Jump to content

Everyone's Gone.!!!! Is this the end of An ERA?


Recommended Posts

Posted

It seem that MxC's Old Freakz has been retired/Left allready... Is this the end of Legendary ERA???... RIP MxC....From now it's only available for Lineage 2 Section as it seem so... :crying:

Posted

Why this drama? mxc always kinda was about lineage2. Also many of the old timers are around but you cant expect everyone from 10+ years ago to be around. I wouldn't say it's the end of the era. MxC will keep evolving

Posted (edited)
2 hours ago, `NeverMore said:

nvm is still here

 

The only one of those members who stay for their own project though.. True :aproove-smile: !!!

 

1 hour ago, `Sanctus said:

Why this drama? mxc always kinda was about lineage2. Also many of the old timers are around but you cant expect everyone from 10+ years ago to be around. I wouldn't say it's the end of the era. MxC will keep evolving

Why you rush? It's not drama though..!!! Most of the current categories are "Dead" Officially... Only Lineage 2 Categories are available only :thinking: I'm telling that because if only lineage 2 keep alive the forum, it will not take much long as it seem so...

Edited by Vince*
Posted

Don't worry Maxtoras has settled this already. He will bring new masses with lineage M. 

New categories, new ppl, new moderators coming. 

  • Upvote 1
Posted
1 minute ago, JohnBoy13 said:

Don't worry Maxtoras has settled this already. He will bring new masses with lineage M. 

New categories, new ppl, new moderators coming. 

 

[GR]Ακόμα και έτσι δεν θα αλλάξουν πολλά.... Θα είναι δύσκολο για να γίνει μια διόρθωση ή έστω μια πρόσθεση στις λίστες του Νίκου.... Χλωμό το βλέπω εγώ προσωπικά[/GR]

Posted

{GR} Προφανως ρε. Νομιζα οτι δεν χρειαζοταν να συμπεριλλαβω το καππα στην προταση

Posted (edited)
2 minutes ago, Dragic said:

MaxCheaters is not dying, it's just need some changes and new sections  with Fresh games my oppinion.

 

Yeah i was thinking the same, but as it seem so @Maxtor is busy alot in real life, so it will be difficult to make any changes atm(I'm not sure 100% about it)...

Edited by Vince*
Posted
1 minute ago, Vince* said:

 

Yeah i was thinking the same, but as it seem so @Maxtor Seem to be busy alot in real life, so it will be difficult to make any changes atm(I'm not sure 100% about it)...

 

Don't be disappointed, everything will be done on time.

Posted (edited)
4 minutes ago, Dragic said:

 

Don't be disappointed, everything will be done on time.

 

You know what, i'm thinking the moments from the past in this community and i'm watching the current situation of it and it's bit dissapointing... While you see that this forum had alot of members online in all sections without exceptions and in no time, there's only lineage 2 category active and the others are "inactive..." Except Spam Sections(Useless Section) in this community in my opinion.

Edited by Vince*
Posted

Disagree, Spam topic you can feel free to speak for various subjects and fortunately there is. Forum have activity! They just bored and they needs something new to do. For that my oppinion is to add new games, new categories, Stream section new Membergroups etc.. 

 

 

Posted (edited)
8 minutes ago, Elfocrash said:

I don't know what you're talking about. The Maxtor spambot is revitalizing the whole forum with the blog posts.

 

Dude, open your eyes and read once again what i'm saying... I'm not talking for 1 part of the forum... I'm Talking for Whole forum... I know about world spam news from maxtor... I'm talking for other categories and stuff...

Edited by Vince*
Guest
This topic is now closed to further replies.



  • Posts

    • Verify if following is supposed to be the way to handle movement npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); For me, it's not enough. And if it's the case, whole AI system is probably buggy.
    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
  • Topics

×
×
  • Create New...