Ello folks, i want to ask if this method added on Skill.java do what i want. What i want? A item keeped on inventory by player and for change bufftime to 2 hours in this case. If SkillDurationList it;s 1 hour, with this Item ( 2 hours ) Total i want to be 3 hours.
Here it is method. ( I don't know if it's good as method )
P.S.- if player doesn;t have this item, he can get time of buffs from SkillDurationList.
Project L2j-Mobius !
Greetings !
2 clients:
StyleA: Original client
test1: Unity client
Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
0flee
Ello folks, i want to ask if this method added on Skill.java do what i want. What i want? A item keeped on inventory by player and for change bufftime to 2 hours in this case. If SkillDurationList it;s 1 hour, with this Item ( 2 hours ) Total i want to be 3 hours.
Here it is method. ( I don't know if it's good as method )
P.S.- if player doesn;t have this item, he can get time of buffs from SkillDurationList.
Project L2j-Mobius !
Greetings !
4 answers to this question
Recommended Posts