Jump to content
  • 0

Captcha Issue.


Question

Posted

Hello everyone. I have a problem with Captcha Systems. I have catpcha with counting mobs. I activate it. But when i put `code`, i still get jail. Code sn't applying. Can help me someone?

L2jSunrise HIgh Five

Recommended Posts

  • 0
Posted (edited)

SunRise have captcha (AntiBot) System with configs located at Server\game\config\sunrise\AntiBot.ini

 

Check your configs and give us more details.

 

P.S Dont forget that you must add Yes/No/Maybe if you see broken image just prese the button Refresh it looks like two circular arrow keys!

Edited by • Dragic •
  • 0
Posted
# ---------------------------------------------------------------------------
# -------------- Antibot System Engine created for L2JSunrise --------------
# ---------------------------------------------------------------------------

# ---------------------------------------------------------------------------
# Antibot System General Settings
# ---------------------------------------------------------------------------
# Control all antibot systems
# This option will affect all antibot systems
# Default: False
EnableAntibotSystems = False

# This will enable or disable images auth in antibot systems!
# Default: True
EnableDoubleProtection = False

# This option will affect gm characters also
# default: False
EnableAntibotForGms = False

# ---------------------------------------------------------------------------
# Antibot Farm System
# ---------------------------------------------------------------------------
# Antibot farm system activation
# default: False
EnableAntibotFarmSystem = False

# If antibot farm system is enabled this will affect raids or not
# Default: True
EnableAntibotFarmSystemOnRaids = False

# Antibot system, jail player if not answer in that time or all tries fail
# Default: 180
JailTimer = 100

# Antibot system, time to spend in jail in minutes
# Default: 1
TimeToSpendInJail = 1

# In case of antibot farm is enabled
# There are 2 options 0 and 1
# 0 is to make antibot farm system to count mobs
# 1 is to make antibot create a chance by each kill
# Default: 0
AntibotFarmType = 0

# In case of antibot farm system activation and type 0
# Default: 100
AntibotMobCounter = 200

# In case of antibot farm system activation and type 1
# Default: 50
AntibotFarmChance = 50

# This will enable or disable specific mobs for antibot farm system
# default: False
EnableAntibotSpecificMobs = False

# In case of enable specific mobs
# Example: 22320;22327;22765
FarmMobsIds = 22320;22327;22765;22325;22763;22321;22760;22324;22762;22761

# ---------------------------------------------------------------------------
# Antibot Enchant System
# ---------------------------------------------------------------------------
# Antibot enchant system activation
# Default: False
EnableAntibotEnchantSystem = False

# Antibot system, this will set every how many seconds enchant chance will gets low
# Default: 20
EnchantChanceTimer = 20

# Antibot system, this will set from what chance enchant chance will start
# Default: 80
EnchantChancePercentToStart = 80

# Antibot system, this will set how much % enchant chance will get low in every
# EnchantChanceTimer cycle
# Default: 10
EnchantChancePercentToLow = 10

# In case of antibot enchant is enabled
# There are 2 options 0 and 1
# 0 is to make antibot enchant system to count enchants
# 1 is to make antibot create a chance by each scroll
# Default: 0
AntibotEnchantType = 0

# In case of antibot enchant system activation and type 0
# Default: 100
AntibotEnchantCounter = 200

# In case of antibot enchant system activation and type 1
# Default: 100
AntibotEnchantChance = 100

This is code from ini. But here i can't do anything about this issue. It must be repaired from java. About the info, just tell me what info you need. Here it is ss also

X0hWq2u.png

  • 0
Posted (edited)

 

Sorry man but i can't help you because the version you have is secondhand shared and you do not respect the work of elsewhere! 

Take a look in configs.

 

Edited by • Dragic •
  • 0
Posted

using sunrise is like going to jail but for real :D check config.java if the corresponding config files have any typo or capital to lower case miss-type its very common for projects

  • 0
Posted
2 hours ago, SweeTs said:

Funny is, your configs are set to false and still it pop up. Else you show us raw configs. Anyway.

Its obvious. The config path in files isnt match with the path that setted in java. So by this way, java reads default values which is probably true. :D

  • 0
Posted
17 minutes ago, melron said:

Its obvious. The config path in files isnt match with the path that setted in java. So by this way, java reads default values which is probably true. :D

Someone grew up and learned java, I'm proud

  • 0
Posted
1 hour ago, melron said:

Its obvious. The config path in files isnt match with the path that setted in java. So by this way, java reads default values which is probably true. :D

That would be a total nonsens, to keep hardocded config to true and default properties to false. :notbadn:

  • 0
Posted
1 hour ago, SweeTs said:

That would be a total nonsens, to keep hardocded config to true and default properties to false. :notbadn:

 

I should commit that for 1st April 2020 and revert it for next 1st April 2021.

 

:troll:

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hi! I downloaded the Topic's files but i have the same issue as others with black gras. but i do not have Illumination at Server Info in F6. Someone could help me with it? im using L2C4 client and L2Julvius. Thank you all!
    • WTB GEODATA FOR GRACIA FINAL PROJECT.
    • Server is not Classic, is C4 Scions of Destiny.   http://eternalsinl2.com   https://l2network.eu/details/2458/Lineage-II-Eternal-SIn/#google_vignette
    • Dynamic traffic, static ISP, unlimited traffic and bandwidth packages HTTP, HTTPS, SOCKS5 Over 195 countries/regions Over 100 million real residential IP address pools, with a normal uptime of 99.9%. Special discount code:VIP999
    • Here is the translation, formatted to look professional, clean, and highly scannable for your forum post: Hello L2JBrasil community! I present to you the newest development from MiaCodeWeb. We have created a robust and advanced adaptation of the Phantom system for aCis / L2JAcis 409, focused on Interlude C6 servers. Our main goal was to transform traditional "ornamental bots" into highly realistic, autonomous players. They are capable of creating themselves, restoring themselves, farming, auto-equipping, using skills, responding in chat using Artificial Intelligence, and being managed directly via an in-game panel. GitHub: https://github.com/miacodeweb/L2-Phantom-AI Video Demonstration: [Insert link here]   ## Main Features and Implementation We implemented the core of the Phantom system directly into the aCis gameserver. The architecture was divided into independent modules for AI, combat, chat, equipment, inventory, progression, logs, and administration. In-Game Admin Panel: Fully functional //phantom command. It allows you to create new phantoms, restore saved ones, reload configs, start/stop the AI, view online phantoms, kill bugged phantoms, delete them individually, and navigate through pages. Data Persistence: Created phantoms can be registered in phantoms.properties, allowing them to be restored later while maintaining all their progress directly from the database. Centralized Configuration: Everything is controlled by the phantoms.properties file, organized by sections: AI, Loot, Skills, Equipment, Zones, PVP/PK, Gemini (Chat), Logs, Respawn, and Anti-Stuck system. ## Phantom Skills and Behavior Smart Combat: They patrol, search for mobs, and claim targets to prevent multiple phantoms from attacking the same monster. Mages rest when they run out of MP and avoid hitting with physical weapons unnecessarily. Automatic Progression: Auto-learning of skills, automatic class changes following the logical tree of the chosen profession, receiving buffs, and inventory clearing when reaching a certain weight/space percentage. Dynamic Equipment System: They auto-equip based on class and level, using varying item combinations so they don't all look the same. Optimized Loot: Each phantom focuses on picking up drops/herbs from its own mob, avoiding that ugly scene of 10 phantoms chasing the same adena. PVP/PK Behavior (Configurable): Immediate response to attacks, detection of PK players in the visible area, and an optional "PK Rage Mode". ## AI and Movement Navigation and Anti-Stuck: Patrol system, free wandering, obstacle and stuck detection, with Geodata validation (when enabled on the server). Respawn: Automatic return to town after death, alongside safety rules to prevent them from getting permanently stuck in textures. Leveling Zones: Configurable leveling zones (automatic teleports to farm zones are disabled by default, as in Interlude/aCis they rely heavily on geodata accuracy and the real coordinates of your server). ## AI Chat Integration (Gemini 2.5 Flash) We integrated a Whisper system via the Gemini 2.5 Flash API, making the phantoms respond like real Lineage 2 players. Support for both free and paid API tiers. Configurable parameters: GeminiApiTier, Keys, Cooldowns, and DailyLimits. The system detects connection failures, API limits, and empty responses, and logs everything. The prompt has been adjusted so that the phantom doesn't reply with empty or robotic phrases when asked where to level up or what it's doing. ## Dedicated Log System We created an exclusive log file located at gameserver/log/phantoms.log. It records: loading of phantoms, auto-skills, buffs, Gemini API errors/successes, anti-stuck actions, kills/deletes by admin, and configuration issues. ## Simplified Distribution and Installation Thinking about ease of use for administrators, the mod is delivered in a ready-to-use package: phantom-acis-installer-client.zip. Includes an automatic PowerShell installer that injects the code into your Eclipse project. Contains README.md, INSTALL_MAP.md, and the payload/ folder with ready-made routes for aCis. Clean configuration files (without my API keys). Just run the installer over your copy of aCis, refresh Eclipse, compile, and test. ## Custom Jobs The project already has a solid and functional base for aCis 409. The ideal next steps would be to refine the farm routes by level and social behavior with long-term testing on live servers. I accept custom jobs! If you need this system adapted for another revision, exclusive modules, or any other development for your server, get in touch. Through MiaCodeWeb, I also offer complete services involving geodata optimization, advanced VPS administration (Linux), and Java backend management for L2J. Send a PM or visit the GitHub!   https://www.l2jbrasil.com/applications/core/interface/file/attachment.php?id=17801&key=135fc8d831b84c05089851b18bfca58a   Link dowload:https://github.com/miacodeweb/L2-Phantom-Acis-409
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..