Jump to content

Recommended Posts

Posted
27 minutes ago, menma said:

I used run.bat ai.nasc from cmd console.

 

I try to make it by using l2npc.exe -c -e ai.nasc and have same result.

 

Did you get it to compile? What version of Windows server do you have? I am using windows 2016 but the compiler for Gracia worked fine.

 

UPD: The problem is solved, need to compile with standard scripts. The problem with re-login to the account remains.

that is correct.... I did no test relog, i'm still working in the ai and npcpos, Then I do a test and post

Posted
3 minutes ago, Mechas said:

that is correct.... I did no test relog, i'm still working in the ai and npcpos, Then I do a test and post

void CAuthD::SaveUserDataAndLogout(int nAccountID,int nUnk1,int nUnk2)
{
	typedef void (CAuthD::*t)(int,int,int);
	SET_INSTANCE_METHOD_ADDR(t, 0x45C00CL);
	CALL_INSTANCE_METHOD(nAccountID,nUnk1,nUnk2);
}

void CAuthD::RequestLogout(int nAccountID,int nUnk1,int nUnk2)
{
	typedef void (CAuthD::*t)(int,int,int);
	SET_INSTANCE_METHOD_ADDR(t, 0x45BE50L);
	CALL_INSTANCE_METHOD(nAccountID,nUnk1,nUnk2);
}

bool CAuthD::OnRequestLogin(wchar_t * sAccountName,int nAccountID,int nGameSessionID,int nAccountID2,int nAuthSessionID,CUserSocket *pSocket)
{
	TLS_TRACE_FUNCTION;	

	if(nGameSessionID == 0 || nAuthSessionID == 0 || nAccountID != nAccountID2)
	{	
		CLog::Add(CLog::red,L"Wrong account session! account_id(%d) GameSessionID[%d] AccountID2[%d] AuthSessionID[%d]",nAccountID,nGameSessionID,nAccountID2,nAuthSessionID);
		pSocket->ForceClose(6);
		return false;
	}

	g_AuthSessionLock->WriteLock(__WFILE__,__LINE__);
	bool bSessionError = false;
	IntIntMap::iterator iter = g_AuthAccountSessionMap->find(nAccountID);
	if(iter != g_AuthAccountSessionMap->end())
	{		
		if (nGameSessionID != iter->second)
		{
			bSessionError = true;		
			CLog::Add(CLog::red,L"Wrong account session! account_id(%d) session[%d] != [%d]",nAccountID,nGameSessionID,iter->second);
		}
	}
	else
	{
		bSessionError = true;
		CLog::Add(CLog::red,L"Account session not found! account_id(%d) session[%d]",nAccountID,nGameSessionID);
	}
	g_AuthSessionLock->WriteUnlock();

	if(bSessionError)
	{
		pSocket->ForceClose(6);
		return false;
	}

	CPremiumService::I()->RequestPremiumState(pSocket->GetSocketUID(), nAccountID);

	typedef bool (CAuthD::*t)(wchar_t *,int,int,int,int,CUserSocket *);
	SET_INSTANCE_METHOD_ADDR(t, 0x45B648L);
	return CALL_INSTANCE_METHOD(sAccountName,nAccountID,nGameSessionID,nAccountID2,nAuthSessionID,pSocket);
}

 

hfdll.dll have this

Posted
2 minutes ago, menma said:

void CAuthD::SaveUserDataAndLogout(int nAccountID,int nUnk1,int nUnk2)
{
	typedef void (CAuthD::*t)(int,int,int);
	SET_INSTANCE_METHOD_ADDR(t, 0x45C00CL);
	CALL_INSTANCE_METHOD(nAccountID,nUnk1,nUnk2);
}

void CAuthD::RequestLogout(int nAccountID,int nUnk1,int nUnk2)
{
	typedef void (CAuthD::*t)(int,int,int);
	SET_INSTANCE_METHOD_ADDR(t, 0x45BE50L);
	CALL_INSTANCE_METHOD(nAccountID,nUnk1,nUnk2);
}

bool CAuthD::OnRequestLogin(wchar_t * sAccountName,int nAccountID,int nGameSessionID,int nAccountID2,int nAuthSessionID,CUserSocket *pSocket)
{
	TLS_TRACE_FUNCTION;	

	if(nGameSessionID == 0 || nAuthSessionID == 0 || nAccountID != nAccountID2)
	{	
		CLog::Add(CLog::red,L"Wrong account session! account_id(%d) GameSessionID[%d] AccountID2[%d] AuthSessionID[%d]",nAccountID,nGameSessionID,nAccountID2,nAuthSessionID);
		pSocket->ForceClose(6);
		return false;
	}

	g_AuthSessionLock->WriteLock(__WFILE__,__LINE__);
	bool bSessionError = false;
	IntIntMap::iterator iter = g_AuthAccountSessionMap->find(nAccountID);
	if(iter != g_AuthAccountSessionMap->end())
	{		
		if (nGameSessionID != iter->second)
		{
			bSessionError = true;		
			CLog::Add(CLog::red,L"Wrong account session! account_id(%d) session[%d] != [%d]",nAccountID,nGameSessionID,iter->second);
		}
	}
	else
	{
		bSessionError = true;
		CLog::Add(CLog::red,L"Account session not found! account_id(%d) session[%d]",nAccountID,nGameSessionID);
	}
	g_AuthSessionLock->WriteUnlock();

	if(bSessionError)
	{
		pSocket->ForceClose(6);
		return false;
	}

	CPremiumService::I()->RequestPremiumState(pSocket->GetSocketUID(), nAccountID);

	typedef bool (CAuthD::*t)(wchar_t *,int,int,int,int,CUserSocket *);
	SET_INSTANCE_METHOD_ADDR(t, 0x45B648L);
	return CALL_INSTANCE_METHOD(sAccountName,nAccountID,nGameSessionID,nAccountID2,nAuthSessionID,pSocket);
}

 

hfdll.dll have this

No problem with relog, try no use dll russian shit, use only eressea extender, and diferent auth, try use clean system client.

Posted
9 minutes ago, Mechas said:

No problem with relog, try no use dll russian shit, use only eressea extender, and diferent auth, try use clean system client.

I used eressea extender and hint auth. Clean system 273p.

Posted (edited)
2 hours ago, menma said:

what authd are you using?I download 

 

but it did not help.

error.jpg

EDIT: Scratch that, I'm using the patched hauthD too. What's happening when you use it?

Edited by Bumble
Posted (edited)
20 minutes ago, Bumble said:

EDIT: Scratch that, I'm using the patched hauthD too. What's happening when you use it?

It looks like the server is not sending a packet to the login that I have logged out. The client closes, but the login server shows that I am still online.

 

How are you with logging out and logging in to one account, is everything okay?

Edited by menma
Posted (edited)
15 minutes ago, zconll said:

I am using too HAuthd , all work good, i can reloging, i can to send you my HAuthd if you need.

If you can, send all your binary. I try to watch what is this. Ty.

Bacause i dont khow, change l2server dll name and import dll in other binary its all what i do.

Edited by menma
Posted
7 hours ago, menma said:

what authd are you using?I download 

 

but it did not help.

error.jpg

Sorry i'm working, I can see you resolve the problem, really what happend, i do not know, I use russian pack, and last ver. eressea extender.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Thank you! Thank you. I will make sure this won't happen, promise Hello friend, I can promise you there is admins 18-19 years old currently having servers arround but I dont want to expose them, there is no reason I dont need your 50 euros that is for sure, Also i dont understand the translation that you use to answers me for the e-global part, but I will answer you based on what you did answer me. You say trust the process, that is right approach and good spirit however when you go to speak with a developers, the first thing they will mention you is what is budget for this, now even going to a trunkey server build with the current engines that available in the market they will say you 20k almost based on something that is already in here, Imagine when you ask them to build from zero something that does not exists what is the budget requirment. Example:  This is only to have 1-3 developers supporting you with 8 hours of work,  This is to build something that already exists. So please, if you don't have knowledge, don't drop bombs like trust the procces stuff because otherwise, you was already working and making something similar, to E-global now. But I can promise you if we will have enough budget we will go for something similar soon.
    • If you find a gen z  who knows what l2 is, I will give you 50 euro. We should let this game rest.    Trust the process: spin up 10 agents and build it in a few weeks, and sell it for a million dollars with anti cheat software included. E-Global made  it  possible, and now I can point and click as fast as lighting.       im pretty sure ive seen many messiahs bring "the best project of our lives" only for it to rise and fall. This conversation has been recycled over and over again. But who knows? Maybe one day, after 30 years, we lll finally get a decent project that doesnt bring back the same old gameplay ideas. Then some russians, argentinians, and brazilians will enter the game and cry about how different the gameplay is from the original Lineage 2 game, and then "bb, dead trash server." After that, the admin will recycle the files or sell them for 5k, make a new project based on Interlude, and everyone will be happy again.   No more admins please thanks
    • Alright then, I wish you success. Good luck with your work.
    • Well good luck to your server, I hope it succeeds, the community needs a good server cause currently there's none decent enough. All of them are rehashing of the same old gameplay ideas.
    • Hello there, Correct, it will be a server, but not just any server as everyone is thinking; we have different kind of approach.  Hey there,  No, it will not just be another interface; only Gen Z approaches their servers that way. So, I'm not one of them no worries.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..