Jump to content

Recommended Posts

Posted

by paying a shit ton more money to someone who can bypass it (example, i charge minimum 800$, higher for more popular servers and low rates)

 

just buy adrenaline, it's a lot cheaper

  • Haha 1
Posted

Even if someone bypass SG,since its going public,then they will patch it so... what's the point?

Also there are trust issues like this person shares the bypass etc....

 

Or u can just boycott every server that has this malware.Way too much data are stolen by those stupid russians

 

Posted
10 hours ago, bravetobe said:

Or u can just boycott every server that has this malware.Way too much data are stolen by those stupid russians

 

 

more info on that plz?

Posted
On 2/21/2018 at 11:20 AM, l2m@niak said:

more info on that plz?

Except from the skype logs which prove the fact that everything is for $$ and noone should be trusted,u should try to play a SG server in a new PC.

There is a window (similar with this one on drivers when u install them) which informs u (partially ofc).

I have posted once photos (l2eola topic iirc.That server has SG and in their ToS u pretty much agree on everything,even saving ur PMs/sharing data to 3rd party etc) but i m kinda bored to even bother rn.

 

People just wipe-reopen same packs over and over again and the game ended up being the same buggy videogame compared with 2k13 servers.

The funniest part is that they pay for "trailers",like noone knows what this videogame is about.

So much money to keep the protection /new captcha updated and way less into paying devs to improve their files.

2k18 and they keep trying to milk people with PvP servers which demand way too much farm in the first place.

Just think about how much money people pay to Adr/SG devs.Just imagine if a part of that money went to devs who would update this game way further/faster and instead of paying for Adr doing donates to (more stable )servers.

Also,I will never understand why every trash wannabe admin with shared pack has the right to advertise his homemade server .These servers destroyed this videogame+ devs trying to milk.

 

Well there are way more interesting videogames nowadays.When admins demand like 100+ hours to farm an armor for a character,they should better ask themselves if L2 is worth more than e.g Witcher 3 complete walkthrough

  • Like 2
Posted
14 hours ago, bravetobe said:

Except from the skype logs which prove the fact that everything is for $$ and noone should be trusted,u should try to play a SG server in a new PC.

There is a window (similar with this one on drivers when u install them) which informs u (partially ofc).

I have posted once photos (l2eola topic iirc.That server has SG and in their ToS u pretty much agree on everything,even saving ur PMs/sharing data to 3rd party etc) but i m kinda bored to even bother rn.

 

People just wipe-reopen same packs over and over again and the game ended up being the same buggy videogame compared with 2k13 servers.

The funniest part is that they pay for "trailers",like noone knows what this videogame is about.

So much money to keep the protection /new captcha updated and way less into paying devs to improve their files.

2k18 and they keep trying to milk people with PvP servers which demand way too much farm in the first place.

Just think about how much money people pay to Adr/SG devs.Just imagine if a part of that money went to devs who would update this game way further/faster and instead of paying for Adr doing donates to (more stable )servers.

Also,I will never understand why every trash wannabe admin with shared pack has the right to advertise his homemade server .These servers destroyed this videogame+ devs trying to milk.

 

Well there are way more interesting videogames nowadays.When admins demand like 100+ hours to farm an armor for a character,they should better ask themselves if L2 is worth more than e.g Witcher 3 complete walkthrough

 

Well said. Clients are like "We want everything for 10 euro" yet they pay 100 for a licence of SmartGuard. As if hacking is the problem nowadays. 

But its not their fault. They are spoiled. Young people came into a enviroment that provide anything you want for free and without any effort. So what you expect?

They just download shared packs, watch a tutorial and they are done (For this week). 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • qual e o valor pra atualizar o java da soucer ?
  • Topics

×
×
  • Create New...