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add new skills with Item
C4 itemdata only support one skill in item skill definition, you have to use next syntax in "ItemdatEx.txt":
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L2PTS Files High Five 273
correct, i only fixed superpoint.bin (geodata folder)
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L2PTS Files High Five 273
Have you placed the fixed file in your geodata folder? Look as you have corrupt your "superpointinfo.txt" in your script folder (this is other different file). L2npc load boths file during startup, "superpoint.bin" in geodata folder (my fixed) and one other file on script folder "superpointinfo.txt".
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L2PTS Files High Five 273
Superpoint Fixed invalid node
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L2PTS Files High Five 273
Anyone has one link for clean High Five part 5 client installer (Fog login screen)?
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L2PTS Files High Five 273
good, enjoy.
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L2PTS Files High Five 273
HF Here you have full server with some small fixes (still too work to do)
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L2PTS Files High Five 273
I am using too HAuthd , all work good, i can reloging, i can to send you my HAuthd if you need.
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Creating (Or Importing) Weapons Using Unreal
Thank you for the guide
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How to check if an item exists in users inventory
You is using incorrect syntax, change: myself.OwnItemCount -> OwnItemCount
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time for items to disappear
Eressea is in correct, you need add item(s) to itemdataex.txt This is my itemdataex,txt script:
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Lineage 2 GF AI Decompiler
Now work fine.
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Lineage 2 GF AI Decompiler
Thank you, I see on decompiled code something weird, i use options "--chronicles=c1 --tree=0 --utf16le=1", as can you see show some KR/JP string on beginning all classes after "default_npc" class. This don't happen if use default encoded utf8 " --utf16le=0".
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Lineage 2 GF AI Decompiler
Thanks you for the new update, for c1 support we have download c1-support branch from repository?
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Lineage 2 GF AI Decompiler
Sorry mistaken mine i updated last descompiler source and now show correctly all parameters. des