Hello,
Im tryung disable provoke skill on guards.
<skill id="286" levels="3" name="Provoke">
<table name="#magicLvl">43 55 60</table>
<table name="#mpConsume">57 75 89</table>
<table name="#skillRadius">500 700 900</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="500"/>
<set name="target" val="TARGET_AURA"/>
<set name="skillRadius" val="#skillRadius"/>
<set name="reuseDelay" val="15000"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="AGGDAMAGE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
case AGGDAMAGE:
{
if (target instanceof L2GuardInstance) break; // im added this if target is guard code stop at this line
if (target instanceof L2Attackable)
target.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, activeChar, (int) ((150 * skill.getPower()) / (target.getLevel() + 7)));
skill.getEffects(activeChar, target, ss, sps, bss);
break;
}
But still guards get provoke effect. Where problem?