Jump to content

Recommended Posts

Posted

2023.6.1 17:12:40
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 4404 MHz with 2047MB RAM
Video : AMD Radeon RX 6700 XT (1012)

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial107) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial107) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 19_23.ShadowProjector267) <- AActor::Serialize <- TestReach <- (ShadowProjector 19_23.ShadowProjector267) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 19_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Hello, during the character respawn or teleport on my server, a critical error occurs in the 3rd or 4th try. What could be the main reason for this? I am sharing the error I got.

Posted

Does it happen on a specific location or it happens randomly? It could be a broken effect on an npc for example, so when you teleport near it, it causes critical error.

Posted
2 hours ago, Frank said:

Does it happen on a specific location or it happens randomly? It could be a broken effect on an npc for example, so when you teleport near it, it causes critical error.

It's not a specific area. My guess is that if the distance between the irradiated area and the start is far, a critical error will automatically occur. I tried it on many clients, I think it is something related to the patch I created. The problem is that there are 651 files in my patch (including system files). Total 1.83GB. I guess it will take a long time to find the solution.

 

However, what I want to know is, what system file can get such a problem when it gets corrupted?

Any idea ?

Posted
3 minutes ago, usedy07 said:

It's not a specific area. My guess is that if the distance between the irradiated area and the start is far, a critical error will automatically occur. I tried it on many clients, I think it is something related to the patch I created. The problem is that there are 651 files in my patch (including system files). Total 1.83GB. I guess it will take a long time to find the solution.

 

However, what I want to know is, what system file can get such a problem when it gets corrupted?

Any idea ?

Upload your NPCName & NPCGrp here, and i'll tell you which files you should upload just in case, but this problem is, like in 90% of cases, due to custom NPCs' unoptimized/broken scripts.
Also please tell us which client you're currently using, scripts for H5 can be different than scripts for IL and vice versa, if your patch is full of random shares then you most likely need to adapt them to your client.

Posted (edited)
10 dakika önce, 911reg şunları söyledi:

NPCName & NPCGrp'nizi buraya yükleyin, size her ihtimale karşı hangi dosyaları yüklemeniz gerektiğini söyleyeceğim, ancak bu sorun, vakaların %90'ında olduğu gibi, özel NPC'lerin optimize edilmemiş/bozuk komut dizilerinden kaynaklanmaktadır.
Ayrıca lütfen bize şu anda hangi istemciyi kullandığınızı söyleyin, H5 komut dosyaları IL komut dosyalarından farklı olabilir ve bunun tersi de geçerlidir, eğer yamanız rastgele paylaşımlarla doluysa, büyük olasılıkla bunları istemcinize uyarlamanız gerekir.

npcgrp ve npcname ty.i use interlude now.

Edited by usedy07
Posted

90% of your custom NPCs use LineageMonster.Orc_Champion as their base class, so i just need you to upload a few files:
LineageNPCD
LineageNPC_Hera
LineageNpcs_BuckGame_Portal
LineageNpcs_FireStand_byNevesOma
LineageNpcs_FreyaByNevesOma
TearsNPC
sger_GK
they should all be located either in your System or Animations folders.

Posted (edited)
6 minutes ago, 911reg said:

Özel NPC'lerinizin %90'ı LineageMonster.Orc_Champion'ı temel sınıf olarak kullanıyor, bu yüzden sadece birkaç dosya yüklemenize ihtiyacım var:
LineageNPCD
LineageNPC_Hera
LineageNpcs_BuckGame_Portal
LineageNpcs_FireStand_byNevesOma
LineageNpcs_FreyaByNevesOma
TearsNPC
sger_GK
bunların tümü ya Sistem ya da Animasyonlar klasörlerinizde bulunmalıdır.

yes, these files appear as .u in the system file unlike the others. I will remove them and try again. Thank you very much. I hope the problem is solved.I'm uploading right now.

13 minutes ago, 911reg said:

90% of your custom NPCs use LineageMonster.Orc_Champion as their base class, so i just need you to upload a few files:
LineageNPCD
LineageNPC_Hera
LineageNpcs_BuckGame_Portal
LineageNpcs_FireStand_byNevesOma
LineageNpcs_FreyaByNevesOma
TearsNPC
sger_GK
they should all be located either in your System or Animations folders.

https://fastupload.io/Qxfawtc7ryaxE9i/file they are.

Edited by usedy07
Posted
8 minutes ago, usedy07 said:

yes, these files appear as .u in the system file unlike the others. I will remove them and try again. Thank you very much. I hope the problem is solved.

In that case let me know if the problem gets solved by removing those files, if you don't get the problem anymore then i'll try to fix them for ya

Posted
1 minute ago, 911reg said:

In that case let me know if the problem gets solved by removing those files, if you don't get the problem anymore then i'll try to fix them for ya

All right, I've attached the files you want. I'd appreciate it if you could take a look.

Thanks all.

Posted
1 hour ago, usedy07 said:

All right, I've attached the files you want. I'd appreciate it if you could take a look.

Thanks all.

Try removing these files from your client:
LineageNPCD
LineageNPC_Hera
TearsNPC

sger_GK
Afterwards, TP to Giran and then TP somewhere else multiple times, to see if the problem persists.
Also, feel free to DM me on Discord, it'd be easier to keep going there.
911reg#9626

Posted
On 6/1/2023 at 5:18 PM, usedy07 said:

2023.6.1 17:12:40
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 4404 MHz with 2047MB RAM
Video : AMD Radeon RX 6700 XT (1012)

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial107) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial107) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 19_23.ShadowProjector267) <- AActor::Serialize <- TestReach <- (ShadowProjector 19_23.ShadowProjector267) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 19_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Hello, during the character respawn or teleport on my server, a critical error occurs in the 3rd or 4th try. What could be the main reason for this? I am sharing the error I got.

Topic moved to client section.

Guest
This topic is now closed to further replies.


  • Posts

    • ⭐ 100% Safe on your personal Gmail: Zero VPN needed, worldwide access, and backed by 24/7 customer replacement support.     FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
    • Version 0.8.0 - Export to Blender. Map tile transfer. Main/Classic support. New shadows   Download   Location export to Blender   Export works both from the main menu and inside a loaded world.   - Export location… saves one or more tiles (up to 25) into one glTF file (.glb) with textures. The file holds:   - the terrain, with all its layers baked into one texture of 2048, 4096 or 8192 px;   - the level geometry, static meshes, doors and, if you want, the grass. - Neighbouring tiles meet without gaps. Shared textures are written only once. - Water looks like the viewer's realistic water. It is smooth, with ripples, and its colour depends on the depth: turquoise over sand, dark in deep places. - Scale: 1 client unit = 4 cm, so people are 1.8 m tall. - A part exports a square of 200–1300 m instead of the whole tile. - Place NPCs from npcpos places the NPCs from the server's npcpos.txt. For each kind of NPC it writes a separate file with its skeleton and animations. - Time of day takes the client's sun, light, fog and sky (clouds, sun, moon) for the chosen hour.   NPC and player character export   - Export NPC… finds an NPC by name, title, id or mesh. It saves the NPC as glTF with its skeleton and all its animations: idle, walk, run, attacks, death and more. - NPCs built from player race parts, such as guards in armour, are exported too, with their weapons and shields. - Player character mode makes a character of any race in the armour and weapons you choose.   Open in Blender   - Every export comes with the open-in-blender.py script. If Blender is installed, an "Open in Blender" button appears after the export. - A character opens with its textures at once: the camera looks at its face, the idle animation plays, the bones are hidden, and the animations loop. - Locations and characters are lit by their own sun and sky, with shadows. - Each tile and each of its parts (terrain, meshes, grass) is in its own collection, so one checkbox hides it.   Copy, move and swap map tiles   - In Copy, move or swap tiles… you pick the source tile and a place on the map. Cruma shifts all the coordinates in the map. - The geodata region and the spawns from npcpos.txt can move along with the tile. A tile can also come from another client. If the two clients are from different chronicles, correct results are not guaranteed, so make a backup first. - Build from the map builds the geodata of the moved tiles again, and Rebuild pathnodes rebuilds the pathnode graph. - Update map image updates the map image in the start menu after the operation. - The dialog shows which world you are picking the tile in and which client will be changed.   Main and Classic worlds   - Clients with Classic maps have a Main / Classic switch. Classic opens X_Y_Classic.unr. - The Classic world has its own folders for captures, the map image and geodata. - If a client has no Classic maps, the switch is dimmed and cannot be changed.   Shadows (Custom Lighting) Note: the custom lighting must be enabled in settings/scene settings   - NPCs now also cast sun shadows on the ground and walls, and get darker in the shade of buildings and trees. - Shadows of buildings and trees are much sharper, with crisp edges on roofs and walls. - This has almost no effect on performance. Thanks, appreciate it!
    • 🎬 Creator Subscriptions: CapCut Pro, Canva Pro, and Adobe Creative Cloud available with instant automated setup!   FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..