Jump to content

Recommended Posts

Posted

The site is called MaxCheaters and here we have the best exploiters/hackers in the world.

That's what they're supposed to do, so don't flame just alt + F4 if you don't like our community!

 

BTW, one more incredible tool by dragonhunter.

And it's good that you share things with us, instead of selling them in a high price.

GJ!

 

Probably you are not a player there,thats why you are speaking,thats the server of the mxc mods,a gold member trying to close it for me its just a war between staff.

 

PS. I didnt tell that i dont like the comunity i just dont like DragonHunter's actions,and if i stay in this comunity or not is 100% my bussiness and you will defenetly donot tell me what to do or not./end

Posted

Well, I think that by coming here, fafoykas and XxRxX have understood the rules of this site, and have studied the consequences that their server may face.

So, there won't be any wars or anything like that. DragonHunter is doing the best to improve this section, so instead of fighting him, relax and enjoy it.

And btw he doesn't want to close DW. He is attacking l2j server generally, but we must say, that harming l2DW is a really BIG goal. Cuz as many say, it's almost like official...

 

Regards.

Posted

Well, I think that by coming here, fafoykas and XxRxX have understood the rules of this site, and have studied the consequences that their server may face.

 

Yeap, posting your server on mxc is like going into the lion cage with clothes made of meat.

 

And btw he doesn't want to close DW. He is attacking l2j server generally, but we must say, that harming l2DW is a really BIG goal. Cuz as many say, it's almost like official...

 

That's a Fallacy.

Posted

omg/

it really works

bb l2j servers.

 

I realy lol'd from u, its write only prewiev and it wont be shared. And i say GG for dragon b/c if he share it lots of servers will go down each day for 4-5hours....and if people do in ur server this shit i bet u should not like it i know that i cant give karma but + for u ;p

Posted

hahaha... that disconnects was from removing the internet cable =))

 

and P.S. : During the game why you press [glow=red,2,300]Windows[/glow] Button ? So peoples belive that program is working and you are lagging the server ? :))  Without certain proofs ur program is a fake. Cheers  ;)

Posted

hahaha... that disconnects was from removing the internet cable =))

 

and P.S. : During the game why you press [glow=red,2,300]Windows[/glow] Button ? So peoples belive that program is working and you are lagging the server ? :))  Without certain proofs ur program is a fake. Cheers  ;)

ohhh...in front of our eyes.

he check the server from the blackout gaming...one moment Online and Then P00f.Offline.....

And stop saying this thing.if you can make a programm like this then spoke.

Posted

Imho he felt so much shame when he published the other non working program that he is trying to clean his "honor", somehow trying to fix the huge disappointment he caused in the past.

Posted

@DragonHunter : Amazing job dude. :)

 

 

@ECLIPSE : It is called maxcheaters.

 

 

@Coyote : Don't overreact dude LOL

Posted

@ECLIPSE : It is called maxcheaters.

 

There is a difference between cheating and attacking/DDoS'ing. If such a tool was to be released, MaxCheaters will lose a very big part of their members and community (basically the whole L2 community) because there is no reason to continue if a server can be taken down whenever, wherever.

 

 

Posted

Everything created by humans can be also destroyed by humans and the opposite , Im sure House and l2jserver will fix it by making the floodprotector better, but they must analyse how it works first and the packets it uses.

Posted

Im sure House and l2jserver will fix it by making the floodprotector better, but they must analyse how it works first and the packets it uses.

I think, thats it a reason why Dragon wouldn`t share it :)

 

 

Guest
This topic is now closed to further replies.



  • Posts

    • Verify if following is supposed to be the way to handle movement npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); For me, it's not enough. And if it's the case, whole AI system is probably buggy.
    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
  • Topics

×
×
  • Create New...