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Update Kill in Title aCis


Question

Posted

Hello, I would like a help with a bug in my tvt event. The title of the participants does not update the kills in the titles.

 

Code Add :

 

UserInfo.java

 

        writeS((_activeChar.getPolyType() != PolyType.DEFAULT) ? "Morphed" :  _activeChar.getTitle());

for
        writeS((_activeChar.getPolyType() != PolyType.DEFAULT) ? "Morphed" :  _activeChar.isInEvent() ? "Kills: " + _activeChar.getEventScore() :  _activeChar.getTitle());
 

CharInfo.java 

       
        if (gmSeeInvis)
            writeS("Invisible");
        else
            writeS(_activeChar.getTitle());

for

 

if (gmSeeInvis)
            writeS("Invisible");
        else
            writeS(_activeChar.isInEvent() ? "Kills: " + _activeChar.getEventScore() : _activeChar.getTitle());

 

 

Did I do something wrong?

 

9 answers to this question

Recommended Posts

  • 0
Posted

it is not a bug. You are missing broadcastUserInfo() when you increase the event kills.

 

....
....

activeChar.increaseTvTKills();
+activeChar.broadcastUserInfo();

....
....

 

  • 0
Posted

yes no need put title in userinfo and charinfo just add it in start event use fake title and in
public void onKillUpdatePvPKarma(Playable target) you can use here the show title kills
but first need put in event core on start use title you can find code from l2jfrozen

  • 0
Posted
1 hour ago, tazerman2 said:

sim não precisa colocar título em userinfo e charinfo basta adicioná-lo no evento start usar título falso e em
public void onKillUpdatePvPKarma (alvo jogável) você pode usar aqui o título do show mata
mas primeiro precisa colocar no núcleo do evento no start use title você pode encontrar código de l2jfrozen

 

 

  • 0
Posted
23 minutes ago, melron said:

Não é um inseto. Você está faltando broadcastUserInfo () quando você aumenta o evento mata.

 





 

 

even adding here does not work

 

/ Count the private kill
            killer.increaseEventScore();
            killer.sendPacket(new PlaySound(0, "ItemSound.quest_itemget"));
            +killer.broadcastUserInfo();
            

  • 0
Posted

In L2J exists temporary visual style class. He names PcAppearance. You can use him for dynamic changing vesual style of player w/o changing main properties. How it work you can see in last L2J sources. And not need to create bicycle anew. Just change in CharInfo and UserInfo getting all visual styles from player.getTitle() to player.getAppearance().getTitle(). Nothing more.

  • 0
Posted

to write correctly an event that changes your colors or title/username you MUST save them into database,  user id with original username/title/colors (specially if you have color system) so you can handle the character disconnection with less memory garbage you use this part of database in 3 cases (Event Start, Event End, Char Disconnection)

  • 0
Posted
8 hours ago, Nightw0lf said:

to write correctly an event that changes your colors or title/username you MUST save them into database,  user id with original username/title/colors (specially if you have color system) so you can handle the character disconnection with less memory garbage you use this part of database in 3 cases (Event Start, Event End, Char Disconnection)

 

:DDDDDDDD

  • 0
Posted
8 hours ago, Nightw0lf said:

to write correctly an event that changes your colors or title/username you MUST save them into database,  user id with original username/title/colors (specially if you have color system) so you can handle the character disconnection with less memory garbage you use this part of database in 3 cases (Event Start, Event End, Char Disconnection)

 

Terrible idea, you are stucked with a colored name/title with no means to edit it otherwise. Simply edit the content stored in memory, it's enough. For an event, don't store anything, even the initial location can be processed based on area spawn locs (which should be handled by your event engine).

 

Regarding the question, Melron answered. You have to send back the changes to clients, using packets. Simply see how settitle / setname are handled.

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