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Community board's top button handlers


Jobalabido

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The all buttons on the top of community board window locates inside interface.xdat as Tabs in TabControl element of BoardWnd scheme.

 

You need XDAT Editor for making changes. How to use this tool a lot a videos and manuals.

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Depends, if you just want to edit their name sysstring-e.dat is your file. If you want to edit the bypass name you should do what root mentioned. If though you want to edit/create bypasses for each button you should do it server side.

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8 hours ago, Zake said:

Depends, if you just want to edit their name sysstring-e.dat is your file. If you want to edit the bypass name you should do what root mentioned. If though you want to edit/create bypasses for each button you should do it server side.

I want to change their bypass, I want for example, if the memo takes you to your notes to take you somewhere else

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12 hours ago, Jobalabido said:

I want to change their bypass, I want for example, if the memo takes you to your notes to take you somewhere else

requestbypasstoserver may help you find where cb bypasses are handled. Usually its under gameserver/communityboard. Although which pack do you use?

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2 hours ago, Zake said:

requestbypasstoserver may help you find where cb bypasses are handled. Usually its under gameserver/communityboard. Although which pack do you use?

mobius

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For changing bypass commands for Community board need edit Interface scripts into client side and all places from server side scripts and classes.

 

From my PoV this act of madness and better way is delete the tab system from client side and use usual HTML viewer as uses for NPC dialogues. This will give more deployment for making own Community board command ierarchy.

 

But you can be disagree with me and continue to write shitcode because it easy and isn't requeres a lot of knowledge.

 

I'm sure/belive what all client modifications available even for classic clients.

Edited by Rootware
Fix text typos.
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5 hours ago, Rootware said:

For changing bypass commands for Community board need edit Interface scripts into client side and all places from server side scripts and classes.

 

From my PoV this act of madness and better way is delete the tab system from client side and use usual HTML viewer as uses for NPC dialogues. This will give more deployment for making own Community board command ierarchy.

 

But you can be disagree with me and continue to write shitcode because it easy and isn't requeres a lot of knowledge.

 

I'm sure/belive what all client modifications available even for classic clients.

 

what about ShowBoard packet? afaik it affects most CB bypasses

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16 hours ago, xdem said:

 

what about ShowBoard packet? afaik it affects most CB bypasses

 

I know what i said. That packet do nothing w/o client side edit. Look at this before:

class BoardWnd extends UIScriptEx;

var bool	m_bShow;
var bool	m_bBtnLock;
var string 	m_Command[8];

var HtmlHandle	m_hBoardWndHtmlViewer;

var TabHandle	m_hBoardWndTabCtrl;

function OnRegisterEvent()
{
	RegisterEvent( EV_ShowBBS );
	RegisterEvent( EV_ShowBoardPacket );
}

function OnLoad()
{
	if(CREATE_ON_DEMAND==0)
		OnRegisterEvent();


	m_hBoardWndHtmlViewer=GetHtmlHandle("BoardWnd.HtmlViewer");
	m_hBoardWndTabCtrl=GetTabHandle("BoardWnd.TabCtrl");

	m_bShow = false;
	m_bBtnLock = false;
}

function OnShow()
{
	m_bShow = true;
}

function OnHide()
{
	m_bShow = false;
	class'UIAPI_WINDOW'.static.SetFocus("ChatWnd");
	
}

function OnEvent(int Event_ID, string param)
{
	if (Event_ID == EV_ShowBBS)
	{
		HandleShowBBS(param);
	}
	else if (Event_ID == EV_ShowBoardPacket)
	{
		HandleShowBoardPacket(param);
	}
}

function OnClickButton( string strID )
{	
	Debug( "-->" @ strID );


	switch( strID )
	{
	case "btnBookmark":
		OnClickBookmark();
		break;
	}
	
	//ЕЗ№цЖ° Е¬ёЇ
	if (Left(strID, 7) == "TabCtrl")
	{
		strID = Mid(strID, 7);
		if (!class'UIAPI_WINDOW'.static.IsMinimizedWindow( "BoardWnd" ))
		{
			ShowBBSTab(int(strID));
		}
	}
}

//ГК±вИ­
function Clear()
{
	
}

function HandleShowBBS(string param)
{
	local int Index;
	local int Init;
	
	ParseInt(param, "Index", Index);
	ParseInt(param, "Init", Init);
	
	//ГК±в»уЕВ·О ї©ґВ°Ў? (SystemMenu·ОєОЕН)
	if (Init>0)
	{
		if (m_bShow)
		{
			//АМ№М єёАМ°н АЦАёёй ґЭґВґЩ.
			PlayConsoleSound(IFST_WINDOW_CLOSE);
			class'UIAPI_WINDOW'.static.HideWindow("BoardWnd");
			return;
		}
		else
		{
			if (!m_hBoardWndHtmlViewer.IsPageLock())
			{
				m_hBoardWndHtmlViewer.SetPageLock(true);
				m_hBoardWndTabCtrl.SetTopOrder(0, false);
				m_hBoardWndHtmlViewer.Clear();
				RequestBBSBoard();
			}
		}
		
		//іЄБЯїЎ HandleShowBoardPacketїЎј­ ShowWindowё¦ ЗСґЩ.
	}
	else
	{
		m_hBoardWndTabCtrl.SetTopOrder(Index, false);
		m_hBoardWndHtmlViewer.Clear();
		ShowBBSTab(Index);
	}
}

function HandleShowBoardPacket(string param)
{
	local int idx;
	local int OK;
	local string Address;
	
	ParseInt(param, "OK", OK);
	if (OK<1)
	{
		class'UIAPI_WINDOW'.static.HideWindow("BoardWnd");
		return;
	}
	
	//Clear
	for (idx=0; idx<8; idx++)
		m_Command[idx] = "";
	
	ParseString(param, "Command1", m_Command[0]);
	ParseString(param, "Command2", m_Command[1]);
	ParseString(param, "Command3", m_Command[2]);
	ParseString(param, "Command4", m_Command[3]);
	ParseString(param, "Command5", m_Command[4]);
	ParseString(param, "Command6", m_Command[5]);
	ParseString(param, "Command7", m_Command[6]);
	ParseString(param, "Command8", m_Command[7]);
	m_bBtnLock = false;
	
	ParseString(param, "Address", Address);
	m_hBoardWndHtmlViewer.SetHtmlBuffData(Address);
	if (!m_bShow)
	{
		PlayConsoleSound(IFST_WINDOW_OPEN);
		class'UIAPI_WINDOW'.static.ShowWindow("BoardWnd");
		class'UIAPI_WINDOW'.static.SetFocus("BoardWnd");
	}
}

function ShowBBSTab(int Index)
{
	local string strBypass;
	local EControlReturnType Ret;
	
	switch( Index )
	{
	//ГіАЅАё·О
	case 0:
		strBypass = "bypass _bbshome";
		break; 
	//Бс°ЬГЈ±в
	case 1:
		strBypass = "bypass _bbsgetfav"; 
		break;
	//ИЁЖдАМБц ёµЕ©(10.1.11 №®ј±БШ јцБ¤)
	case 2:
		strBypass = "bypass _bbslink";
		break;
	//БцїЄёµЕ©
	case 3:
		strBypass = "bypass _bbsloc";
		break;
	//ЗчёНёµЕ©
	case 4:
		strBypass = "bypass _bbsclan";
		break;
	//ёЮёр
	case 5:
		strBypass = "bypass _bbsmemo";
		break;
	//ёЮАП
	case 6:
		strBypass = "bypass _maillist_0_1_0_"; 
		break;
	//ДЈ±ё°ьё®
	case 7:
		strBypass = "bypass _friendlist_0_"; 
		break;
	}
	
	if (Len(strBypass)>0)
	{
		Ret = m_hBoardWndHtmlViewer.ControllerExecution(strBypass);
		if (Ret == CRTT_CONTROL_USE)
		{
			m_bBtnLock = true;
		}
	}	
}

function OnClickBookmark()
{
	local EControlReturnType Ret;
	
	if (Len(m_Command[7])>0 && !m_bBtnLock)
	{
		Ret = m_hBoardWndHtmlViewer.ControllerExecution(m_Command[7]);
		if (Ret == CRTT_CONTROL_USE)
		{
			m_bBtnLock = true;
		}
	}
}
defaultproperties
{
}

 

All bypasses is hardcoded.

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@Jobalabido

 

Let us know if you've fixed the handlers so we can provide you the help you need.

Thanks in advance!

Edited by SectoneART
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