xBountyhunt3r Posted February 3, 2022 Posted February 3, 2022 Post: Anyone know how to make augmented items visible on Trade window? Inventory: Trade Window: Quote
KejbL Posted February 3, 2022 Posted February 3, 2022 3 hours ago, xBountyhunt3r said: Post: Anyone know how to make augmented items visible on Trade window? Inventory: Trade Window: i try make it for me project... trade its ok only not see augu skills in trade and for it need edit client side too i think ... Quote
Vilmis Posted February 3, 2022 Posted February 3, 2022 You need to edit client side -> interface.u Quote
KejbL Posted February 3, 2022 Posted February 3, 2022 (edited) or can u see augument skills in chat when u put this weapon to trade:) Edited February 3, 2022 by KejbL Quote
KejbL Posted February 3, 2022 Posted February 3, 2022 (edited) 41 minutes ago, splicho said: I thought thats only possible from H5 its working on La2Dream IL server ... btw me set https://imgur.com/KzA0fhp Edited February 3, 2022 by KejbL Quote
wongerlt Posted February 3, 2022 Posted February 3, 2022 little edit in interface.u and server side. http://prntscr.com/26o1gu5 just use unused variable to send aug. data to client and in interface.u set it as augment. Quote
Zake Posted February 5, 2022 Posted February 5, 2022 On 2/3/2022 at 12:25 PM, xBountyhunt3r said: Post: Anyone know how to make augmented items visible on Trade window? Inventory: Trade Window: Moved to client section Quote
arm4729 Posted February 8, 2022 Posted February 8, 2022 On 2/3/2022 at 7:56 PM, wongerlt said: little edit in interface.u and server side. http://prntscr.com/26o1gu5 just use unused variable to send aug. data to client and in interface.u set it as augment. InventoryWnd -> .... if ( IsKeyDown(16) ) ....... -> ...... if ( UnknownFunction123(info_3.AdditionalName,"") does this info_3.AdditionalName stands for augment informations ? Can you please give us a hint ? am i on the wrong way ? The idea is that i have saw on java source that in inventory there is send some variables for augment information , when i try to add this variables into addtradeitem , i get in trade window items enchanting number messed , so yes we can't add augmented items info on client side without client modifications , well this is my first time im trying to use WOTgreal Explorer , and i was looking in inventoryWnd saw this additionalname , can someone tell me if this additionalname has any links with augmentation info ? Thx Quote
wongerlt Posted February 8, 2022 Posted February 8, 2022 TradeWnd.uc you need fill this var. with ur aug. data. RefineryOp1 RefineryOp2 Quote
Williams Posted February 9, 2022 Posted February 9, 2022 12 hours ago, wongerlt said: TradeWnd.uc you need fill this var. with ur aug. data. RefineryOp1 RefineryOp2 diff --git a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java index 8429f78..6a60785 100644 --- a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java +++ b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java @@ -503,7 +503,7 @@ */ public boolean isTradable() { - return isAugmented() ? false : _item.isTradable(); + return isAugmented() ? true : _item.isTradable(); } /** diff --git a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/serverpackets/TradeStart.java b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/serverpackets/TradeStart.java index c202669..3810b76 100644 --- a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/serverpackets/TradeStart.java +++ b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/serverpackets/TradeStart.java @@ -39,7 +39,7 @@ writeD(item.getBodyPart()); writeH(temp.getEnchantLevel()); writeH(temp.getCustomType2()); - writeH(0x00); + writeH(temp.getAugmentation() == null ? 0x00 : temp.getAugmentation().getId()); } } } \ No newline at end of file I went to do some tests, and how are we going to receive these packages Quote
wongerlt Posted February 9, 2022 Posted February 9, 2022 4 hours ago, Williams said: diff --git a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java index 8429f78..6a60785 100644 --- a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java +++ b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java @@ -503,7 +503,7 @@ */ public boolean isTradable() { - return isAugmented() ? false : _item.isTradable(); + return isAugmented() ? true : _item.isTradable(); } /** diff --git a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/serverpackets/TradeStart.java b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/serverpackets/TradeStart.java index c202669..3810b76 100644 --- a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/serverpackets/TradeStart.java +++ b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/serverpackets/TradeStart.java @@ -39,7 +39,7 @@ writeD(item.getBodyPart()); writeH(temp.getEnchantLevel()); writeH(temp.getCustomType2()); - writeH(0x00); + writeH(temp.getAugmentation() == null ? 0x00 : temp.getAugmentation().getId()); } } } \ No newline at end of file I went to do some tests, and how are we going to receive these packages writeH() is short int (max 32767) Quote
arm4729 Posted February 9, 2022 Posted February 9, 2022 5 hours ago, wongerlt said: writeH() is short int (max 32767) So you need to use writeD() instead of WriteH() ? Hey guys can you tell me please what tools are you using to edit client files ? 9 hours ago, Williams said: diff --git a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java index 8429f78..6a60785 100644 --- a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java +++ b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/model/item/instance/ItemInstance.java @@ -503,7 +503,7 @@ */ public boolean isTradable() { - return isAugmented() ? false : _item.isTradable(); + return isAugmented() ? true : _item.isTradable(); } /** diff --git a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/serverpackets/TradeStart.java b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/serverpackets/TradeStart.java index c202669..3810b76 100644 --- a/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/serverpackets/TradeStart.java +++ b/L2jOne_C6_Interlude/java/net/sf/l2j/gameserver/network/serverpackets/TradeStart.java @@ -39,7 +39,7 @@ writeD(item.getBodyPart()); writeH(temp.getEnchantLevel()); writeH(temp.getCustomType2()); - writeH(0x00); + writeH(temp.getAugmentation() == null ? 0x00 : temp.getAugmentation().getId()); } } } \ No newline at end of file I went to do some tests, and how are we going to receive these packages Can you share your TradeWnd please ? Quote
wongerlt Posted February 10, 2022 Posted February 10, 2022 19 hours ago, arm4729 said: So you need to use writeD() instead of WriteH() ? Hey guys can you tell me please what tools are you using to edit client files ? Can you share your TradeWnd please ? no you can't change packet format. Quote
FeeLings Posted February 10, 2022 Posted February 10, 2022 On 2/3/2022 at 8:56 PM, wongerlt said: little edit in interface.u and server side. http://prntscr.com/26o1gu5 just use unused variable to send aug. data to client and in interface.u set it as augment. can u show us "little edit in server side"? 20 hours ago, arm4729 said: Can you share your TradeWnd please ? https://pastebin.com/JBfihjkw I tried to change server side but i have same result as this... On 2/9/2022 at 8:13 AM, Williams said: Quote
arm4729 Posted February 10, 2022 Posted February 10, 2022 (edited) Hey thank you for sharing your TradeWnd.uc !! I have tryed and got same results with blank space after <Augment Effects> , but i have changed itemInfo.RefineryOp2 = itemInfo.Blessed; itemInfo.RefineryOp1 = itemInfo.Damaged; to itemInfo.RefineryOp2 = itemInfo.Damaged; itemInfo.RefineryOp1 = itemInfo.Blessed; and managed to get it work but only showing ++ stats and not show what passive skill / active skill item has , this is getting weird Where is this text Maximum HP +80 comming from ? is some editable .dat file ? Edited February 10, 2022 by arm4729 Quote
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