Update time
Fixed the movement bug
Total Game service packets reworked (Everything except the sending ones are using the new struct)
Moved most of stuff that don't cause redundant references to the main lib
Added DedidatedThreadPool for future use
Fixed several NREs
Now we can safely finish the known objects and the zones.
Don't forget to star and fork the project if you wanna contribute.
Thanks.
Yeah i might as well code that and share it tomorrow. I am sick of seeing people using my old individual vote thing anyway. At least they can use something proper.
No just meant that i am surprised that people didn't use them already.
I know they won't close and the only problem is that the hopzone API allows up to 300 calls per 5 minutes.
It's called caching. If your db table data is stored in a List on server startup then this means that you have the same data in a list and in a DB table.
The reason you imported it to the List is to not repeat the heavy process of getting 1m items from the database.
Looping around a datatype object is always lighter that getting the same data from the db in a new list.
Thanks. I do it in my spare time and i have fun coding it so I keep on working on it.
I'm very happy with the progress for a side project. We just finished with major code reworks and now we can easily add functionality.
Don't care what people say. Just do your thing.
You make it sound like its hard. Blueprints are piss easy to learn and you have find free assets or paid ones in the store.
You don't need to know anything about models and animations. You just buy them, and they are pretty cheap lol.
Well the official development payment way is by ours of work and how much the developer charges per hour for the project after it's been scoped.
He is not wrong but a dev can say that this will take 100 pounds an hour and if it takes 20 minutes you pay the equivalent amount of the hourly payment.
Kathe fora pou kapoios mou leei poso kala perase ston strato kai poso kathe mera spiti tou htan kai den prolavaine toso katalavainw poso sthn fapa ton eixane kai poso ton phksane.
Added PlayerBag.
A session-like player specific dynamic property.
By just typing the name of the property you wanna store, it will automatically create the variable no matter the type.
Example:
Those are not properties I pre-created. They are made on the fly.