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Finn

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Everything posted by Finn

  1. Another feedback :) You can do basic stuff like ading new meshes etc.. : Official LS: Slightly edited LS: Bugs i noticed: - emitters do not show up, but they exist and eventually show up if they like to xD - cant copy emitters - editing emitterts may cause a critical error
  2. There are already like 10000 topics about this...
  3. You just.... I mean.... Really? Pathetic! xD
  4. Editor crashes if you want to edit terrain layers (for example grass layers). or am i doing somethig wrong? EDIT: a few more bugs: - camera view angle changes position sometimes when just klicking somewhere - selecting several static meshes results in moving selected meshes in random directions - retail environment sounds randomly stop working after editing the map several times - retail coronas of lightsources wont work after editing the map aswell.... on the other hand new created ones do work!? :O
  5. How to solve those kind of problems?
  6. Works fine. Thanks :)
  7. all you need is read
  8. it is already.......
  9. Any solution for the lightning issue?
  10. Bluescreen resistant Win95
  11. What has Rapeing Gremlin Babies (RGB) to do with name coloring? :) ..... Just kidding. He is right. ^^ But hey! Go get some Gremlins and fook'em! Those nasty Creatures! xD PS: Don't forget to set server side name values from 1 to 0, or you won't be able to see your new name coloring.
  12. i also would like to know how to enable this function
  13. You are welcome. ;)
  14. dude you are using serverside names and serverside titles. set serverside name and title from 1 to 0 and you should be fine since you have a npcgrp and npcname client line
  15. just look how existing items work.........
  16. No its not. I tested it on Salvation Officials
  17. why? get the right texturefileformat and copypaste one line of you armorgrp.dat. edit the id, mesh and texture linking entries. done.
  18. Have a look into the character creation menue. There there you will a logout button. Try to recreate it. It may be a copy paste thing if you are lucky. ;)
  19. I noticed that H5 and all future L2J packs do have an issue with their Knownlist. The best examples are all walking NPCs. They keep freezing while moving around and are teleported to their updated position if someone tries to klick on them. Also every NPC in your NPC viewing range appears too late but stays forever visible when moving away from them. Also the change of the viewing range using the settings menue has no effect. Is there any way to solve this issue by adjusting some settings? In comparison I noticed that Tryskells pack has a fully working knownlist. Adjusting NPC range works. NPCs appear in far distance. NPCs dissappear when moving away and I had not a single issue with NPC walkers. It just seems to work fine. :)
  20. you can kinda hotfix this problem if you use geodata, but it wont save your ass all the time. There would be still problems with glitching below the map. its a client side problem for sure. it happens even in dev mode... EDIT: Well....it even happens on official GOD servers. The Game is fucked i guess xD
  21. I know that it was possible in older clients, too, but i happened not that often. On the other Hand in H5 nearly every slide down of a hill will drop you beneath the map 100%
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