. And atm they aren't listed :P. The game already got unique visual pattern. That's a very good point.
  10. Seems no one speak really about it :P. It's a Action based game (as Rakion), heavily instancied (the only general zone is the village, and I think it's instancied aswell...). It has nothing from a RPG, except the inventory and the skill trees. The storyline is linear, but dungeons you already made are unlocked forever and can be replayed as much as you want (basically farming raid bosses ones to get good mats). The game is basically build on "fast action" : you enter in a random party using a sort of partymatching system, after less than 1min. Generally parties don't survive to more than one dungeon, but in some rare cases, ppl stay together. Once you entered a party, you go in a boat (waiting room). Once all are ok, the game begins. You enter in a dungeon. Goal is to go from point A to point B. In some dungeons you got a final boss, and in the end of each "sequel" (a sequel is a set of dungeons with the same visual environnement) you got a "raid boss". In the cinematic posted higher, the sequel ends with the death of the Red Gnoll Leader (was incriminating to cause troubles to the army you are serving, but finally it wasn't him lol). The plus are : - graphisms, which are quite awesome for a F2P game (cloth movement, and so on). - fast action, never get bored to find a party - interesting gameplay : combo system, usable environnement (breakables, traps), notation system at the end (good for e-penis... asiatic games...), dynamic fights (you must target by yourself to launch a skill) The minus are : - repetitive game (dungeons of a sequel : dungeon C = dungeon A + dungeon B, repeat the scenario until dungeon I/J). - nothing to do, except farming dungeons (there's a fish system which is funny) - 0 character customization (looks like L2 for the number of choices, sets can be named onyl from the visual) - only PvE (for now) I read the game will introduce a guild system and guild fights. Dunno how, or even if, it will be introduced. Finally, if I have to give a note : 12/20. 15/20 if they add some PvP and activities. For the moment you play some days then you get bored like hell.
  11. Doesn't exist. And probably will never exist.
  12. If you use reworked IL or Freya or whatever, verify you got an SQL with ai data. There is a config about making the mob moving or not, following the ID. If you want only some mobs are stuck (for dunno why, you didn't give detail, check my sig), then you have to code it through the zone itself. You baby panda killer.
  13. Anytime buddy.
  14. Dude, between c/p fixes which are fixed on any pack since 2007 (and that's the only additions a noob pack will do in its short lifetime) and fix phx, there is a difference. Question is "is there any anti phx". Answer is "no". As 95% of any L2J pack.
  15. You're using java 7 with an un-reworked IL pack. Use one of the regular IL pack which accept java 7 (mine and Frozen) or refactor using Rnd.java. Even the nightly supports java7, since Zoey rework. So dunno what you are using, but it's old and should be dropped from the internet, lol.
  16. How is written the skill ? So far the effect should have a count and a time. Check <skill id="2001" levels="1" name="Red Potion"> for exemple of "over time" skills.
  17. There's just no logical link between your problem and how you resolved it. Anyway, locked.
  18. Put a null check for content, or at least throw a useful exception/warning. String content = HtmCache.getInstance().getHtm(fileName); if (content.isEmpty()) { log.warning("File named: " + fileName + " couldn't be loaded."); return; } You got a NPE because content string stays empty (in that time, because file wasn't existing). And you shouldn't use archid (nor sell it, in case of Fort), no support since years.
  19. Necropost of a necropost. Locked.
  20. It tries to parse a command but doesn't find any, so NPE. TopBBSManager.java:59 => post code 10 lines +-.
  21. Dude, you're a baby panda killer.
  22. A check about if you already got that buff resolve the issue. Ofc, replace "victim" and "L2Skill"... if (victim.getFirstEffect(L2Skill) == null) victim.blablabumbumbuff; But you should correct noblesse buff aswell, because if you got one noble who knows the trick, he can use it on an enemy to debuff him (as you said yourself, 2 noblesse are canceling the effect). And no, it's not normal. Noblesse shouldn't stack and make it bugs.
  23. Dude, stop to use your hands to make you feel good on Yo.Po.. and use search tool. Locked.
  24. More infos, or I lock. And basically if you want to : - hire someone, you're on wrong section (marketplace) - get someone for free, you're on wrong section (better said, on wrong forum, as no one will make your server for you).
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