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wongerlt

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Everything posted by wongerlt

  1. fixed by self. If anyone need that Provoke and other mass skill not work on guards. model/L2Skill.java case TARGET_AURA: { .... .... .... .... for (final L2Object obj : activeChar.getKnownList().getKnownCharactersInRadius(radius)) { if (obj == null || !(activeChar instanceof L2PlayableInstance) && !(obj instanceof L2PlayableInstance)) continue; + if(obj instanceof L2GuardInstance) continue; this for frozen but and for acis it must be almost same. can be locked.
  2. Hello, Im tryung disable provoke skill on guards. <skill id="286" levels="3" name="Provoke"> <table name="#magicLvl">43 55 60</table> <table name="#mpConsume">57 75 89</table> <table name="#skillRadius">500 700 900</table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="500"/> <set name="target" val="TARGET_AURA"/> <set name="skillRadius" val="#skillRadius"/> <set name="reuseDelay" val="15000"/> <set name="hitTime" val="1500"/> <set name="skillType" val="AGGDAMAGE"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> </skill> case AGGDAMAGE: { if (target instanceof L2GuardInstance) break; // im added this if target is guard code stop at this line if (target instanceof L2Attackable) target.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, activeChar, (int) ((150 * skill.getPower()) / (target.getLevel() + 7))); skill.getEffects(activeChar, target, ss, sps, bss); break; } But still guards get provoke effect. Where problem?
  3. java\net\sf\l2j\gameserver\model\zone\type\L2BossZone.java here on enter check player lvl. or create new zone if its not grand boss
  4. you can't. Only tutorial html window can be closed by packet.
  5. if(_type == 2 && _target.equals("=GM=FactorX") && _text.contains("me") && CHECKforEVENTstart){ L2PcInstance blabla = L2World.getInstance().getPlayer(_target); if(blabla!=null){ activeChar.teleToLocation(blabla.getX(),blabla.getY(),blabla.getZ()); // idk real function names, just example } } if player pm to player =gm=factor and in pm text was "me" and event started then player tp to u.
  6. like i see you can't do it. so find someone who will do it for you. check if player send pm to you if true then teleport to ur location. but firstly make parameter/config to check event is on/off.
  7. sometime on mobile when click reply field it redirect me to fcking l2metal com...
  8. u can in client with sysmsg.dat or systring.dat i not remember. ant select any color.
  9. i think you need just find person who buy paysafecard to paypal. from paysafe system not posible P.S paysafecard is big SHIT.
  10. Hello, Im working with php/mysql/javascript/html/css, can create scripts, fix it and etc. Not working with coding from PSD and etc. Pm me here or on skype: lkt_evaldas with your problems or questions. Accept only PayPal/PaySera
  11. pm me on skype: lkt_evaldas and we will fix it cheap ;)
  12. use new hopzone api.. u will find it in account panel, url example: https://api.hopzone.net/lineage2/votes?token=
  13. good all working one idea, make this place http://prntscr.com/gx91zz save it, because after exit game it always hidden. Or make this like in orginal interface. in one window skills/char info/quests/action with tabs, because now is uncomfortable.
  14. Show damage on screen (at right side) and at sys message window. download: http://www19.zippyshare.com/v/mn5kPBsB/file.html put to system/ folder. It for interlude.
  15. any suggestion? how to solve this problem? http://prntscr.com/guvy5h phx opened with admin. But not see any process.
  16. try add after first line cd /your_path_/to_start.sh/ example: cd /root/gameserver/ if not work try add full path to all files example: /root/gameserver/log/java0.log.0 all where u see
  17. maybe on l2character.java try find public final void stopAllEffects() and add this code if(effect.getSkill().isToggle()) continue; after this if (effect != null) { i not tested so it can not work :D
  18. stackOrder="(make highter number on cov)" stackType="BLABLA"
  19. Then it custom on IL java. Need to destroy fort gates, kill 4 "Captains" npc, then capture flag with "seal of ruler" and fort is ur. So its almost same like castle siege?
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