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    • pws mporw auto to code anti na allazei to xroma ston titlo na allazei to name tou titlou? sto config ekei 8elw poio poli thanks ### Eclipse Workspace Patch 1.0 #P aCis_gameserver Index: config/players.properties =================================================================== --- config/players.properties (revision 2) +++ config/players.properties (working copy) @@ -288,4 +288,12 @@ MaxBuffsAmount = 20 # Store buffs/debuffs on user logout? -StoreSkillCooltime = True \ No newline at end of file +StoreSkillCooltime = True + +#============================================================= +# Config Color PvP System +#============================================================= +# PvP Title color system. +AllowPvpTitleColorSystem = True +# PvP Title colors, works like: pvps,color;pvps,color; +PvpColors = 100,00FFFF;200,FFFF00;400,8E236B;600,FF2400;1000,0000FF;2000,FF00FF;5000,000000;10000,545454;15000,FF0000; Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 2) +++ java/net/sf/l2j/Config.java (working copy) @@ -24,7 +24,9 @@ import java.math.BigInteger; import java.util.ArrayList; import java.util.Arrays; +import java.util.HashMap; import java.util.List; +import java.util.Map; import java.util.Properties; import java.util.StringTokenizer; import java.util.logging.Logger; @@ -484,6 +486,10 @@ public static boolean STORE_SKILL_COOLTIME; public static int BUFFS_MAX_AMOUNT; + /** PvP Color System */ + public static boolean ALLOW_PVP_TITLE_COLOR_SYSTEM; + public static Map<Integer, Integer> PVP_COLORS = new HashMap<>(); + // -------------------------------------------------- // Server // -------------------------------------------------- @@ -1089,7 +1095,16 @@ BUFFS_MAX_AMOUNT = players.getProperty("MaxBuffsAmount", 20); STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true); + ALLOW_PVP_TITLE_COLOR_SYSTEM = Boolean.parseBoolean(players.getProperty("AllowPvpTitleColorSystem", "false")); + String pvp_colors = players.getProperty("PvpColors", "100,FFFF00"); + String pvp_colors_splitted_1[] = pvp_colors.split(";"); + for (String s : pvp_colors_splitted_1) + { + String pvp_colors_splitted_2[] = s.split(","); + PVP_COLORS.put(Integer.parseInt(pvp_colors_splitted_2[0]), Integer.decode("0x"+pvp_colors_splitted_2[1])); + } + // server ExProperties server = load(SERVER_FILE); Index: java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java =================================================================== --- java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 2) +++ java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (working copy) @@ -256,6 +256,10 @@ // Attacker or spectator logging into a siege zone will be ported at town. if (!activeChar.isGM() && (!activeChar.isInSiege() || activeChar.getSiegeState() < 2) && activeChar.isInsideZone(ZoneId.SIEGE)) activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town); + if (Config.ALLOW_PVP_TITLE_COLOR_SYSTEM) + { + activeChar.colorsCheck(); + } } private static void engage(L2PcInstance cha) Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 2) +++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -1909,7 +1909,21 @@ { return _pvpKills; } - + public void colorsCheck() + { + if (Config.ALLOW_PVP_TITLE_COLOR_SYSTEM) + { + for (int i : Config.PVP_COLORS.keySet()) + { + if (getPvpKills() >= i) + { + getAppearance().setTitleColor(Config.PVP_COLORS.get(i)); + broadcastUserInfo(); + } + } + } + } + /** * Set PvP Kills of the L2PcInstance (number of player killed during a PvP). * @param pvpKills A value. @@ -4283,7 +4297,10 @@ { // Add PvP point to attacker. setPvpKills(getPvpKills() + 1); - + if (Config.ALLOW_PVP_TITLE_COLOR_SYSTEM) + { + colorsCheck(); + } // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); }  
    • this is the material make it crash, Transient.ShadowBitmapMaterial16), something changed or edited in maps or called to function in NPC to make it crash, because it make reference to map 22_22 like say Rolo.
    • you check this topic? maybe this will help, not sure about protocol but I remember I download from them and is patched system    
    • ummm systemsg-e and interface as far I know.
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