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Posted (edited)

Hi,

I am looking for help of how to remove quest from transform_teacher class so people do not need to make "More Than Meets the Eye" quest to learn subclass specification skills.
 

Edit: title addition and grammar fix

Edited by LineageLover

7 answers to this question

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  • 0
Posted
2 hours ago, LineageLover said:

Hi,

I am looking for help of how to remove quest from transform_teacher class so people do not need to make "More Than Meets the Eye" quest to learn subclass specification skills.
 

Edit: title addition and grammar fix

 

Could you share with us your code?

  • 0
Posted (edited)
42 minutes ago, HugoBoss said:

 

Could you share with us your code?

Sure thing!

Here is ai.obj class https://pastebin.com/9wWF5eb2
Here is same .nasc class https://pastebin.com/2XDQhsLc

I am still pretty green at this and I am not sure whether it requires quest or item obtained from a quest in order to start learning skills from her(avant-garde)

edit:
long story short - I finished leveling up my subclass - got all the subclass certification skill books - went to learn skills and was asked to do a quest. Finished a quest - was able to learn. 

my goal is to remove this requirement to finish the quest and learn skills straight away

Edited by LineageLover
  • 0
Posted

set_compiler_opt base_event_type(@NTYPE_NPC_EVENT)

class transform_teacher : citizen {
parameter:
	int	quest_num = -1;
	int	flag_subjob_start = 10255;
	int	flag_subjob_end = 10266;
	int	fee_delete_subjob = 10000000;
	int	skill_acquire = 4;
	int	multisell = -1;
	int	skill_acquire2 = 5;
	int	skill_book_id1 = 0;
	int	skill_book_id15 = 0;
	int	skill_book_id16 = 10612;
	string	fnHi3 = "master_transformation008.htm";
	string	fnHi4 = "master_transformation008.htm";
	string	fnHi5 = "master_transformation007.htm";
	string	fnHi6 = "master_transformation009no.htm";
	string	fnHi7 = "master_transformation008no.htm";
	string	fnHi8 = "master_transformation010no.htm";

handler:
	EventHandler MENU_SELECTED(talker,ask,reply,i0,i1)
	{
		if( ask == -299 )
		{
			if( reply == 0 )
			{
				ShowEtcSkillList(talker, skill_acquire, "");
			}
			else if( reply == 1 )
			{
				if( multisell > -1 )
				{
					ShowMultisell(multisell, talker);
				}
			}
		}
		else if( ask == -282 )
		{
			if( reply == 0 )
			{
				i0 = 0;
				i1 = 0;
				if( talker.subjob_id != 0 )
				{
					ShowPage(talker, fnHi3);
					return;
				}
				for( i0 = skill_book_id1; i0 < skill_book_id15 + 1; ++i0 )
				{
					if( OwnItemCount(talker, i0) > 0 )
					{
						i1 = i1 + 1;
					}
				}
				if( OwnItemCount(talker, skill_book_id16) > 0 )
				{
					i1 = i1 + 1;
				}
				if( i1 == 0 )
				{
					ShowPage(talker, fnHi4);
					return;
				}
				if( GetOneTimeQuestFlag(talker, quest_num) == 0 )
				{
					ShowPage(talker, fnHi5);
					return;
				}
				ShowEtcSkillList(talker, skill_acquire2, "");
			}
			else if( reply == 1 )
			{
				i0 = 0;
				i1 = 0;
				if( talker.subjob_id != 0 )
				{
					ShowPage(talker, fnHi3);
					return;
				}
				if( OwnItemCount(talker, @adena) < fee_delete_subjob )
				{
					ShowPage(talker, fnHi7);
					return;
				}
				if( GetOneTimeQuestFlag(talker, quest_num) == 0 )
				{
					ShowPage(talker, fnHi5);
					return;
				}
				for( i0 = flag_subjob_start; i0 < flag_subjob_end + 1; ++i0 )
				{
					if( GetOneTimeQuestFlag(talker, i0) == 1 )
					{
						i1 = i1 + 1;
					}
				}
				if( i1 == 0 )
				{
					ShowPage(talker, fnHi8);
					return;
				}
				DeleteItem1(talker, @adena, fee_delete_subjob);
				for( i0 = skill_book_id1; i0 < skill_book_id15 + 1; ++i0 )
				{
					if( OwnItemCount(talker, i0) > 0 )
					{
						DeleteItem1(talker, i0, OwnItemCount(talker, i0));
					}
				}
				if( OwnItemCount(talker, skill_book_id16) > 0 )
				{
					DeleteItem1(talker, skill_book_id16, OwnItemCount(talker, skill_book_id16));
				}
				for( i0 = flag_subjob_start; i0 < flag_subjob_end + 1; ++i0 )
				{
					if( GetOneTimeQuestFlag(talker, i0) == 1 )
					{
						SetOneTimeQuestFlag(talker, i0, 0);
					}
				}
				DeleteAcquireSkills(talker, skill_acquire2);
				AddLogByNpc(899, talker, fee_delete_subjob, 0);
				ShowPage(talker, fnHi6);
			}
		}
	}

	EventHandler ONE_SKILL_SELECTED(talker,skill_name_id,need_quest,i0)
	{
		ShowGrowEtcSkillMessage(talker, skill_name_id, i0, "");
	}
}

 

Test it.

  • 0
Posted

Thank you for your help but I found a way to do it without editing Ai.obj.

As learning skills require 2 quests - subclass(id=235) and  More Than Meets the Eye(id=136) i changed {[quest_num]=136} to {[quest_num]=235} inside npcdata for master_transformation npc. 

 

I hope it makes sense.

 

Solved.

  • 0
Posted
33 minutes ago, LineageLover said:

Thank you for your help but I found a way to do it without editing Ai.obj.

As learning skills require 2 quests - subclass(id=235) and  More Than Meets the Eye(id=136) i changed {[quest_num]=136} to {[quest_num]=235} inside npcdata for master_transformation npc. 

 

I hope it makes sense.

 

Solved.

 

It does, and its also a clean solution to your problem.

 

I am glad that you could have been able to solve it!

  • 0
Posted
On 3/20/2020 at 9:09 PM, LineageLover said:

Thank you for your help but I found a way to do it without editing Ai.obj.

As learning skills require 2 quests - subclass(id=235) and  More Than Meets the Eye(id=136) i changed {[quest_num]=136} to {[quest_num]=235} inside npcdata for master_transformation npc. 

 

I hope it makes sense.

 

Solved.

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