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Found 5 results

  1. Hi. I'm trying to create a server for my own use to spend my time. I created many npc except buffer. I want help for : 1) if anyone have any npc buffer files (for frozen) that is working successfully upload it below plz. ( I found old topics with npc buffers here, but the file is missing from the download link) 2) when I edit and I spawn my npc in server, after restart or shutdown , many of these npc are missing. I searched already for the above, but I can't found any solution that I understand. I request analytically assistance for the above. Thnx in advance.
  2. Hi guys. I ran Storm's based C4x64 server the first time and everything looks fine except lack of NPC spawns. I played on some private C3 server many years ago and as I remember NPC were twice or three times denser. The //npccount command gives 34.7K spawns, but when I summed all npc_begin.total and npc_ex_begin.total from npspos.txt I got number about 50.6K. Also when I start L2NPC.exe it doesn't create window but after 5-10 minutes NPCs show up in the game. I also seen a few "failed to increase total npc because of npc quota" errors. 1. Do someone know valid count of NPC spawns? 2. Is it depends on server RAM amount (I set 8Gb on VM) or count of online players? 3. Is there config variables that affect this? 4. Do someone have really good npspos.txt script or improved version of L2NPC? P.S.: NPC spawn info & NPC distribution from L2Server console:
  3. I need sql script that would delete rb's bellow certain lvl. Does anyone have that?
  4. Hello, Quick question: I noticed that each time a click a button on an HTML text and I have teleport protection on, the protection is cancelled. That's probably because it triggers on action request but I've got no idea which packet is requested each time I click that button. Do you guys have any clues?
  5. Hello, I'm spawning mobs from the core side, using code like: L2MonsterInstance mob = new L2MonsterInstance(IdFactory.getInstance().getNextId(),NpcTable.getInstance().getTemplate(21425)); mob.setHeading(0); mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp()); mob.spawnMe(x, y, z); but after killing this mob it is not respawning, it's possible to set respawn time in this way? Or I should make script and set respawn time in onKill() method?