Jump to content

Recommended Posts

Posted

Mordekaiser

 

   * Mace of Spades

         o Base damage increased to 80/110/140/170/200 from 20/40/60/80/100 - buff

         o Now scales off of only bonus damage rather than all damage - HUGE nerf

         o Now deals 75% bonus damage if Mace of Spades only hits 1 target- nerf

         o Health cost reduced to 20/25/30/35/40 from 30/35/40/45/50- nothing

         o The main target of Mace of Spades now generates shield for Mordekaiser - nerf

   * Creeping Death

         o Base damage increased to 24/38/52/66/80 from 16/32/48/64/80 - nothing

         o Ability power ratio increased to 0.2 from 0.15 - nothing

         o Increased missile travel speed when casting Creeping Death on an ally - nothing

   * Siphon of Destruction

         o Damage reduced to 65/105/145/185/225 from 85/110/155/200/245 - little nerf

         o Ability power ratio increased to 0.6 from 0.4 - nothing

         o Base shield generation reduced to 1/2/3/4/5 from 6/9/12/15/18 - HUGE nerf

   * Children of the Grave

         o Now steals 24/29/34% of the target's maximum health over the duration up from 24/28/32% - nothing

         o Now deals half damage to the target initially and half damage over time - little buff

         o Duration increased to 10 seconds from 8 - little nerf

         o Total ability power ratio over the duration increased to 0.04 from 0.016 - nothing

         o Fixed a bug where Children of the Grave was improperly blocked by Black Shield - nothing

         o Mordekaiser now gains 20% of the pet's Ability Power, reduced from 25% - nothing

         o Mordekaiser now gains 20% of the pet's Attack Damage, reduced from 25% - little nerf

   * Children of the Grave Pet

         o The pet now gains 75% of Mordekaiser's ability power and damage at all 3 ranks and the ratio itself no longer increases with Mordekaiser's total ability power - nothing

         o Pet health bonus reduced to 15% from 50% - HUGE nerf

         o Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors - nothing

   * Iron Man

         o Shield generation increased to 30% from 25% - little buff

Source: http://eu.leagueoflegends.com/board/showthread.php?t=61130&page=4

 

I not entirely agree with this guy; not for the Creeping Death part: I think that's quite a boost, but for the rest I kind of agree with him.

 

You see what the problem was: Mordekaisers building Warmonger's and Force of Nature, and still dealing imba damage, just killing people. Now it's more like: You either go Tank build, which will allow you to tank: shield others, get your Iron Man up, and finish someone off with your ulti (a bit like Garen you could say), Or you go AP build, might be viable now, with all the ratio's increased. But if you'd go that way, you're just a little bit tanky, you can't take as much as Tank Mordekaiser.

 

At least this is how I THINK of it, I haven't tried it, he might just still be strong. You also realise he wasn't played a bit at high ELO? Only low and perhaps mid, because ppl didn't know what to do with him. I think he will be sort of an AP version of Garen; still very tanky, you could go for full power, or Tank, and is able to finish off.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
    • Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
    • Fermata now runs in a web browser too. Try it here: https://web.fermata.gg/    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..