Hi to everyone. i'm making this thread to find any help
Im new on the world of l2 servers, im using free source of acis (rev 382) and cannot ad this code to my project
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.data.xml;import java.io.File;import java.util.HashMap;import java.util.Map;import java.util.logging.Logger;import net.sf.l2j.gameserver.enums.items.CrystalType;import net.sf.l2j.gameserver.model.L2EnchantScroll;import net.sf.l2j.gameserver.model.item.instance.ItemInstance;import net.sf.l2j.gameserver.xmlfactory.XMLDocumentFactory;import org.w3c.dom.Document;import org.w3c.dom.NamedNodeMap;import org.w3c.dom.Node;/**
* @author Thug
*
*/publicclassEnchantData{privatestaticLogger _log =Logger.getLogger(EnchantData.class.getName());privatestatic final Map<Integer, L2EnchantScroll> _map =newHashMap<>();publicstaticEnchantData getInstance(){returnSingletonHolder._instance;}protectedEnchantData(){try{File f =newFile("./data/xml/enchants.xml");Document doc =XMLDocumentFactory.getInstance().loadDocument(f);for(Node n = doc.getFirstChild(); n != null; n = n.getNextSibling()){if("list".equalsIgnoreCase(n.getNodeName())){for(Node d = n.getFirstChild(); d != null; d = d.getNextSibling()){if("enchant".equalsIgnoreCase(d.getNodeName())){NamedNodeMap attrs = d.getAttributes();int id =Integer.valueOf(attrs.getNamedItem("id").getNodeValue());
byte grade =Byte.valueOf(attrs.getNamedItem("grade").getNodeValue());
boolean weapon =Boolean.valueOf(attrs.getNamedItem("weapon").getNodeValue());
boolean breaks =Boolean.valueOf(attrs.getNamedItem("break").getNodeValue());
boolean maintain =Boolean.valueOf(attrs.getNamedItem("maintain").getNodeValue());String[]list= attrs.getNamedItem("chance").getNodeValue().split(";");
byte[] chance =new byte[list.length];for(int i =0; i <list.length; i++)
chance[i]=Byte.valueOf(list[i]);CrystalType grade_test =CrystalType.NONE;switch(grade){case1:
grade_test =CrystalType.D;break;case2:
grade_test =CrystalType.C;break;case3:
grade_test =CrystalType.B;break;case4:
grade_test =CrystalType.A;break;case5:
grade_test =CrystalType.S;break;}
_map.put(id,new L2EnchantScroll(grade_test, weapon, breaks, maintain, chance));}}}}
_log.info("EnchantTable: Loaded "+ _map.size()+" enchants.");}catch(Exception e){
_log.warning("EnchantTable: Error while loading enchant table: "+ e);}}public L2EnchantScroll getEnchantScroll(ItemInstance item){return _map.get(item.getItemId());}privatestaticclassSingletonHolder{protectedstatic final EnchantData _instance =newEnchantData();}}
Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling.
Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle.
Updated movement logic in L2PcInstance for improved position synchronization and geodata handling.
Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing.
Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs.
Improved distance checks, attack range calculations, and skill casting conditions.
Removed unused intention command logic from L2CharacterAI.
Updated configuration to enable CellPathFinding.
Minor code cleanups and bug fixes for more reliable AI behavior.
Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks.
Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets.
Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs.
Minor config and log updates included.
Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior.
Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance.
These changes aim to improve server responsiveness, AI realism, and overall stability.
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Question
lyrien
Hi to everyone. i'm making this thread to find any help
Im new on the world of l2 servers, im using free source of acis (rev 382) and cannot ad this code to my project
i have errors in the lines:
i will be so grateful if someone could help me
6 answers to this question
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