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DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
SELLIX STORE :
https://utchihamkt.mysellix.io/
Join our server for more products :
https://discord.gg/hood-services
https://campsite.bio/utchihaamkt
So i started playing there like huge amount of us did. After hitting 30 i kinda started to feel the drag of it. And boy i just don’t have it to continue :D
I think after selling all items i have around 1.2kk in stash. I would sell it for 10€ per 100k and 100€ for entire deal. Paypal would be preferrable, unless you live in Baltics so normal bank transfer would be fine too.
You could pm me here and perhaps i could add you on facebook to take it further.
Scammers don’t try. Played this game for a long long and long time.
Question
HARDECORE
how do i get a player to sell anything in npc for 1 adena?
Note: There is the option to go item by item and set the price to 1. but that would bring me a lot of work, in the code there is an easier way?
long totalPrice = 0; // Proceed the sell for (UniqueItemHolder i : _items) { L2ItemInstance item = player.checkItemManipulation(i.getObjectId(), i.getCount(), "sell"); if ((item == null) || (!item.isSellable())) { continue; } long price = item.getReferencePrice() / 100; totalPrice += price * i.getCount(); if (((MAX_ADENA / i.getCount()) < price) || (totalPrice > MAX_ADENA)) { Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH); return; } if (Config.ALLOW_REFUND) { item = player.getInventory().transferItem("Sell", i.getObjectId(), i.getCount(), player.getRefund(), player, merchant); } else { item = player.getInventory().destroyItem("Sell", i.getObjectId(), i.getCount(), player, merchant); } } player.addAdena("Sell", totalPrice, merchant, false); // Update current load as well StatusUpdate su = player.makeStatusUpdate(StatusUpdate.CUR_LOAD); player.sendPacket(su); player.sendPacket(new ExBuySellList(player, taxRate, true)); }
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