Jump to content

Recommended Posts

Posted (edited)

Open Beta has begun 

Updater: https://www.mediafire.com/file/j3tut4r5lql8kf4/L2F-Updater.zip/file

 

Register: https://ucp.lineage2forever.org/

 

Website: https://lineage2forever.org

 

Discord: https://discord.gg/MH5TT5Z

 

Join us, we have things to test!

Edited by Anima L2F
Posted
9 minutes ago, mr zero said:

Hello, will platinum armors/weapons be available via donate upon launch or added on a later date? 

Platinum armors and Forever weapons will be available perhaps after 7-14 days it's up to community how fast they evolve. 
In donate we will have limited and decent donations at the beginning. 

  • Upvote 1
Posted (edited)

For those that haven't played on old l2forever, then you've missed a good server. I've played lots of l2off mid rate servers but I never had that much fun in any server as I had in l2forever, it was very unique and now u have the chance to play it once more or for the first time! Don't miss ur chance! https://discord.gg/EYkgm92 this is the discord of server

 

 

Edited by TildaO
Posted

I cannot believe that such a legendary server is coming back after so many years. One of the best mid rate server if not the best that we have had a pleasure to play on back in the day. Looking forward to play on it again :)

  • Like 1
Posted
18 hours ago, Munchan said:

I cannot believe that such a legendary server is coming back after so many years. One of the best mid rate server if not the best that we have had a pleasure to play on back in the day. Looking forward to play on it again :)

It is remarkable to see how many new faces are joining us on this trip, or as I called it, the 10 years reunion. :)
few days til launch, lets see how many we will gather

Posted
On 3/7/2020 at 4:46 PM, Anima L2F said:

Hello to everyone! 

 

I have requested to @DukeAwesome to unlock L2F Thread it is true and for that, I would like to thank you. 

 

L2Forever will be brought back to true lineage 2 lovers, the old stylish server will be launched in 2020 spring. The server will have a limited management team, with me as an owner, Lindrian which will work as developer, Turnicks as GM and hopefully we can manage to get in touch with Platinum, DarkShines, Raen,  xCeyzna, Dodgers, xCelik, to convince them and ask them if they still activate, to bring them back in our team. Unfortunately, Archy will not be able to join our development team, we are still in touch but he kindly denied it since he is struggling with other things in his real life. 

There are couple things to mention about L2F:

  • The features will remain the same;
  • We will use the old depmax files from 2007-2010 by Fr3dBr (not Vanganth, not Advext)
  • Long story short, I managed to find my old hard disk, the files are since 2008-2009 with several updates, I won't modify anything, everything will remain the same, with the same old feeling;
  • We love the old style game-play and it will remain as it was with small improvements which will be done with voting polls;
  • C4 skills and old feeling will be met in L2F 2020 release;
  • PI/MOS party zone;
  • EG/CT/LOA are boosted zones [In LoA, you'll be able to get S grade weapons - instead of IT];
  • NPC Buffers will have the same buffs, dances and songs with 1 hour duration;
  • Forever & Platinum sets along with Forever weapons;
  • Platinum set is obtained by donation but also by killing our old custom raids so non-donators can obtain it too.

Currently we are working on our website, we will release it soon. In case you want to get in touch with me, this is my skype: anima.l2f

 

With other news I will come back in couple days.

Cheers

Let's rock baby! CrAzYpOwEr will be there after almost decade!

Posted

SERVER IS ONLINE! Welcome to everybody, enjoy your stay. http://acp.lineage2forever.org/ https://lineage2forever.com/ https://www.mediafire.com/file/2bcrokn5vk1impd/L2Forever_Patch_March29.zip/file

 
 

If you get the message "incorrect password or account" make a new account on acp.lineage2forever.org

  • 2 weeks later...
Posted

After 10 days on this server, here is my small opinion/review:

 

The bad things:

  • Old, outdated files with many bugs and some things not working as they should.
  • Donations for gear open too early.
  • Admin a bit out of touch with 2020 standards of PvP/Competition/Clans....and L2 servers in general.
  • NPC server crashing every few hours.

 

The good things:

  • THE most active and dedicated admin you've ever seen in any server, ever. This guy makes all other admins look like clowns, updating server with new content every day and helping everyone.
  • Admin willing to listen to community's wants and needs to make a better PvP enviroment.
  • The features and overall gameplay setup is probably the best in any custom server ever, group-focused, tons of raiding, etc etc. Old L2f features were and still are truly the best.
  • Current community consists of many oldschool people and 'sublimity players', meaning the server will probably last more than a month.

 

This server with modern files, delayed donations and a few little changes would truly be one of the best servers ever.

It's still worth to start if anyone wondering, server is 3sided as of the date this post was made with another weaker side growing and many CPs looking to form up sides.

It'd take about 3 days for a dedicated CP to get fully geared. Sub/noble are a joke. Also, everything works, castles and amphetamines...

 

 

 

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • qual e o valor pra atualizar o java da soucer ?
  • Topics

×
×
  • Create New...