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Elfo

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Everything posted by Elfo

  1. Indeed but not all the ideas are applicable to l2. As for the project, it goes fine. I have about 10 commits to review from contributors later this afternoon.
  2. Did you even read what i asked? debugging is not my concern atm. Even though it doesn't break for me. (When it breaks on a proper host, i will worry about it)
  3. Im pretty sure responsiveness is the last thing i should worry about.
  4. I had nothing better to do on a Sunday morning (my life sucks i know) so i starting making a pretty clean and to the point topsite template. Preview: http://l2serverzone.azurewebsites.net/ (Free azure hosting is pretty slow especially when your free db is in the US and your server in EU) I am at the point of implementing either the "My Server" and "Add new Server" pages or do some API work. My question is, you are server admins, what other tools you would find handy except from the basic has voted check based on IP?
  5. Yeah but it will never need you to scroll because it expands (Tutorial window). You can probably visually remove it but the functionality will still be there. I highly doubt you can do it yourself, and i also highly doubt that anyone will help you.
  6. No there is no other way. If you remove it with client edit it will make it be removed by all of the html windows regardless. I don't need to explain what the tutorial window is, do i?
  7. There is no way in removing the scroll bar in chronicles before H5. Use the tutorial window.
  8. You can wire shark your way through the packets. The biggest are as you guessed the ones that have the most data in them like user info etc. The most frequent are the location validation ones. It's not the packets the need reworking per se but the frequency that you need to send them.
  9. On average you need 16kb/s on a very populated server. Personal tests using network bandwidth usage tracker by process.
  10. http://www.maxcheaters.com/topic/201920-l2dot-net-interlude-project/page-6 Clear the spam please. His replies are absolutely offtopic. Thanks.
  11. Dude i even told you on skype. No one cares. It is not a game changer, it has absolutely no effect on the gameplay and it is just another thing to maintain and make sure it won't cause any problems appearance wise.
  12. Really nice for the eyes. Even my sql management studio and my notepad++ is dark now :P
  13. So you don't have to equip yourself with full 65535 gear to kill stuff :D
  14. Light ofc you can make packets out of static data. I do that all the time on my project to test stuff fast. In fact i have a .net solution that does just that and it works like a charm.
  15. This guy knows his shit.
  16. Did you even read the readme.md? It is based on a C# project with only basic functionality implemented which did exactly what you are saying and im using only the networking from that project to make my own.
  17. Lol what are you on about? I am talking about using Vector3 for the entity movement instead of the existing one. What "re-read unity's packets and re-recreate the codes" even means lol xD I am well aware of all the existing C# game projects. I don't wanna turn any of them in l2. I wanna handle things very specifically.
  18. I am already working on it using Unity's Geometry. Anyway let's not turn this on a donNET convo. You have my gitter for that.
  19. Well as you can see on github i have two people actively helping me with their forks and more of them giving me nice suggestions so i do appreciate people's help. 4 stars and 5 forks on a project that is 20 days old is way more than i expected.
  20. I totally agree with you, but discouraging is not a good think whatsoever. Wait for his commits and give some constructive criticism.
  21. Guys just let people do whatever they feel like doing. No one here has the authority to prevent someone from doing whatever he wants. Now if he fails then that's another story.
  22. https://www.raspberrypi.org/products/model-a-plus/ [gr]Profanos oxi real anthrwpoi alla real connections pou logaran paixth.
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