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how do i make a classic server?


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Posted
12 hours ago, kazurengan said:

anyone has an updated tutorial on how to do it please?

i can't find it. thank you

public final class Server {
    public static void main(String[] args) {
        final Server server = new Server();
        server.setClassic(true);
        server.start();
    }
}

You are welcome.

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Posted (edited)
6 minutes ago, lord_rex said:

public final class Server {
    public static void main(String[] args) {
        final Server server = new Server();
        server.setClassic(true);
        server.start();
    }
}

You are welcome.

You're stupid as fuck.

You can't even write a proper code you fuck.

server.startSocket();
server.setThreads(4);

 

Edited by Kara`
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Posted
2 minutes ago, Kara` said:

You're stupid as fuck.

You can't even write a proper code you fuck.


server.startSocket();
server.setThreads(4);

 

Your code is not retail-like you nub.

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Posted
23 minutes ago, lord_rex said:

Your code is not retail-like you nub.

Your plain nab u dont even know how to open a damn server. Return back to system.out.println gipsy.

Learn that after set the chronicle u want u must open socket.. dear god you're amateur as fuck.

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Posted
On 3/10/2019 at 4:27 PM, Kara` said:

Your plain nab u dont even know how to open a damn server. Return back to system.out.println gipsy.

Learn that after set the chronicle u want u must open socket.. dear god you're amateur as fuck.

Amateur? ME?! You are the nab who cannot even create a proper bridge between MMOCore and Olympiad Games.

 

See the code snippet and LEARN from the professionals!

 

public abstract class MMOController<T extends MMOConnection<T, RP, SP>, RP extends ReceivablePacket<T, RP, SP>, SP extends SendablePacket<T, RP, SP>> {
    // ... lots of code is here
  
    @Inject
    private OlympiadGamesService olympiadGamesService;
  
  	/**
	 * An easy way to apply any special limitations on incoming connections. At default it contains
	 * a flood protection.<br>
	 * Overriding implementations should call the super method before anything else gets checked.<br>
	 * <br>
	 * NOTE: Uses a special way of logging to avoid console flood.
	 * 
	 * @param sc the inbound connection from a possible client
	 * @return true if the connection is valid, and should be allowed, no otherwise
	 */
	protected boolean acceptConnectionFrom(SocketChannel sc) {
        if (olympiadGamesService.isLoser((L2PcInstance) sc)) {
          _log.warn("Player who lost olympiad games should not be able to connect!");
          return false;
        }
      
		final String host = sc.socket().getInetAddress().getHostAddress();
		
		final Result isFlooding = _accepts.isFlooding(host, true);
		
		switch (isFlooding) {
			case REJECTED: {
				_log.warn("Rejected connection from " + host);
				return false;
			}
			case WARNED: {
				_log.warn("Connection over warn limit from " + host);
				return true;
			}
			default:
				return true;
		}
	}
  
  	/**
	 * An easy way to apply any special limitations on incoming packets. At default it contains a
	 * flood protection.<br>
	 * Overriding implementations should call the super method before anything else gets checked.<br>
	 * <br>
	 * NOTE: Uses a special way of logging to avoid console flood.
	 * 
	 * @param client the associated client
	 * @param opcode the opcode of the potential packet (for debugging purposes)
	 * @return true if the client can be allowed to receive a packet, no otherwise
	 */
	protected boolean canReceivePacketFrom(T client, int opcode) {
        if (olympiadGamesService.isLoser(client.getPlayer()) {
          _log.warn("Player who lost olympiad games should not be able to receive packets from the server!");
          return false;
        }
      
		final String key = client.getValidUID();
		
		switch (Result.max(_packets.isFlooding(key, true), _errors.isFlooding(key, false))) {
			case REJECTED: {
				_log.warn("Rejected packet (0x" + Integer.toHexString(opcode) + ") from " + client);
				return false;
			}
			case WARNED: {
				_log.warn("Packet over warn limit (0x" + Integer.toHexString(opcode) + ") from " + client);
				return true;
			}
			default:
				return true;
		}
	}
}

 

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Posted

why is there all this garbage java shitcode in the l2off section take it back where it belongs pls

 

On 3/10/2019 at 2:49 AM, kazurengan said:

anyone has an updated tutorial on how to do it please?

i can't find it. thank you

YOU can't, there is no tutorial, you want classic l2off server then you gotta prepare a fat stack of benjamins (that means a lot of money for those who are english-challenged) and rent the files from one of the russian guys.

 

HOWEVER - i get the feeling you're actually after a classic l2j pack and instructions on how to use that garbage, in which case you're posting in the wrong section this is section for l2off files you won't get any help with that here

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