Jump to content

Recommended Posts

Posted (edited)

take control on only one character? just move the area from x to y  it is not enough, must

it takes a pvp control or other ways 

 

you need an innovation, the character dies and has no reactions

I think the dwarfs also have their magic

Edited by valentin
Posted
2 minutes ago, valentin said:

I gave you an idea for the future, I did not ask, nothing,

it's your project after all, excuse me

Thank you I already have all of these ideas and WAY more to do before what you said is even relevant.

I will probably write down all the thinks i am planning to work on so people can refer to and not bother me.

And not it is not MY project. If it was my project it would be private just like so many people have been doing for years now.

It's a community project so if you want something you can do it yourself. That's why its on github.

 

Update

  • Added Dreadnought AI
  • Bots will now teleport "To village" after x amount of iterations while dead
Posted (edited)

Walker AI update

 

This update includes logic for the WalkerAI.

All it really is, is that a player can have a set of nodes in which he can walk to and stay there for some amount of time.

There are two types of movements, Linear (which will follow the nodes one by one) and random (which will randomize them).

 

The WalkerAI class is an abstract class which you extend and you add your own nodes and duration as well as movement types.

I added GiranWalkerAI as an example with some nodes and some duration but feel free to customize to make it look organic as you see fit.

 

You can use the "//spawnwalker giran" in giran to test it. Im planning to add restrictions in which AIs can be applied where so there is no confusion with that goes where.

 

Here is a little demo video. As you can tell this doesn't look real so feel free to modify it.

 

Edited by .Elfocrash
Posted
13 minutes ago, bravetobe said:

the coding spree

Im on holiday from the 24th till the 8th so everyone will be like "here we go again. He got bored."

Posted (edited)

the world quickly realizes they are robots

it's all in, van

they all stay in one place, and they do not move

 

3333.jpg

Edited by valentin
Posted (edited)
2 hours ago, valentin said:

the world quickly realizes they are robots

it's all in, van

they all stay in one place, and they do not move

 

3333.jpg

Set your own intervals, set your own locations and randomize them.

It is NOT meant to be used out of the box. All I do is give the platform. 

 

I even said in the post "As you can tell this doesn't look real so feel free to modify it."

 

If you think that this project is about getting it, and having it just work, then don't make the effort to download it.

It is meant to be a tool for this willing to put the effort.

Edited by .Elfocrash
Posted
4 hours ago, valentin said:

the world quickly realizes they are robots

it's all in, van

they all stay in one place, and they do not move

 

3333.jpg

"Free fake engine guys,now the server never gets empty!We can trick players into thinking that the server never dies and they can keep donating!"

people aint stupid.no matter what,people will understand that there are bots in the server.

Posted (edited)

in one hour they will make 10000 km in grian :))

those with a lighted mind will not resort to these miseries

but the effort made is note 10

Edited by valentin
  • 2 weeks later...
Posted

i have problem 

after spawn fake ( if spawn mage character = fake crash and console error)

 

Quote

java.lang.NullPointerException
        at com.elfocrash.roboto.ai.CombatAI.waitAndPickAvailablePrioritisedSpell
(CombatAI.java:137)
        at com.elfocrash.roboto.ai.CombatAI.getRandomAvaiableMageSpellForTarget(
CombatAI.java:126)
        at com.elfocrash.roboto.ai.CombatAI.tryAttackingUsingMageOffensiveSkill(
CombatAI.java:30)
        at com.elfocrash.roboto.ai.DominatorAI.thinkAndAct(DominatorAI.java:33)
        at com.elfocrash.roboto.task.AITask.lambda$run$1(AITask.java:28)
        at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
        at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
        at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Sou
rce)
        at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
        at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
        at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Sour
ce)
        at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknow
n Source)
        at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
        at java.util.stream.ReferencePipeline.forEach(Unknown Source)
        at com.elfocrash.roboto.task.AITask.run(AITask.java:28)
        at net.sf.l2j.commons.concurrent.ThreadPool$TaskWrapper.run(ThreadPool.j
ava:252)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)


 

VHwbVrYbRuu-uG5QrngUcA.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I have a highly customized Hi5 pack based on L2JMobius with a lot of features for performance and modern game design. Disclaimer: I do not run any public server, but I run a "private" server for a group of 10 friends and about 2000 AI bots that required me to do heavy modifications on core systems of the game.  So my opinion will obivously be biased towards L2JMobius.   What I can tell you though without bias is: Most of the features you are asking for are nowadays considered de-facto, don't pay money for them. TvT, offline mode, community boards, premiums, vote rewards are in most packs including the open source ones. So before you pay a thousand plus euro for a pack ask yourself what you are paying that money for, that open source packs don't have.   Also a lot of the "strong points" some old packs were made for are nowadays obsolete. L2JFree derived packs for example used to have a lot of GC optimizations (Trove library) which are not not maintained, but most importantly not needed cause Java has evolved a lot since then and the performance issues these tricks tried to solve back then, are currently solved by Java's JVM itself. So if someone tries to sell you packed / unpacked integers in special hashmap data structures and other such things know that they have really lost their value nowadays.    A lot of people are selling thin air, things that everyone has. "Quality geodata" being one of them. I mean what's "quality geodata" ? Has someone painted them by hand ? Hell there's an online tool for free in github that extracts quality geodata, I think Galagard made it ? In contrast I'll tell you without wanting to boast about it that I use 3D navmesh on my project because 2000 bots could not pathfind large distances on A* on geodata. As far as I know, L2JMobius has it in its subscription version too. So if I could do an acceptable transition to navmesh from geodata in a week alone, I would assume that a decent pack with dedicated developers could do it better and faster. Red flag if someone still tries to sell you geodata in 2026.   Multi-protocol support gives small value and is a high risk.   I would not go for multi-protocol support for a public server cause you are locking yourself to specific providers and the functionality they support. If you need to change (eg pricing issues), you will be locked to a handful of providers. And what are you really gaining from a new client on an old game version ? Better UI ? The engine is still the same, static targeting and menus.    Agentic AI will make old hard features easy to implement, and drop their money value. Pay for AI-proof value. And compared to what most insecure devs claim, its a very powerful tool that allows those who know how to use it to accelerate their development. So a lot of features that took in the past a lot of time and effort to be developed and were a reason to charge money, are becoming a commodity today. So think to: The thing I am paying money for right now, how easy will it be to implement in a year from now ? If for example you are paying money for a game launcher that Claude Code can generate in top 1 hour without issues, I think you are wasting money.    I want to emphasise this a lot. Software engineering is in a transition atm. Most things that were mediocre to implement, launchers, guards, CMS, are nowadays easy. Yet the dev community continues to market them as premium content. They are not, sooner or later, when everyone starts selling them, they will realize that they will have to offer value in more complex features.  Private or public ? Bottom line is that a private pack and 1000 euro wont get you a sucessful server. You're the one that make it or break it. There have been many sucessful servers both in private packs and public packs in the past. It's really on the hands of the beholder, not on the source. A pack that plays good is a good indicator to buy as Trance said, but I would disagree that it's not enough. A server owner is not a player. He's a business man and has to account for longevity, vendor lock-in, expandability, hidden costs,  amortization, price changes and many more. Don't pick a pack based on how it played only.    
    • You don’t even need to look for a ghost project. Just buy the files from a project you’ve personally tested or played. That’s a much better starting point.
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • You have to put deep inside your pocket for something like this, for sure 😄
    • Hello everyone, I'm looking for a High Five Java server pack for a long-term project. I'm not looking for free packs. I'm interested in purchasing a professional pack with full source code if it's worth the investment. My priorities are: Stable core Clean and well-structured source code Good geodata and AI Modern Community Board Offline Trade / Offline Craft Premium Account system Vote Reward system Auto Events (TvT, CTF, DM, etc.) HWID protection Auto Farm  Buffer / QoL systems Modern admin tools Good Olympiad & Seven Signs implementation Excellent instance support (Freya, Frintezza, Zaken, Beleth, etc.) A huge bonus would be: Multi-protocol support (High Five + newer clients such as Salvation/Classical clients) Full source code (no closed binaries) Some custom things over Elegia At the moment I'm considering packs like Sunrise and L2-Scripts, but I'd really like to hear opinions from people who have actually worked with them. If you've been running a serious High Five project, I'd appreciate your honest feedback: Which pack are you using? What are its strengths and weaknesses? Would you buy it again? Are there any better alternatives available today? I'm looking for real experience rather than advertisements. Thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..