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fixed npcgrp

36496	ioioioii_script1.npc_ioioioii_g	Animation_ioioioii.chaos_skull_wisp_m00	1	Texture_ioioioii.chaos_skull_wisp_fb					0			2	4416	14																									1.200000	0		3	ItemSound.fist_1	ItemSound.fist_2	ItemSound.fist_3	5	ItemSound.armor_leather_1	ItemSound.armor_leather_2	ItemSound.armor_leather_4	ItemSound.armor_metal_weak_2	ItemSound.armor_metal_weak_9	3	ChrSound.FNpc_Fighter_Dmg_3	ChrSound.FNpc_Young_Dmg_3	ChrSound.FNpc_Lady_Dmg_1	0			1	0					LineageEffect.p_u002_a	0	50.000000	250.000000	70.000000	1	0
36497	ioioioii_script1.npc_ioioioii_r	Animation_ioioioii.chaos_skull_wisp_m00	1	Texture_ioioioii.chaos_skull_wisp_fb					0			2	4416	14																									1.200000	0		3	ItemSound.fist_1	ItemSound.fist_2	ItemSound.fist_3	5	ItemSound.armor_leather_1	ItemSound.armor_leather_2	ItemSound.armor_leather_4	ItemSound.armor_metal_weak_2	ItemSound.armor_metal_weak_9	3	ChrSound.FNpc_Fighter_Dmg_3	ChrSound.FNpc_Young_Dmg_3	ChrSound.FNpc_Lady_Dmg_1	0			1	0					LineageEffect.p_u002_a	0	50.000000	250.000000	70.000000	1	0
36498	ioioioii_script1.npc_ioioioii_b	Animation_ioioioii.chaos_skull_wisp_m00	1	Texture_ioioioii.chaos_skull_wisp_fb					0			2	4416	14																									1.200000	0		3	ItemSound.fist_1	ItemSound.fist_2	ItemSound.fist_3	5	ItemSound.armor_leather_1	ItemSound.armor_leather_2	ItemSound.armor_leather_4	ItemSound.armor_metal_weak_2	ItemSound.armor_metal_weak_9	3	ChrSound.FNpc_Fighter_Dmg_3	ChrSound.FNpc_Young_Dmg_3	ChrSound.FNpc_Lady_Dmg_1	0			1	0					LineageEffect.p_u002_a	0	50.000000	250.000000	70.000000	1	0

 

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    • Hello everyone, I have a problem running the server connected everything is fine I try to go moving instead of some printers but don't go. Trying to move but not moving as if something was interfering with the admin I tried not to walk and beat.
    • You can pm Java developer @Zake to fix it with price.
    • Stop use packs without source.
    • pws mporw auto to code anti na allazei to xroma ston titlo na allazei to name tou titlou? sto config ekei 8elw poio poli thanks ### Eclipse Workspace Patch 1.0 #P aCis_gameserver Index: config/players.properties =================================================================== --- config/players.properties (revision 2) +++ config/players.properties (working copy) @@ -288,4 +288,12 @@ MaxBuffsAmount = 20 # Store buffs/debuffs on user logout? -StoreSkillCooltime = True \ No newline at end of file +StoreSkillCooltime = True + +#============================================================= +# Config Color PvP System +#============================================================= +# PvP Title color system. +AllowPvpTitleColorSystem = True +# PvP Title colors, works like: pvps,color;pvps,color; +PvpColors = 100,00FFFF;200,FFFF00;400,8E236B;600,FF2400;1000,0000FF;2000,FF00FF;5000,000000;10000,545454;15000,FF0000; Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 2) +++ java/net/sf/l2j/Config.java (working copy) @@ -24,7 +24,9 @@ import java.math.BigInteger; import java.util.ArrayList; import java.util.Arrays; +import java.util.HashMap; import java.util.List; +import java.util.Map; import java.util.Properties; import java.util.StringTokenizer; import java.util.logging.Logger; @@ -484,6 +486,10 @@ public static boolean STORE_SKILL_COOLTIME; public static int BUFFS_MAX_AMOUNT; + /** PvP Color System */ + public static boolean ALLOW_PVP_TITLE_COLOR_SYSTEM; + public static Map<Integer, Integer> PVP_COLORS = new HashMap<>(); + // -------------------------------------------------- // Server // -------------------------------------------------- @@ -1089,7 +1095,16 @@ BUFFS_MAX_AMOUNT = players.getProperty("MaxBuffsAmount", 20); STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true); + ALLOW_PVP_TITLE_COLOR_SYSTEM = Boolean.parseBoolean(players.getProperty("AllowPvpTitleColorSystem", "false")); + String pvp_colors = players.getProperty("PvpColors", "100,FFFF00"); + String pvp_colors_splitted_1[] = pvp_colors.split(";"); + for (String s : pvp_colors_splitted_1) + { + String pvp_colors_splitted_2[] = s.split(","); + PVP_COLORS.put(Integer.parseInt(pvp_colors_splitted_2[0]), Integer.decode("0x"+pvp_colors_splitted_2[1])); + } + // server ExProperties server = load(SERVER_FILE); Index: java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java =================================================================== --- java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 2) +++ java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (working copy) @@ -256,6 +256,10 @@ // Attacker or spectator logging into a siege zone will be ported at town. if (!activeChar.isGM() && (!activeChar.isInSiege() || activeChar.getSiegeState() < 2) && activeChar.isInsideZone(ZoneId.SIEGE)) activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town); + if (Config.ALLOW_PVP_TITLE_COLOR_SYSTEM) + { + activeChar.colorsCheck(); + } } private static void engage(L2PcInstance cha) Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 2) +++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -1909,7 +1909,21 @@ { return _pvpKills; } - + public void colorsCheck() + { + if (Config.ALLOW_PVP_TITLE_COLOR_SYSTEM) + { + for (int i : Config.PVP_COLORS.keySet()) + { + if (getPvpKills() >= i) + { + getAppearance().setTitleColor(Config.PVP_COLORS.get(i)); + broadcastUserInfo(); + } + } + } + } + /** * Set PvP Kills of the L2PcInstance (number of player killed during a PvP). * @param pvpKills A value. @@ -4283,7 +4297,10 @@ { // Add PvP point to attacker. setPvpKills(getPvpKills() + 1); - + if (Config.ALLOW_PVP_TITLE_COLOR_SYSTEM) + { + colorsCheck(); + } // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); }  
    • this is the material make it crash, Transient.ShadowBitmapMaterial16), something changed or edited in maps or called to function in NPC to make it crash, because it make reference to map 22_22 like say Rolo.
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