Jump to content
  • 0

Genre switching without relogin


Question

Posted

recently i redid my code and i change gender and update for the other players and not for me which package needs to be updated?

 

View from another player:

 

my vision:

 

Screenshot_92.png.39b3df74a3b33cff0ea3a3691e2f7e1f.png

 

Recommended Posts

  • 0
Posted
On 9/27/2022 at 4:49 AM, laRoja said:

this didn't work anymore it opened a light how can it be fixed when you remove the object and put a delay it gives critical some time ago I did it this way and it didn't work

  • 0
Posted (edited)
4 hours ago, Williams said:

this didn't work anymore it opened a light how can it be fixed when you remove the object and put a delay it gives critical some time ago I did it this way and it didn't work

 

Working on aCis 406.

 

 

Edited by laRoja
  • 0
Posted
On 9/27/2022 at 5:35 AM, arm4729 said:

what you give me if i can make it work only editing server side on acis ?

you use requestrestart to relog a player without player making any client action

 

this sucks because it forces the client to make an actual restart, its no different that making a manual restart

  • Sad 1
  • 0
Posted
10 hours ago, xdem said:

 

this sucks because it forces the client to make an actual restart, its no different that making a manual restart

is just 3 second loading screen and bam you are now a reptilian.

  • 0
Posted
53 minutes ago, arm4729 said:

is just 3 second loading screen and bam you are now a reptilian.

 

not really, this forces the client to switch state, resend enter world, in reality just an automated restart. Its not the real solution.

The real solution will be to emulate the correct UserInfo/CharInfo packets in the correct sequence without calling any server-sided function like decayMe spawnMe etc, its completely unnecessary since this bug is completely client sided.


I have figured a way to emulate the correct packet sequence to change one's race without stacking the animation without restarting the client or sending a transformation packet, I haven't tested but it should also be possible in Interlude.

 

H5 client never stucks the animation when you do a complete race change, it will only stuck if you switch from Human Mage to Human Fighter, or from FOrc to MOrc etc, by emulating a fake change to a different race for 1 millisecond, you essentially force the client not to stack the animation

  • 0
Posted

laRoja share was committed with slight edit on 406, +10 cookies for him.

 

I set 4sec as timer, since 3sec still could generate critical (and 1.5sec 100% does it).

 

I won't dig deeper in that, since it's only an admincommand and the ratio spent time / interest is extremely limited.

 

 

  • 0
Posted
4 minutes ago, Tryskell said:

laRoja share was committed with slight edit on 406, +10 cookies for him.

 

I set 4sec as timer, since 3sec still could generate critical (and 1.5sec 100% does it).

 

I won't dig deeper in that, since it's only an admincommand and the ratio spent time / interest is extremely limited.

 

 

 

If you was even a little bit serious you would know that you can emulate all that with packets instead of using expensive operations like spawnMe decayMe and storeMe especially behind tasks, no wonder why your pack is trash after 10 years of tryhard

  • Sad 1
  • 0
Posted (edited)
3 hours ago, xdem said:

 

If you was even a little bit serious you would know that you can emulate all that with packets instead of using expensive operations like spawnMe decayMe and storeMe especially behind tasks, no wonder why your pack is trash after 10 years of tryhard

 

Feel free to deliver a "not expensive" version of it instead of random taunting. Everytime I read you there is like 0 added value and it's a waste of time.

 

You're like a fucking NPC, even my scripts got a less predictable behavior loop than your.

Edited by Tryskell
  • Thanks 2
  • 0
Posted
24 minutes ago, Tryskell said:

 

Feel free to deliver a "not expensive" version of it instead of random taunting. Everytime I read you there is like 0 added value and it's a waste of time.

 

You're like a fucking NPC, even my scripts got a less predictable behavior loop than your.

 

I've described exactly on my previous post, you are the NPC you missed that part

  • 0
Posted (edited)
13 hours ago, xdem said:

 

I've described exactly on my previous post, you are the NPC you missed that part

 

And you missed my part where I said the development wasn't worthy the spent time.

 

How much hours do you think you need to handle the perfect behavior - giving the fact it randomly client critical without timer - for which benefits ? It's a simple admincommand, if you spend more than 30min doing it then it's not worthy to be developed further. And that's why I never personally cared about it, since it's just QoL stuff.

 

I don't want to spend more than 30min to pick all possible packets from L2PHX properly, add it in the good sequence... All that to probably figured out it was impossible in the first place, because IL client is IL client and client wasn't developed to handle that stuff.

 

If you think you got the time and the will to do it, simply do it and share it, that will help people out there - but don't random taunt out of nothing (eg "your pack is trash") - moreover when you specifically said retailness isn't your business, meaning you got actually no clue what I'm doing and will probably never be interested in what I'm doing since you stucked yourself to rev 32x or so.

 

Don't be "that" randomer stucked in 2015 stating I only edit class names for fun and/or money and/or lack of skill (which, btw, was the main point of the said cycle, "organization", back in time). It's enough to read aCis changesets to understand you are wrong.

Edited by Tryskell
  • 0
Posted
1 hour ago, Tryskell said:

 

And you missed my part where I said the development wasn't worthy the spent time.

 

How much hours do you think you need to handle the perfect behavior - giving the fact it randomly client critical without timer - for which benefits ? It's a simple admincommand, if you spend more than 30min doing it then it's not worthy to be developed further. And that's why I never personally cared about it, since it's just QoL stuff.

 

I don't want to spend more than 30min to pick all possible packets from L2PHX properly, add it in the good sequence... All that to probably figured out it was impossible in the first place, because IL client is IL client and client wasn't developed to handle that stuff.

 

If you think you got the time and the will to do it, simply do it and share it, that will help people out there - but don't random taunt out of nothing (eg "your pack is trash") - moreover when you specifically said retailness isn't your business, meaning you got actually no clue what I'm doing and will probably never be interested in what I'm doing since you stucked yourself to rev 32x or so.

 

Don't be "that" randomer stucked in 2015 stating I only edit class names for fun and/or money and/or lack of skill (which, btw, was the main point of the said cycle, "organization", back in time). It's enough to read aCis changesets to understand you are wrong.

 

Im still using aCis 220, upgraded to H5, the fact that I like how it started doesn't mean that I like the direction it took

  • 0
Posted
24 minutes ago, xdem said:

 

Im still using aCis 220, upgraded to H5, the fact that I like how it started doesn't mean that I like the direction it took

 

You basically use L2jServer.
:happyforever:

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Quick head's up if anyone needs sniffer we have it and the price is reasonable. any server is doable.
    • so u need to create them and then use the icon name in the prefered ones
    • ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━      ⚔️  A NEW ERA OF LINEAGE 2 PVP  ⚔️         High Five | 2026 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building something that has never existed before. Not another copy. Not another "x2000 PvP server with TvT." This is a complete PvP ecosystem — where every kill matters,every rivalry has a face, and your legacy is worn on your character. We are sharing this here first, before anything is announced publicly. We want feedback. We want the right people. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📌  CORE SERVER FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔹 Chronicle .............. High Five 🔹 Rates .................. x2000 🔹 Safe Enchant ........... +3 🔹 Max Enchant ............ +10 🔹 Enchant Rate ........... 33% 🔹 Buff Slots ............. 24 + 4 🔹 Song & Dance Slots ..... 12 🔹 Buff Duration .......... 4 hours 🔹 TvT .................... Every Hour  (Karma + PvP points) 🔹 Hero ................... Every Week 🔹 Olympiad ............... 3 Hours Daily 🔹 Castle Sieges .......... Weekly 🔹 Territory Wars ......... Weekly 🔹 Grand Bosses ........... 1 week respawn 🔹 Costume Farm Area ...... Custom mobs & zones 🔹 NPC Buffers + GM Shops 🔹 Custom Economy 🔹 Custom Playground 🔹 Custom Events 🔹 Anti-Bot | Anti-DDoS | Highly Secured 🔹 Stable | No Lag | No sudden wipes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🚀  5 FEATURES THAT HAVE NEVER EXISTED      ON ANY LINEAGE 2 SERVER ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ─────────────────────────────────────── 💰  1. BOUNTY HUNTER SYSTEM ─────────────────────────────────────── Every player with high PvP points becomes a target. Anyone can place real in-game adena / currency / gear as a bounty on any specific player they want dead. Kill the target → collect the bounty. → Top 10 Active Bounties visible LIVE on website + in-game board → Updated in real time — anyone can see who has a price on their head → Clans place bounties on enemy leaders before sieges → Creates real economic stakes behind every single kill → 100% organic drama — no admin needed to create conflict ─────────────────────────────────────── 🏆  2. SEASON RANKED LADDER + REAL PRIZE POOL ─────────────────────────────────────── Every 45 days a Season ends. PvP Score resets. Gear stays. Glory is earned. → Top 3 players receive a REAL money prize pool at season end → Top clan earns a unique exclusive in-game title displayed for the entire next season → Permanent Hall of Fame on website — name, class, kills, and season — forever → Season end = fresh ranking start for everyone New players have a real shot. Veterans must defend. → This single feature will make clans actively recruit  and communities form around the server organically ─────────────────────────────────────── 📱  3. LIVE SERVER DASHBOARD ─────────────────────────────────────── A fully live website — accessible from any phone or browser: → Real-time Kill Feed — who killed who, where, when → Live PvP Leaderboard — updated every minute → Live Bounty Board — active bounties and claimed kills → Grand Boss timers — next Baium, Antharas, Valakas spawn → Siege countdown with registered clans visible → Server population — online now, today's peak, all-time peak Why this matters: Players check their phone at work and see their clan is losing the siege. They log in. They recruit a friend. That friend stays. Friends who have never played see the stats and ask what server it is. This is automatic word-of-mouth that no advertisement can buy. ─────────────────────────────────────── ⚔️  4. NEMESIS SYSTEM ─────────────────────────────────────── The system tracks who kills you most. If the same player kills you 5 times in a row — he becomes your official NEMESIS. → A red skull icon appears above his head — visible only to you → Kill your Nemesis → DOUBLE PvP points    + server-wide announcement: "[PlayerX] has avenged his honor against [PlayerY]!" → If he kills you 10 times consecutively → you receive the title [Hunted] — visible to the entire server    Public humiliation. Maximum motivation. → Eliminate your Nemesis → your title is removed    He receives [Defeated] for 1 hour This transforms anonymous PvP into personal rivalries. Players will bring friends just to help eliminate their Nemesis. These stories are what people talk about for years. ─────────────────────────────────────── 👑  5. CLAN SIEGE CROWN — WEARABLE LEGACY TROPHY  ─────────────────────────────────────── This feature does not exist on any L2 server in the world. Every clan that wins a Castle Siege receives 10 custom hat/accessory items — physically wearable in-game. Each Crown is: → UNIQUE per castle — Aden Crown has a different visual from Giran Crown, Rune Crown, Goddard Crown, etc. → PERSONALIZED — the clan name AND clan crest are embedded visually on the hat itself, like a clan cloak but on your head    Every player who sees you knows exactly who you are and what castle your clan owns → NUMBERED — tooltip reads:    "Crown of Aden #4/10 — Season 2"    A collectible. A proof. A statement. → PERMANENT — you lose the castle at next siege, you keep the Crown → LEGACY — at season end it becomes a permanent trophy:    "Crown of Aden — Season 2  |  [YourClanName]"    Stored in your inventory as living history When a player wearing this Crown walks through Giran, everyone sees the clan crest displayed on the accessory. No leaderboard needed. Status is worn on your character.   -------------------------------------------------------------------------------------------------------------------------------------------------------------------- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🛠️  WHO WE ARE LOOKING FOR ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building the right team first. No launch date until everything is right. ✅ H5 Developer — L2J or L2OFF    Must have experience with high-rate PvP servers    Bonus: experience with custom feature development ✅ Web Developer — for the Live Dashboard + account panel    Must be comfortable with real-time data display    (websockets, live feeds, mobile-friendly) ✅ Designer / 3D Artist — for custom Crown visuals per castle    If you have L2 texture/model experience, we want to talk ✅ GMs / Community Managers    Active, fair, experienced, trusted by the community ✅ Beta Testers    Players who know H5 PvP inside out    Willing to stress-test and break things on purpose ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 💬  WE WANT YOUR HONEST FEEDBACK ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ We are building this WITH the community. Every reply here shapes the final product. → Which of these 5 features excites you most? → What do you think will NOT work and why? → What is missing that would make you stay for months? → Would you play this if it opened tomorrow? We are not looking for hype. We are looking for honest opinions from people who have seen servers rise and fall. Tell us what we are getting wrong. Reply below or send a PM directly. Serious people only. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ P.S. — The inspiration for this project came from a server many of us played years ago called L2Gang. That nostalgia is what started this conversation. What we are building is something entirely new. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    • Please is anyone who can share the compiled version of the l2editor source for interlude? Because i run the !GenerateLibs.bat with the corrected code by CriticalError and then i try to build with the vs 2013 but i get errors again and again and when i try anyway to open or create something with the UnrealEd.exe then it closes automatically.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..