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xbarel

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Everything posted by xbarel

  1. Thanks !!
  2. Ευχαριστώ , τελικά δουλεύει με αυτό : for (Skill oldskills : player.getAllSkills()) { if ((oldskills).equals(newskill)) { player.sendMessage("::Skills Manager:: Oups, you have: " + newskill);
  3. Thnks
  4. Πως μπορώ να βάλω μια if ώστε μετά τον έλεγχο που κάνει στο inventory να κάνει και έλεγχο εάν ο player έχει αγοράσει το skill ? server h5 if (event.startsWith("regalarSkillsFighter1")) { StringTokenizer st = new StringTokenizer(event, " "); st.nextToken(); // regalarSkills try { if (player.getInventory().getItemByItemId(ITEMD_ID).getCount() < ITEM_COUNT) { player.sendMessage("You don't have enough items! I need" + " " + ITEM_COUNT +" " + ITEM_NAME + " Per Skill"); } else { player.addSkill(SKILLSFIGHTER1.get(Integer.parseInt(st.nextToken())).getSkill(), true); player.destroyItemByItemId("consume", ITEMD_ID, ITEM_COUNT, player, true); player.broadcastStatusUpdate(); player.broadcastUserInfo(); player.sendPacket(new UserInfo(player)); player.sendPacket(new ExBrExtraUserInfo(player)); player.sendMessage("Page1: You have learned a new Fighter skill!"); return GenerateHtmlRegalosFighter1(player); } }
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