- L2 H5 Lobby
- L2 H5 Lobby
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legacy.lineage2.com
could you send me please link to the patch notes you are talking about? Thanks!
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legacy.lineage2.com
i've tried web archive before i posted the question, and i found it incomplete. I'd really like to get full site download. But thanks for the suggestion anyway!
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legacy.lineage2.com
Hey guys, i noticed that the legacy.lineage2.com site was completely removed. Isn't there anyone who downloaded it and can share it? Thanks a lot.
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Lineage 2 GF AI Decompiler
@MasterToma can you please post whole hander code for the original and compiled ai.obj? Can you also share decompiled code?
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How to make a mob "aggressive" in L2Off?
AFAICT you have to use proper AI for the mob to make it aggressive.
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Simple Drop / Spoil webapp
Hey guys, i wrote simple a Symfony 3 Drop and Spoil application for our L2OFF L2 Shrine server, and i'd like to share it. It can be easily used together with our MyExt64 extender, as extender can generate drop / spoil data from it's files. You can find it on our bitbucket https://bitbucket.org/l2shrine/dropspoil. and you can have a look at it here https://dropspoil.l2shrine.com/. Cheers.
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Script To Delete Rb's Spawn
Can you describe in more detail what are you trying to achieve? I suppose you don't want to spawn RBs level < xx, right?
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Interlude Ai.obj Function - Ownitemcount (Id>= Xxxx)
AFAICT you have to specify all the ids and check them separately, something like this: In CREATED handler of the NPC: myself.int_list.Add( ID1 ); myself.int_list.Add( ID2 ); myself.int_list.Add( ID3 ); myself.int_list.Add( ID3 ); ... And then in TALKED handler loop trough the int_list and remove all the items: for( i0 = 0; i0 <= myself.int_list.GetSize(); ++i0 ) { i1 = myself.int_list.Get( i0 ); if( OwnItemCount( talker, i1 ) > 0 ) { DeleteItem1( talker, i1 ); ... // do other stuff } } Hope this helps.
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Looking For List Of All Packets That Can Be Used With Gf Cached Admin Socket
Great. thanks a lot :)
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Looking For List Of All Packets That Can Be Used With Gf Cached Admin Socket
Can anyone share this? Thanks :).
- Expel (Return To Town) All Players In Certain Area
- Expel (Return To Town) All Players In Certain Area
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Expel (Return To Town) All Players In Certain Area
Hi everyone, i have defined an area in my areadata.txt and i would like to teleport all players from that area based on some npc event. Now creating/editing npc is not a problem, however i was not able to find any AI function, that would return me players from certain area. Is there any function like this in AI? If not, could you please point me the way i should implement this? Thanks a lot!