Jump to content

SGER@fjs

Members
  • Posts

    171
  • Credits

  • Joined

  • Days Won

    9
  • Feedback

    0%

Everything posted by SGER@fjs

  1. It is normal, the pony and the renewal reduce the DELAY (recovery time). Does not increase the speed of using the spell (skill_hit_time). because you're forcing the spell to be cast (skill_hit_time). for that you need more "casting"
  2. Because the "Staticmesh" of the L2 is not compatible with UnrealED2. This program is NOT for creating new effects, it is only compile the "LineageSkillEffect". If you want new effects use the GLO guide
  3. First, remove this EditPackages=IpDrv EditPackages=UWeb EditPackages=GamePlay EditPackages=GUI EditPackages=Runtime EditPackages=RTInterface Second, read when I tell you to "try compile" LineageSkillEffect" without your custom and show me log". This not "https://pastebin.com/VikX9WmD" Third, this line is unnecessary, erase it SimpleEffectClass=Class'Corasonskill.s_u807_mage_ca_simple Fourth, that ability already exists in older versions (IL-Hi5). I don't know why duplicate. Fifth, from "The Kamael (after Interlude)" so far only skills are supported within the "LineageSkillEffect" package. So this "https://pastebin.com/p70CACSW" goes inside "LineageSkillEffect" with another "SkillID" Sixth, I don't know if you are looking to create skill for Hi5 or IL. I guess Hi5. Read: https://maxcheaters.com/topic/223823-lineageskilleffectu-and-skillsusk-hi5-and-interlude/?tab=comments#comment-2750313
  4. try compile "LineageSkillEffect " without your custom and show me log also what you want to add
  5. show ALL log (ucc.log) use https://pastebin.com/
  6. If I am not mistaken it is in "logongrp.dat"
  7. Do not modify the texture and just change from "PTDS_Translucent" to "PTDS_Darken". Here docs: https://docs.unrealengine.com/udk/Two/EmittersReference.html#Texture Begin Object Class=SpriteEmitter Name=SpriteEmitter3 ......... InitialParticlesPerSecond=30.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'Corason.fx_m_t0127' ........ End Object Or modify the texture leaving transparent (with alpha) and put "PTDS_Regular"
  8. search FX_E_T, DropItemsTex, BranchSys and open with L2Tool open with UE2 what you save with "L2-> UnrealED" and once opened with the UE2 you save it again, try compile https://mega.nz/file/d8tilCTa#KYPF7ADm_qP6TAyAtPVqKXvz5oSvsS0WvboLpJz6S28 you can use L2Tool for that
  9. because it is not compatible with UE2 for that you would have to open the textures and save again try using this: http://www.mediafire.com/file/ryyahtgu04bm2ow/LineageEffectsTextures.7z/file
  10. this is the problem you have You need to create those ".utx" with their textures for the UCC to save the reference. And then create the "Lineage2Effects"
  11. I suppose your effect package is called "LineageElwynEffect.u" so you change EffectClass=Class'Lineage2Effects.br_s_u002_ca' to EffectClass=Class'LineageElwynEffect.my_effects' and delete this "SimpleEffectClass" is not necessary then you create a new .u with the name of "LineageElwynEffect" with ue2 (this is only for reference), so "LineageSkillEffects" stores the address of "LineageElwynEffect" in "EffectClass" and does not remain with the empty information then you compile
  12. add? that "LineageEffect.u" is only a reference to be able to open the LineageSkillEffect.u and compile
  13. because this class does not exist inside engine.u this guide is not for chronicles higher than Interlude. Only c4, c5 and interlude for the kamael ++++ hi5 you need this
  14. Rename all packages with the same name, and then save it in .u format.
  15. try to remove lineageeffect.u and replace with another from a clean system and if it doesn't work do the same with skills.usk
  16. try https://www.mediafire.com/file/prgt3f9yiuyxobj/lineageeffect.rar/file
  17. Because you are not using a clean client ok
  18. Use clean client and save your things in your custom client
×
×
  • Create New...