Jump to content

Recommended Posts

Posted

If u "play for PvP" go to l2damage or some crap. Dis srv aint for ya.

 

Btw Im playin here l2 after so long and I can say Im enjoyin myself (actually surprised myself lol)

Posted
41 minutes ago, Benihime said:

If u "play for PvP" go to l2damage or some crap. Dis srv aint for ya.

 

Btw Im playin here l2 after so long and I can say Im enjoyin myself (actually surprised myself lol)

+

Posted (edited)

Alright, after playing here for about a day or two I've come to the assessment that this place is definitely worth it.  Sure, the place isn't populated. But I firmly believe that this is going to be a late bloomer. It will gradually build over time, simply because it has a different dynamic to your typical Interlude server these days. 

 

I've also noticed that the staff is online and engaging with the overall community, contrast to simply catering to the "big clans" mentality that has come to be the standard norm. Oh, and the pure money grab. 

 

To those who aren't looking for a two week server that basically consists of the following format: 

 

Rush to max level 

Rush to Stakato / FoG 

Rush for sub / nobless   

Rush to alliance level 5 

Rush the epics 

Rush to max gear 

Once done with all that, usually 10+ days later start complaining about the decline of activity  

Rinse and repeat two weeks later for the next typical IL server that opens up 

 

Then I definitely recommend this place. 

 

 

 

Edited by mr zero
Posted

Mr Zero hit the nail on the head.

Many players travel like nomads from server to server repeating their standard chore without actually reaping the benefit of fun.

We attempt to offer a long lasting server with a tough but manageable grind where you find the classic gameplay. It may take you a few weeks longer than normal to get gear but in return you will also use this gear for a much longer period of time.

So far, we are happy with the result. A growing core of loyal people who believe in our project. As they all know, there is absolutely no incentive to donate so as far as we are concerned, no one has to donate!

We had our first exploiter today. It turned out to be fake as he was just bluffing and showing off with tricks from the past that no longer work on our server. We take everything positive or negative dead serious.

Thanks for your reply zero, and all others who backed us up so far. We will keep going as long as we have a community that wants to play!

Posted

Server is still rocking after the first week,closest thing to 'oldschool' gameplay for a long time. Dudes done some awesome job,online is stable around 200-300 at peak.

Quests are valuable,smooth gameplay,helpful staff, no p2w donations,every class is playable.

Finally a c6 server worthing,thank you for making us feel that lineage feel again,felt newly reborn this past week.

Gz,keep rocking COTP!

 

Posted

We have been open for a good week now and see our online number increasing. Yesterday a polish CP of 10 people came to check us out. In addition, we are getting more latin players to our server meaning that there will be nice activity in the European night hours J

 

So far we are happy to see people enjoy the classic gameplay on COTP. We keep going as long as we have a lively community.

 

Any of you who are tired of having to switch server every 2 months, come check us out. We are a safe bet!

Posted

There are atm 3 big clans , server growing , slowly but growing... gms are active every day and trying to help players however they can.

 dont hesitate to bring your cp here , server rocks

Posted

Good developing good marketing good coding. The best interlude features are in this server. They are up for listening players thoughts so its a very good thing. Join and enjoy!!!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Really nice work and another great idea from you Nick. Fermata keeps getting more impressive with every release. The latest work with lighting, world objects, effects and overall scene customization shows how much potential this project really has. It’s not just about making Interlude look better, but about giving an old client modern possibilities while still keeping the original Lineage 2 feeling.   Great work once again, definitely an exciting project to follow!
    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..