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FeeLings

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  1. Its in FuncEnchant.java or something similar (core not dp)
  2. When Invisible character attacks Visible. Visible character receives - null target. I assume to get what i want i need to do same but after simple physical attack, where is this check? But if you do this - after each attack your target will be canceled :D is it possible to not cancel it if my target not null?
  3. its java aCis What exactly i need to change or add? I tried to make some changes with setTarget but it doesn't work.
  4. When a Player attack me, the Character auto target it. Can it be disabled so it doesn't auto target it? What i want is it to work like with skills. When you use skills you don't auto target player, but if it is default physical attack you do. Is it a way to change it?
  5. You also need to change this packets, so you can see item augment when you add it to the trade TradeOwnAdd TradeItemUpdate TradeOtherAdd i have same issue with interface, but for some augments i can see skill for some other i cant
  6. can u show us "little edit in server side"? https://pastebin.com/JBfihjkw I tried to change server side but i have same result as this...
  7. Map of catacombs and other "labyrinths" https://dfiles.eu/files/r83a2qf8f https://yadi.sk/d/YQ6Hu_QY3Gn9fk (+WOA) Map of catacombs and other "labyrinths" "v2" (sorry but i dont have zonename-e.dat from this version, because of that some locations are missing, you can use zonename-e.dat but you need to change it (some names)) https://drive.google.com/file/d/1lglcp0Gwtn_V6cZ4Cya6HUyvrsWn84d6/view https://pp.userapi.com/c834402/v834402440/4478c/gDYkO-W3YV0.jpg https://pp.userapi.com/c834402/v834402440/44778/tO_Fb8sXinU.jpg https://prnt.sc/kkxpkn
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