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[Request] Java code


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Hello MxC,

 

Someone can help me with a code ? or How to Fix [interlude]. It's about a bug, for exemple happens... can i pked a player flagged.

 

I hope you understand... i'm very tired.

explaint better what is your problem man.. can't stand what happen exactly!!!!
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explaint better what is your problem man.. can't stand what happen exactly!!!!

 

I think he mean, it's an bug with PK - when ppl kill player FLAGGED get pk + karma...... but not everytime... i saw that problem  to many srv.

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I think he mean, it's an bug with PK - when ppl kill player FLAGGED get pk + karma...... but not everytime... i saw that problem  to many srv.

ye thats the problem
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All want money for an fucking simple help... nobody knows of birth... and You and All were newbie and now u want money for that. Very "good".

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Hello MxC,

 

Someone can help me with a code ? or How to Fix [interlude]. It's about a bug, for exemple happens... can i pked a player flagged.

 

I hope you understand... i'm very tired.

which pack you have tell...may be i can help you if i see source

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Ηarpun?

It's like trying to create a failed server.

Anyway, model/actor/instance/L2PcInstance.java

Check the proper methods, something is fucked up, so the player gets a PK point when killing a flagged player.

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harpun? first hear about this pack. i think it's pre-configured so he don't have source so we can't help

 

He have, but... he don't have other problem all were fixed by he... only that he can't fix.

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Ηarpun?

It's like trying to create a failed server.

Anyway, model/actor/instance/L2PcInstance.java

Check the proper methods, something is -beep-ed up, so the player gets a PK point when killing a flagged player.

 

It's very good my opinon, of course was few fails but i fixed, can u explain me better where and how ?

 

It's something for here ?

 

else if (_karma > 0 && karma == 0)
	{
		// Send a Server->Client StatusUpdate packet with Karma and PvP Flag to the L2PcInstance and all L2PcInstance to inform (broadcast)
		setKarmaFlag(0);
	}

	_karma = karma;
	broadcastKarma();
}

 

or..

 

// karma and pvp may not be required
	if (getPvpFlag() != 0)
		result |= RelationChanged.RELATION_PVP_FLAG;
	if (getKarma() > 0)
		result |= RelationChanged.RELATION_HAS_KARMA;

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