verbrannt

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verbrannt last won the day on November 19

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About verbrannt

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  1. https://github.com/madyanov/l2mapconv-public/releases Tool for building geodata from client files. Features: - Preview of the L2 map. - Preview of the existing L2J geodata. - Building new L2J geodata based on the loaded map geometry. See https://github.com/madyanov/l2mapconv-public for more information.
  2. Useless post to see hidden content. U got what u want.
  3. Thank you. Right now I can't record installation & configuration video tutorial. But you still can read documentation here: https://github.com/madyanov/l2-cv-bot/blob/master/README.md Yeah. You need to compile for 32-bit arch to get work. Also don't forget to use 32-bit OpenCV binaries. To compile read instructions in link I've provided above.
  4. New version: https://github.com/madyanov/l2-cv-bot/releases/tag/v0.2 Features: * Far targets detection * NextTarget command support * Spoil & drop support * HP/CP/MP restoring Demo video:
  5. Thx guys. I'm working now on far target detection algorithm, so hopefully it will be included in next release. It has much more false positives, but can be used as secondary target detection algorithm (with some heuristic rules) when primary can't find anything.
  6. Simple Lineage II bot that uses Computer Vision to find possible targets and monitor HP/MP/CP. Written to learn C++ basics, but can be useful for someone. Download: https://github.com/madyanov/l2-cv-bot/releases Features NPC detection HP/MP/CP monitoring Mouse and keyboard emulation Stuck resolving TTS alarm subsystem (captcha, low HP, CP decreasing, etc.) Custom behavior support (LUA scripts) Buffs/debuffs monitoring How to use Interception driver is required for mouse and keyboard emulation.
  7. https://web.archive.org/web/*/legacy.lineage2.com
  8. Now working fine. Thx. It's because of bad original GF ai.obj. It has some classes at the end, that was written manually without compiler by RPG-Club team, and these classes contains some errors. BTW I can fix it by checking used, but not declared variables, and declare them if needed.
  9. After I've impletented this, I found, that compiler (GF by @eressea) doesn't work properly with {int, int, int, int} syntax of TelPosList property. I've got many errors during compilation: [d:\vss\globalbranch\work\overseas\ct2_final_0109\program\server\l2npc\fstring.h][112] Can't allocate buffer for fstring Compiler allocates buffer only for first 38 strings, any next string in OBJ file is empty. NASC that I'm trying to compile: https://mega.nz/#!WeA1WQKQ!2UxWCjQ8x6Y1IBFlJ7nvj8oIYQM6tKyESGleUmaOPhs
  10. Yeah, wrong release title :) C1 support now only in c1-support branch.
  11. New release: https://github.com/madyanov/nasc-decompiler/releases/tag/v1.5 Fixed broken precedence & associativity (thx @master-toma for feedback) Recompiled AI now almost the same as original AI (at least C1, thx @master-toma for feedback) GF AI now decompiles without errors (no ignored classes) C1 datapack by @master-toma GD datapack updates by @ChaosPaladin Datapack format changes (enums.json -> pch.json, manual_pch.txt now parsed automatically) AI chronicles now detected automatically Added --output, --ignore & --config opti
  12. Epilogue trial has missing border_of_nightmare area in settings.txt. So when you use SOE in Delusion Chamber, you appearing in Dimensional Rift.
  13. I've added issue for this. Result should have comment with original string like this: {1000003; -80749; 149834; 0} // 1000003 - 古鲁丁城镇