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Posted
27 minutes ago, menma said:

I used run.bat ai.nasc from cmd console.

 

I try to make it by using l2npc.exe -c -e ai.nasc and have same result.

 

Did you get it to compile? What version of Windows server do you have? I am using windows 2016 but the compiler for Gracia worked fine.

 

UPD: The problem is solved, need to compile with standard scripts. The problem with re-login to the account remains.

that is correct.... I did no test relog, i'm still working in the ai and npcpos, Then I do a test and post

Posted
3 minutes ago, Mechas said:

that is correct.... I did no test relog, i'm still working in the ai and npcpos, Then I do a test and post

void CAuthD::SaveUserDataAndLogout(int nAccountID,int nUnk1,int nUnk2)
{
	typedef void (CAuthD::*t)(int,int,int);
	SET_INSTANCE_METHOD_ADDR(t, 0x45C00CL);
	CALL_INSTANCE_METHOD(nAccountID,nUnk1,nUnk2);
}

void CAuthD::RequestLogout(int nAccountID,int nUnk1,int nUnk2)
{
	typedef void (CAuthD::*t)(int,int,int);
	SET_INSTANCE_METHOD_ADDR(t, 0x45BE50L);
	CALL_INSTANCE_METHOD(nAccountID,nUnk1,nUnk2);
}

bool CAuthD::OnRequestLogin(wchar_t * sAccountName,int nAccountID,int nGameSessionID,int nAccountID2,int nAuthSessionID,CUserSocket *pSocket)
{
	TLS_TRACE_FUNCTION;	

	if(nGameSessionID == 0 || nAuthSessionID == 0 || nAccountID != nAccountID2)
	{	
		CLog::Add(CLog::red,L"Wrong account session! account_id(%d) GameSessionID[%d] AccountID2[%d] AuthSessionID[%d]",nAccountID,nGameSessionID,nAccountID2,nAuthSessionID);
		pSocket->ForceClose(6);
		return false;
	}

	g_AuthSessionLock->WriteLock(__WFILE__,__LINE__);
	bool bSessionError = false;
	IntIntMap::iterator iter = g_AuthAccountSessionMap->find(nAccountID);
	if(iter != g_AuthAccountSessionMap->end())
	{		
		if (nGameSessionID != iter->second)
		{
			bSessionError = true;		
			CLog::Add(CLog::red,L"Wrong account session! account_id(%d) session[%d] != [%d]",nAccountID,nGameSessionID,iter->second);
		}
	}
	else
	{
		bSessionError = true;
		CLog::Add(CLog::red,L"Account session not found! account_id(%d) session[%d]",nAccountID,nGameSessionID);
	}
	g_AuthSessionLock->WriteUnlock();

	if(bSessionError)
	{
		pSocket->ForceClose(6);
		return false;
	}

	CPremiumService::I()->RequestPremiumState(pSocket->GetSocketUID(), nAccountID);

	typedef bool (CAuthD::*t)(wchar_t *,int,int,int,int,CUserSocket *);
	SET_INSTANCE_METHOD_ADDR(t, 0x45B648L);
	return CALL_INSTANCE_METHOD(sAccountName,nAccountID,nGameSessionID,nAccountID2,nAuthSessionID,pSocket);
}

 

hfdll.dll have this

Posted
2 minutes ago, menma said:

void CAuthD::SaveUserDataAndLogout(int nAccountID,int nUnk1,int nUnk2)
{
	typedef void (CAuthD::*t)(int,int,int);
	SET_INSTANCE_METHOD_ADDR(t, 0x45C00CL);
	CALL_INSTANCE_METHOD(nAccountID,nUnk1,nUnk2);
}

void CAuthD::RequestLogout(int nAccountID,int nUnk1,int nUnk2)
{
	typedef void (CAuthD::*t)(int,int,int);
	SET_INSTANCE_METHOD_ADDR(t, 0x45BE50L);
	CALL_INSTANCE_METHOD(nAccountID,nUnk1,nUnk2);
}

bool CAuthD::OnRequestLogin(wchar_t * sAccountName,int nAccountID,int nGameSessionID,int nAccountID2,int nAuthSessionID,CUserSocket *pSocket)
{
	TLS_TRACE_FUNCTION;	

	if(nGameSessionID == 0 || nAuthSessionID == 0 || nAccountID != nAccountID2)
	{	
		CLog::Add(CLog::red,L"Wrong account session! account_id(%d) GameSessionID[%d] AccountID2[%d] AuthSessionID[%d]",nAccountID,nGameSessionID,nAccountID2,nAuthSessionID);
		pSocket->ForceClose(6);
		return false;
	}

	g_AuthSessionLock->WriteLock(__WFILE__,__LINE__);
	bool bSessionError = false;
	IntIntMap::iterator iter = g_AuthAccountSessionMap->find(nAccountID);
	if(iter != g_AuthAccountSessionMap->end())
	{		
		if (nGameSessionID != iter->second)
		{
			bSessionError = true;		
			CLog::Add(CLog::red,L"Wrong account session! account_id(%d) session[%d] != [%d]",nAccountID,nGameSessionID,iter->second);
		}
	}
	else
	{
		bSessionError = true;
		CLog::Add(CLog::red,L"Account session not found! account_id(%d) session[%d]",nAccountID,nGameSessionID);
	}
	g_AuthSessionLock->WriteUnlock();

	if(bSessionError)
	{
		pSocket->ForceClose(6);
		return false;
	}

	CPremiumService::I()->RequestPremiumState(pSocket->GetSocketUID(), nAccountID);

	typedef bool (CAuthD::*t)(wchar_t *,int,int,int,int,CUserSocket *);
	SET_INSTANCE_METHOD_ADDR(t, 0x45B648L);
	return CALL_INSTANCE_METHOD(sAccountName,nAccountID,nGameSessionID,nAccountID2,nAuthSessionID,pSocket);
}

 

hfdll.dll have this

No problem with relog, try no use dll russian shit, use only eressea extender, and diferent auth, try use clean system client.

Posted
9 minutes ago, Mechas said:

No problem with relog, try no use dll russian shit, use only eressea extender, and diferent auth, try use clean system client.

I used eressea extender and hint auth. Clean system 273p.

Posted (edited)
2 hours ago, menma said:

what authd are you using?I download 

 

but it did not help.

error.jpg

EDIT: Scratch that, I'm using the patched hauthD too. What's happening when you use it?

Edited by Bumble
Posted (edited)
20 minutes ago, Bumble said:

EDIT: Scratch that, I'm using the patched hauthD too. What's happening when you use it?

It looks like the server is not sending a packet to the login that I have logged out. The client closes, but the login server shows that I am still online.

 

How are you with logging out and logging in to one account, is everything okay?

Edited by menma
Posted (edited)
15 minutes ago, zconll said:

I am using too HAuthd , all work good, i can reloging, i can to send you my HAuthd if you need.

If you can, send all your binary. I try to watch what is this. Ty.

Bacause i dont khow, change l2server dll name and import dll in other binary its all what i do.

Edited by menma
Posted
7 hours ago, menma said:

what authd are you using?I download 

 

but it did not help.

error.jpg

Sorry i'm working, I can see you resolve the problem, really what happend, i do not know, I use russian pack, and last ver. eressea extender.

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