Jump to content
  • 0

Update Kill in Title aCis


Question

Posted

Hello, I would like a help with a bug in my tvt event. The title of the participants does not update the kills in the titles.

 

Code Add :

 

UserInfo.java

 

        writeS((_activeChar.getPolyType() != PolyType.DEFAULT) ? "Morphed" :  _activeChar.getTitle());

for
        writeS((_activeChar.getPolyType() != PolyType.DEFAULT) ? "Morphed" :  _activeChar.isInEvent() ? "Kills: " + _activeChar.getEventScore() :  _activeChar.getTitle());
 

CharInfo.java 

       
        if (gmSeeInvis)
            writeS("Invisible");
        else
            writeS(_activeChar.getTitle());

for

 

if (gmSeeInvis)
            writeS("Invisible");
        else
            writeS(_activeChar.isInEvent() ? "Kills: " + _activeChar.getEventScore() : _activeChar.getTitle());

 

 

Did I do something wrong?

 

9 answers to this question

Recommended Posts

  • 0
Posted

it is not a bug. You are missing broadcastUserInfo() when you increase the event kills.

 

....
....

activeChar.increaseTvTKills();
+activeChar.broadcastUserInfo();

....
....

 

  • Thanks 1
  • 0
Posted

yes no need put title in userinfo and charinfo just add it in start event use fake title and in
public void onKillUpdatePvPKarma(Playable target) you can use here the show title kills
but first need put in event core on start use title you can find code from l2jfrozen

  • 0
Posted
1 hour ago, tazerman2 said:

sim não precisa colocar título em userinfo e charinfo basta adicioná-lo no evento start usar título falso e em
public void onKillUpdatePvPKarma (alvo jogável) você pode usar aqui o título do show mata
mas primeiro precisa colocar no núcleo do evento no start use title você pode encontrar código de l2jfrozen

 

 

  • 0
Posted
23 minutes ago, melron said:

Não é um inseto. Você está faltando broadcastUserInfo () quando você aumenta o evento mata.

 





 

 

even adding here does not work

 

/ Count the private kill
            killer.increaseEventScore();
            killer.sendPacket(new PlaySound(0, "ItemSound.quest_itemget"));
            +killer.broadcastUserInfo();
            

  • 0
Posted

In L2J exists temporary visual style class. He names PcAppearance. You can use him for dynamic changing vesual style of player w/o changing main properties. How it work you can see in last L2J sources. And not need to create bicycle anew. Just change in CharInfo and UserInfo getting all visual styles from player.getTitle() to player.getAppearance().getTitle(). Nothing more.

  • 0
Posted

to write correctly an event that changes your colors or title/username you MUST save them into database,  user id with original username/title/colors (specially if you have color system) so you can handle the character disconnection with less memory garbage you use this part of database in 3 cases (Event Start, Event End, Char Disconnection)

  • 0
Posted
8 hours ago, Nightw0lf said:

to write correctly an event that changes your colors or title/username you MUST save them into database,  user id with original username/title/colors (specially if you have color system) so you can handle the character disconnection with less memory garbage you use this part of database in 3 cases (Event Start, Event End, Char Disconnection)

 

:DDDDDDDD

  • 0
Posted
8 hours ago, Nightw0lf said:

to write correctly an event that changes your colors or title/username you MUST save them into database,  user id with original username/title/colors (specially if you have color system) so you can handle the character disconnection with less memory garbage you use this part of database in 3 cases (Event Start, Event End, Char Disconnection)

 

Terrible idea, you are stucked with a colored name/title with no means to edit it otherwise. Simply edit the content stored in memory, it's enough. For an event, don't store anything, even the initial location can be processed based on area spawn locs (which should be handled by your event engine).

 

Regarding the question, Melron answered. You have to send back the changes to clients, using packets. Simply see how settitle / setname are handled.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • To make up for some of the waiting time we’re hosting a 3v3 Tournament on open Beta, and this time we’re raising the stakes with a $1,300 prize pool 💰   🏆 PRIZE POOL BREAKDOWN (Over 2000$ Worth of prices total)   🥇 1st Place — $700 🥈 2nd Place —$300 🥉 3rd Place — $200 🏅 4th Place — $100  5th -6th Place - $100 in Gold Coins each    All Participating Teams: $50 in Gold!   All Prices will be Paid out instantly after the tour, no waiting time and conditions. This is not simply a marketing move, we want to give back to the community.   📅 Date: Wednesday 06.05.2026 ⏰ Time: 20:00 Central European Timezone (Berlin) 📍Format: 3v3   ⚔️Why join? Cash Prices for top 4 and rewards for all participants Payments to winners sent out straight after the tournament - No waiting time or rules that you have to play live server to obtain the reward. Clean format, smooth matches, and solid prize pool and a chance to experience our brand new files   📝How to join: Form your 3-player team Group Leader Sign up here: ⁠📍・3v3-tour-registration (Include Name of Group, Name of Group Leader)   Be ready on match day!     A separate post with rules for the tournament and class setups will follow shortly.   Tag your teammates, lock in your roster, and get ready to compete. We'll be happy to see you on the OBT!   💬 Questions? Ask in ⁠🎫・ticket or send us a message   See you on L2Dark! 😏   Discord: https://discord.gg/FAJwnFpb8M
    • You should check if that condition is supported by your current sources. You can find this in  DocumentBase#parsePlayerCondition If it isnt there and you want to follow the same pattern of the other item conditions, create a custom condition to parse the classId (or multiple class ids) (there are examples to copy the code). Alternatively, you can create your own condition handler. Your condition should look like this: <cond msgId="1518"> <player classId="ADVENTURER,PALADIN" /> </cond> or <cond msgId="1518"> <player classId="93,5" /> </cond>  
    • it's Interlude client forgot to mention
    • idk if acis have this option, but you can put inside item smth like that atleast on H5         <cond msgId="1518">             <player class_id_restriction="93, 101, 108, 117" /> <!-- Dagger Masters -->         </cond>
    • @GX-Ext I'm just waiting for the cheapest offer; I never said they wouldn't buy from you.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..