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Everything posted by puredemonsss
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Share Giran_Green_Fairy_V.1.1 + Small Tutorial
puredemonsss replied to puredemonsss's topic in Client Development Discussion
v.1.0 for Interlude too :P in progress -
ah so you need to link some id's in SystemMsg-e.dat i tink ? or its because you don't have the name for that item skill in SkillName-e.dat ? hope someone knows this more :) if you will provide the info of that item wath is and wath is doing you will have more chance for someone to help you :)
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pls post you lines codes from client and server of item you try to make it work
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Share Giran_Green_Fairy_V.1.1 + Small Tutorial
puredemonsss replied to puredemonsss's topic in Client Development Discussion
Im glad to hear you like it and yes i will try to make it as soon as i can, ill start right now :P thanx for helping with the files :) -
have a look here and read it :P hope i made you some connections :) http://www.maxcheaters.com/topic/103595-editing-a-u-lineage-2-files/
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haves to be in login/game configuration duno exacly
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try to look for retail items that works fine and compare with wath you did in client and server side ? duno just an idea :) oh w8 i tink that this item to work needs to have a skill for that cooldown to work so you need to edit in client and server side post more info about wath is that item and wath it dose so i can help if i can
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Share Two Useful Tools For Client Editing
puredemonsss replied to `iAndre's topic in Client Development Discussion
thanx so much for those coz i'm using them XD -
Armor [Freya/h5]Scarlet Armor
puredemonsss replied to SheldonCooper's topic in Client Development Discussion
thanx so much huh :) -
LineageNpc.u i tink this kind of file you need to edit some info follow this, not shore hope i made you some conections :)
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you can search an working retail item i mean original and folow all his codes from client and server side than analize wath your mistake is :) if you found the problem pls post it coz there are peaple that don't know how to do it
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Share Giran_Green_Fairy_V.1.1 + Small Tutorial
puredemonsss replied to puredemonsss's topic in Client Development Discussion
i tink i can make it for interlude in 30 minutes coz adapting in this case is easy i only need the original Interlude files from MAPS\22_22.unr Textures\Giran_Village_T.utx StaticMeshes\Oren_tree_S StaticMeshes\Innadrill_V_S StaticMeshes\Aden_Fairy_Valley_S make shore is the original files not modified file so i can share them to all of you -
it will be greate to get my hand on a tool that aparently now is unde 50$ :( and allows you "i tink" to implement a wide things in to client, or meaby there is an alternate thing and i was late on that leson XD yes i use Umodel bu now i can open the full .utx in UE2Editor and see them as they were placed and set by devs duplicate wath i want from the pakage in another .utx and modifing the way i want i tink you know wath tool i'm talking about :) you allready must know all the ways how can be done :P i'm still learning XD
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Share Giran_Green_Fairy_V.1.1 + Small Tutorial
puredemonsss replied to puredemonsss's topic in Client Development Discussion
in fact i'm planing if i can to make a very big wide range tutorial and very explicit(not so much with my english but with your help guys i hope) with the background white and black letters this time XD for everyone like for example : clients and servers and how to set them tools and how to use them customs how they work and how to do it examples and explanning everithing like what a number in that x line code change or do even ideas XD etc . . . i want to make it like a guy said once "basic of the basic" and it realy helped me much :) mabe have it pined under Client Development Discusion and there we can post/update tricks and how to and tools and stuff like that the problem is that i don't know them all and i will be greate to have them all in one pack than includes info/tools/customs/tutorial/etc from everione's shares and knolage about L][ineage for start its just an idea or not neccesary but it will be damn greate :) new people learning equals new stuff meaby :) i'm sayng this guys coz we some of us including me realy needs to get a life XD and leave behind something usefull for others too ps: Max Cheaters an some other sites meaby not so big haves a wide range of stuf and knolege but they all are time consuming to search and get, specialy an example or an tutorial that is complete(even myself posted some of the times infos that are incomplete or i just didnt knew or forgot to do or even because of not having time, etc) -
Share Giran_Green_Fairy_V.1.1 + Small Tutorial
puredemonsss replied to puredemonsss's topic in Client Development Discussion
i didn't try it yet XD it was late and i knew i had no time to post it the next day so i made it like 25% awake, 50% sleepy and 25% drunk XD anyway i want to make a good tutorial video about those when i have the time and ill be 100% drunk and not sleepy XD in fact i spend 5 minutes just to change the text color to see what collor will be more visible coz i was to lazy to change the background, open again the program, press print screen, paste in paint oo damn too much to do =)) no serious XD -
incomplete and not 100% exact info for the moment hope is usefull for some of you :) if you have for example item id : 30001 item name : Mana Potion after you set the item in sql, server, etc you need to implement in your client system too basic EtcItemgrp.dat -> this is the phisical item that you see in your inventory and his icon ItemName-e.dat -> this is his name and description optional for advanced effects like sound and others Skillgrp.dat -> this is the skill information like how long will be casted , icon ,range . . . SkillName-e.dat -> name ofcorse and description SkillSoundgrp -> the sound use the codes from other items and see how they are made for example take an item from game that you know wath is doing and try to understand its code hope this helps a little bit Weapongrp.dat 0 34001 1 1 6 10 0 dods_ixion_bigsword.dods_ixion_bigsword dods_ixion_bigsword.dods_ixion_bigsword dods_ixiontex.ixion_buffer_sword dods_ixiontex.ixion_buffer_sword 0 0 0 0 0 1 1 0 icon.etc_reaper_i00 icon.etc_reaper_i00 icon.etc_reaper_i00 -1 *1 47 1 0 0 1 *2 *3 *2 dods_ixion_bigsword.dods_ixion_bigsword dods_ixion_bigsword.dods_ixion_bigsword *4 *4 *5 dods_ixiontex.ixion_buffer_sword dods_ixiontex.ixion_buffer_sword 4 ItemSound.public_sword_shing_8 ItemSound.sword_great_4 ItemSound.sword_mid_2 ItemSound.public_sword_shing_4 ItemSound.itemdrop_dualsword ItemSound.itemequip_dualsword 10 *6 *7 *8 *9 8 0 0 0 0 *10 0 1 1 1000 0 *11 0 LineageEffect.e_u092_a LineageEffect.e_u092_a *13 0.00000000 *14 *13 0.00000000 *14 *15 *15 *16 *16 LineageWeapons.rangesample LineageWeapons.rangesample 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 6 6 -1 -1 -1 -1 *1 -> weight *2 -> needs testing , i tink 7 is for duals ? or more precisely is like lefthand=1 and righthand=-1 and you have dual swords, than the sword in the righthand that is set to -1 will show backwords *3 -> stances are how you hold the weapons 2 for 2H sword 3 for dual swords 4 for pole & 2H staff 8 for fists ? not tested 9 for rapier *4 -> if you set 1 is for weapons with skeleton + texture and no animations if you set 2 is for weapons with skeleton + texture + animation *5 -> i tink is needed a litle test here too if you set 2 than the weapon will have 4 slots for example 2 for skeleton and 2 for texture if you set 4 than the weapon will have 6 slots for example 2 for skeleton and 2 for texture and 2 for animations *6 -> p.atack *7 -> m.atack *8 -> if dualswods are equiped and the stance is set for dualswords 1 will only show right hand sword and 8 is for left and right hand sword , probability for fists , not tested butt if 8=fists than 3=duals , test's needed use 8 just in case if you want duals :P *9 -> grade , 0 is for no grade , 1 is for D , . . . , 6 i tink for s80 ? , 7 for s84 ? , needs tests *10 -> p.atack speed ? , needs hard test , i tink is about like for duals that are normal atack speed and daggers are very fast , 325 is hardcoded and says > normal < *11 -> 1 is herro weapon , -1 is not an herro weapon *12 -> the effects that will show for right and left hand if *11 is set to 1 , if *11 is set to -1 the effect needs to be set to normal effect so the weapon effect flames will be visible when enchanted more testing 1 -> the sound haves 6 slots i tink 1 is for p.attack hiting mob 2 is for p.crit.attack 3 is for m.attack 4 is for m.crit.attack 5 for drop 6 for equip *13 -> the effect is more longer and or bigger i tink , some are just moved back to te hand or forward to the tip of the sword i tink *14 -> the effect is moved right or left so as you wach the char from the front , the weapon from left (for char perspective is right hand) if value is like negative wil have effect moved to right (for char view is moved to left) *15 -> the effect is animated or moving more to the front or back *16 -> the effect is bigger i tink Armorgrp 1 13141 0 0 5 2 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 0 0 0 0 0 1 0 0 icon.armor_leather_helmet_i00 -1 *1 14 1 0 0 1 6 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_leather ItemSound.itemequip_armor_helmet 1 0 0 *2 0 *3 *4 0 0 1 932 0 0 4 5 0 dropitems.drop_necklace_m00 dropitemstex.drop_necklace_t00 0 0 0 0 0 1 0 0 icon.accessary_necklace_of_holy_spirit_i00 -1 150 4 1 0 0 1 3 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_neckles ItemSound.itemequip_etc_neckles 1 0 0 7 0 0 72 0 0 1 870 0 0 4 5 0 dropitems.drop_earring_m00 dropitemstex.drop_earring_t00 0 0 0 0 0 1 0 0 icon.accessary_earing_of_holy_spirit_i00 -1 150 4 1 0 0 1 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_pair ItemSound.itemequip_etc_pair 1 0 0 7 0 0 54 0 0 1 901 0 0 4 5 0 dropitems.drop_ring_m00 dropitemstex.drop_ring_t00 0 0 0 0 0 1 0 0 icon.accessary_ring_of_holy_spirit_i00 -1 150 3 1 0 0 1 4 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_ring ItemSound.itemequip_etc_ring 1 0 0 7 0 0 36 0 0 *1 -> weight *2 -> grade o , 1 , . . . , 7 is s84 *3 -> p.defensive *4 -> m.defensive ItemName-e 30001 Enchanted Mana Potion a,A magical liquid medicine that restores MP every 2s for a certain amount of time.\0 -1 0 0 a, 0 0 a, 0 0 0 0 0 0 0 0 0 0 a, *1 *1 -> if set to 1 than the name collor of item will be normal white if set to 2 than the name collor of item will be gold Skillgrp 36001 1 0 0 60 1200 7 3.00000000 0 U 345 icon.skill4407 0 0 60 a,none\0 50 9 11 0 a,none\0 36002 1 0 0 60 1200 10 3.00000000 0 Mix06 6 icon.skill0006 0 0 60 a,none\0 0 9 11 0 a,none\0 36101 1 1 0 60 600 0 0.00000000 1 L2 524 icon.skill5662 0 0 0 a,none\0 0 -1 11 0 a,none\0 36102 *1 *2 0 *3 *4 0 *5 *6 *7 *8 icon.skill1448 0 0 *9 a,none\0 0 -1 11 0 a,none\0 *1 skill lvl *2 when you open the skills panel they are clasified by 0 is physic , 1 is magic , 2 is reinforcement , 3 is weakening , 4 is nobless , 5 is item , 6 is togle , 7 is transform , 8,9,10,11,12,13 passive unknown tabs *3 mp cost *4 range *5 hittime , cast time , 3.00000000 is 3 seconds , pls use all the zeros or it might not work *6 this i tink is for if is magic skill like for example wath to use like bss->blessed spirit shots or ss->soul shots if an skill is set in server to use ss and in client will be set to bss , well will be a mess of effects trust me remember to set correctly *7 different annimation for char manifest , can be different for using different weapons if i am correct the code U will show for an female kamael with arbalet the animation from Death Roullete skill while the code L2 will do nothing i tink *8 the annimation skill effect *9 hp cost
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Share Giran_Green_Fairy_V.1.1 + Small Tutorial
puredemonsss replied to puredemonsss's topic in Client Development Discussion
well if we can't remove objects we shore can move them far far far away XD the client dosn't render the objects thatare far right ? so we set them away duno, it could be a good idea or take an block that haves only the land ? or hmm w8 there are blocks that haves some empty land very low like in my example in the Fantasy Island someware very low there is a flat land i tink, can't remember exactly -
ok guys this is greate but wee need an offline version too like made in java ? i hope i will have some time to make a little tutorial to L2FileEditor till then here is some of my repasted info from another topic incomplete and not 100% exact info for the moment hope is usefull for some of you :) if you have for example item id : 30001 item name : Mana Potion after you set the item in sql, server, etc you need to implement in your client system too basic EtcItemgrp.dat -> this is the phisical item that you see in your inventory and his icon ItemName-e.dat -> this is his name and description optional for advanced effects like sound and others Skillgrp.dat -> this is the skill information like how long will be casted , icon ,range . . . SkillName-e.dat -> name ofcorse and description SkillSoundgrp -> the sound use the codes from other items and see how they are made for example take an item from game that you know wath is doing and try to understand its code hope this helps a little bit Weapongrp.dat 0 34001 1 1 6 10 0 dods_ixion_bigsword.dods_ixion_bigsword dods_ixion_bigsword.dods_ixion_bigsword dods_ixiontex.ixion_buffer_sword dods_ixiontex.ixion_buffer_sword 0 0 0 0 0 1 1 0 icon.etc_reaper_i00 icon.etc_reaper_i00 icon.etc_reaper_i00 -1 *1 47 1 0 0 1 *2 *3 *2 dods_ixion_bigsword.dods_ixion_bigsword dods_ixion_bigsword.dods_ixion_bigsword *4 *4 *5 dods_ixiontex.ixion_buffer_sword dods_ixiontex.ixion_buffer_sword 4 ItemSound.public_sword_shing_8 ItemSound.sword_great_4 ItemSound.sword_mid_2 ItemSound.public_sword_shing_4 ItemSound.itemdrop_dualsword ItemSound.itemequip_dualsword 10 *6 *7 *8 *9 8 0 0 0 0 *10 0 1 1 1000 0 *11 0 LineageEffect.e_u092_a LineageEffect.e_u092_a *13 0.00000000 *14 *13 0.00000000 *14 *15 *15 *16 *16 LineageWeapons.rangesample LineageWeapons.rangesample 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 6 6 -1 -1 -1 -1 *1 -> weight *2 -> needs testing , i tink 7 is for duals ? or more precisely is like lefthand=1 and righthand=-1 and you have dual swords, than the sword in the righthand that is set to -1 will show backwords *3 -> stances are how you hold the weapons 2 for 2H sword 3 for dual swords 4 for pole & 2H staff 8 for fists ? not tested 9 for rapier *4 -> if you set 1 is for weapons with skeleton + texture and no animations if you set 2 is for weapons with skeleton + texture + animation *5 -> i tink is needed a litle test here too if you set 2 than the weapon will have 4 slots for example 2 for skeleton and 2 for texture if you set 4 than the weapon will have 6 slots for example 2 for skeleton and 2 for texture and 2 for animations *6 -> p.atack *7 -> m.atack *8 -> if dualswods are equiped and the stance is set for dualswords 1 will only show right hand sword and 8 is for left and right hand sword , probability for fists , not tested butt if 8=fists than 3=duals , test's needed use 8 just in case if you want duals :P *9 -> grade , 0 is for no grade , 1 is for D , . . . , 6 i tink for s80 ? , 7 for s84 ? , needs tests *10 -> p.atack speed ? , needs hard test , i tink is about like for duals that are normal atack speed and daggers are very fast , 325 is hardcoded and says > normal < *11 -> 1 is herro weapon , -1 is not an herro weapon *12 -> the effects that will show for right and left hand if *11 is set to 1 , if *11 is set to -1 the effect needs to be set to normal effect so the weapon effect flames will be visible when enchanted more testing 1 -> the sound haves 6 slots i tink 1 is for p.attack hiting mob 2 is for p.crit.attack 3 is for m.attack 4 is for m.crit.attack 5 for drop 6 for equip *13 -> the effect is more longer and or bigger i tink , some are just moved back to te hand or forward to the tip of the sword i tink *14 -> the effect is moved right or left so as you wach the char from the front , the weapon from left (for char perspective is right hand) if value is like negative wil have effect moved to right (for char view is moved to left) *15 -> the effect is animated or moving more to the front or back *16 -> the effect is bigger i tink Armorgrp 1 13141 0 0 5 2 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 0 0 0 0 0 1 0 0 icon.armor_leather_helmet_i00 -1 *1 14 1 0 0 1 6 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_leather ItemSound.itemequip_armor_helmet 1 0 0 *2 0 *3 *4 0 0 1 932 0 0 4 5 0 dropitems.drop_necklace_m00 dropitemstex.drop_necklace_t00 0 0 0 0 0 1 0 0 icon.accessary_necklace_of_holy_spirit_i00 -1 150 4 1 0 0 1 3 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_neckles ItemSound.itemequip_etc_neckles 1 0 0 7 0 0 72 0 0 1 870 0 0 4 5 0 dropitems.drop_earring_m00 dropitemstex.drop_earring_t00 0 0 0 0 0 1 0 0 icon.accessary_earing_of_holy_spirit_i00 -1 150 4 1 0 0 1 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_pair ItemSound.itemequip_etc_pair 1 0 0 7 0 0 54 0 0 1 901 0 0 4 5 0 dropitems.drop_ring_m00 dropitemstex.drop_ring_t00 0 0 0 0 0 1 0 0 icon.accessary_ring_of_holy_spirit_i00 -1 150 3 1 0 0 1 4 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_ring ItemSound.itemequip_etc_ring 1 0 0 7 0 0 36 0 0 *1 -> weight *2 -> grade o , 1 , . . . , 7 is s84 *3 -> p.defensive *4 -> m.defensive ItemName-e 30001 Enchanted Mana Potion a,A magical liquid medicine that restores MP every 2s for a certain amount of time.\0 -1 0 0 a, 0 0 a, 0 0 0 0 0 0 0 0 0 0 a, *1 *1 -> if set to 1 than the name collor of item will be normal white if set to 2 than the name collor of item will be gold Skillgrp 36001 1 0 0 60 1200 7 3.00000000 0 U 345 icon.skill4407 0 0 60 a,none\0 50 9 11 0 a,none\0 36002 1 0 0 60 1200 10 3.00000000 0 Mix06 6 icon.skill0006 0 0 60 a,none\0 0 9 11 0 a,none\0 36101 1 1 0 60 600 0 0.00000000 1 L2 524 icon.skill5662 0 0 0 a,none\0 0 -1 11 0 a,none\0 36102 *1 *2 0 *3 *4 0 *5 *6 *7 *8 icon.skill1448 0 0 *9 a,none\0 0 -1 11 0 a,none\0 *1 skill lvl *2 when you open the skills panel they are clasified by 0 is physic , 1 is magic , 2 is reinforcement , 3 is weakening , 4 is nobless , 5 is item , 6 is togle , 7 is transform , 8,9,10,11,12,13 passive unknown tabs *3 mp cost *4 range *5 hittime , cast time , 3.00000000 is 3 seconds , pls use all the zeros or it might not work *6 this i tink is for if is magic skill like for example wath to use like bss->blessed spirit shots or ss->soul shots if an skill is set in server to use ss and in client will be set to bss , well will be a mess of effects trust me remember to set correctly *7 different annimation for char manifest , can be different for using different weapons if i am correct the code U will show for an female kamael with arbalet the animation from Death Roullete skill while the code L2 will do nothing i tink *8 the annimation skill effect *9 hp cost
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nvm i got it i tink :) ill post how i did when i have some more time
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it tink if he/she knows how to work in old L][ UE it will still look greate
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Share Giran_Green_Fairy_V.1.1 + Small Tutorial
puredemonsss replied to puredemonsss's topic in Client Development Discussion
ok don't take it seariously coz its just an crazy very small idea =)) but we can try do something else and more easy :) -
Share Giran_Green_Fairy_V.1.1 + Small Tutorial
puredemonsss replied to puredemonsss's topic in Client Development Discussion
hey np so do you have any project in mind XD ? it will be cool to make a team and do something cool in the empty blocks but wee need some new artwork made with the available things that are in the game for example i do have an idea but i didn't try it yet "The Corrupted Fantasy Island" placed in another block with corrupted land texture, trees and stuff like an istance with quests to save the island from eavil XD -
Share Giran_Green_Fairy_V.1.1 + Small Tutorial
puredemonsss replied to puredemonsss's topic in Client Development Discussion
yes you need to make z position lower, in your case try -3580 and you can make it smaller like Scale 0.75 -
i tink it haves to be in Npcgrp.dat but i realy don't know you can try editing the line of that npc and see wath hapens sometimes you need time to learn wath those lines do XD oh and post if you find something coz it may be usefull for others too
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Share Giran_Green_Fairy_V.1.1 + Small Tutorial
puredemonsss replied to puredemonsss's topic in Client Development Discussion
no its for viewing and i place it in UnrealEditor just to have them all in one place :) when i have time ill post some commands that you can use with it