Jump to content

khul

Members
  • Posts

    10
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

About khul

Profile Information

  • Gender
    Not Telling
  • Country
    Argentina

khul's Achievements

Newbie

Newbie (1/16)

0

Reputation

  1. Awesome! So here is Ant queen's ring. [s_ring_of_queen] operate_type=P effect={{p_activate_rate_self;attr_poison;-60};{p_activate_rate_self;attr_hold;-40};{p_hit;{all};2;diff};{p_critical_damage;15;per}} skill_end Its add resistance to poison (60) and hold (40). But does not boost a characters chance to poison or hold other characters as it is right now. Im starting to doubt there is such "skill effect" in the extender for interlude =/ Any ideas?
  2. Hey etherian, thanks for answering! You know how epic jewels give you two things mainly: 1) Resist debuff : {{p_activate_rate_self;attr_hold;-20}} 2)Increased chance to effectively cast debuff on a target: {XXXXXXXXX;bleed;50} This increased chance effect is what im looking for =/ Also, I believe: {i_dispel_by_slot;N;K} is used to remove a debuff. (Ex: skill_name=[s_cure_poison1] effect={{i_dispel_by_slot;poison;3}} )
  3. Hello all! Im looking at interludes epic jewels and i see that they on my interlude files they currently provide a "resist debuff"effect but no "enhanced chance to activate debuff on target". I have been looking around and cant seem to find how to do so. Perhaps someone could iluminate me on what efffect i could use for that? (running depmax64 full IL version) Thanks a lot!
  4. Hello all, I wonder if there is a way for an npc to check if a character has an item with ID is between XXX and ZZZ, save such item ID on variable and then delete such item. Im new to AI and this is the main idea im trying to achieve.... please pardon how crude this looks...i will use @nobless_tiara just for example Example: EventHandler TALKED( talker, i0 ) { If (Talker.(OwnitemCount (ID>= XXX && ID <=ZZZ) >=1) >=1) { i0 = Talker.(OwnitemCount (ID>= XXX && ID <=ZZZ) >=1) myself::DeleteItem1( talker, i0, 1 ); myself::GiveItem1( talker, @nobless_tiara, 1 ); } } I'd also take on alternative ideas :)
  5. Thank you! I was just checking that one out. I'm not sure is in interlude either. So far i have not found a npc using it in depmax interlude AI.obj
  6. Hello there! Im running depmax64 interlude server and I would like to make an NPC that can delete all skill with ID number "greater" than 999. Is is possible that this function can be used? Function 235012600 void NPC::DeleteAcquireSkills(CreatureData, int) If anyone could help me out with AI.obj i would really apreciate it =)
  7. Hello Pinger!!! Funny thing your email doesnt show up in my inbox! Please write to me again so we can get in contact?
  8. Hello all, Im looking for a L2off scripter with experience in AI.obj who wants to have fun joining a new project that brings what i consider a beautifull twist to the traditional world of Lineage. Also: All scripting contributions will be valued with ingame rewards and should there be a profit from server donations the joining scripter will be of course included in the distribution accordingly. If you are interested just write to me at gmkhul@gmail.com and lets talk more! Greetings!
  9. Greetings!! I am new here, i have been reading the forum for a couple weeks now and trying to get up to date with things in L2OFF world since i have been away from it since C2/C2 times. I am searching for the pure Euro PTS files, Maybe some1 can provide me with directions on where to find it? I have been searching a lot and do not seem to find them in pure state. BTW, I plan to run a test server with this files + MXC GF extender. Any pointer you feel to provide will be very much appreciated! PS: I used to be the main scripter of my server back then so if any one is interested on teaming up for scripting develop just conact me at gmkhul@gmail.com Cheers!
×
×
  • Create New...