Jump to content

Spoiler: Upcoming server Feature [Innovative]


Recommended Posts

Posted (edited)

qXi5tOs.png

Its an upcoming feature for my future project. Still under heavy development. Feel free to commit your impressions or ideas.

[NOTE: Not all of these components are yet coded, but under development.]

Edited by Dubxsion
  • Upvote 1
Posted (edited)
8 hours ago, Celestine said:

what client? interesting thing c6 or higher chronicle? seems promising.

Interlude

2 hours ago, Solid State Drive said:

2017 servers is 99% client editing 1% programming. You guys try bring graphical environment and VFX's in a chronicle released 10 years ago and nobody play.

This feature contain as much programming as client editing. The whole augmentation function has to be rewritten, every single life stone has to be modified to give exact ability rather full set of variables (+ stats). Beside, augmentation only GIVES, where my "Infusion" MODIFIES already existing abilities which makes it even harder due to all possible ways to be abused in order to destroy the game. What i want to achieve with this, is the very same lineage but with new way to progress your character possibilities, giving you hundreds of possible builds, where your strategies overwhelm F1,F2+Dash.

2 hours ago, .Elfocrash said:

So basically augment with just a client edited interface. So "Innovative". Btw spell it properly.

Thanks for correcting my misspelling. <3

Yes, all my features are modification of already existing components in the game.

My next feature is replacement of all Jewelries,Accessories and Tattoos,

with Charms,Glyphs,Marks,Emblems,Symbols,Relics,Totems...

wearable items that modify, or add new abilities to your character.

2 hours ago, .Elfocrash said:

So basically rings,earrings and necklaces with just a client edited interface.

[NON-QUOTED]

^ Yes ... but,

Quote

same lineage but with new way to progress your character possibilities, giving you hundreds of possible builds, where your strategies overwhelm F1,F2+Dash.

 

Edited by Dubxsion
Posted

Still as a developer i see 99% client fancy icons like the sh*ty pride which had 2.500 armors and i'm sure the java is nothing special.

I prefer a server with no client editing and full java side that will impress me with a cute feature or an engine or so.

Example, you want make a faction server. Such a thing already exist. So what u do, u make a faction server but you adjust the engine to something creative. 

Maybe each faction has a queen that players vote to add or its random every week. Or idk.. thats java side. No fancy icons and dresses

Posted
6 minutes ago, Solid State Drive said:

Still as a developer i see 99% client fancy icons like the sh*ty pride which had 2.500 armors and i'm sure the java is nothing special.

I prefer a server with no client editing and full java side that will impress me with a cute feature or an engine or so.

Example, you want make a faction server. Such a thing already exist. So what u do, u make a faction server but you adjust the engine to something creative. 

Maybe each faction has a queen that players vote to add or its random every week. Or idk.. thats java side. No fancy icons and dresses

Every train has passengers.

Posted

 

11 hours ago, big man bill said:

stop

Its fine, let him have his pride. As non-developer i can see what kind of developer he is, seeing the function and saying its just client side when its 90% server side and only 10% client edit.

Posted
On 1/10/2017 at 9:04 PM, Solid State Drive said:

Still as a developer i see 99% client fancy icons like the sh*ty pride which had 2.500 armors and i'm sure the java is nothing special.

I prefer a server with no client editing and full java side that will impress me with a cute feature or an engine or so.

Example, you want make a faction server. Such a thing already exist. So what u do, u make a faction server but you adjust the engine to something creative. 

Maybe each faction has a queen that players vote to add or its random every week. Or idk.. thats java side. No fancy icons and dresses

So do ur things and stop being an ashole. Do the things you like and let others do what they want.

 

/Ontopic.

Nice idea, i also like editing existing things and trying to make some new cool things from these and this system is a very good idea and something that at least me never seen on any other server before.

Waiting for more.

Posted (edited)
1 hour ago, Designatix said:

So do ur things and stop being an ashole. Do the things you like and let others do what they want.

 

/Ontopic.

Nice idea, i also like editing existing things and trying to make some new cool things from these and this system is a very good idea and something that at least me never seen on any other server before.

Waiting for more.

O7YlTvs.png

Edited by Dubxsion
Posted

I really like your ideas, i always do, however my experience over the years says that people will not appreciate any custom gameplay nowadays.
They will not spend time on reading or understanding how the new/edited features are working.  They will rage quit in no-time!!!
I've seen this happening on great projects the previous years and i was really disappointed of the nowadays l2 community. 

The most safe way to success nowadays, is to go with the already used pattern. 

Posted
3 hours ago, `NeverMore said:

I really like your ideas, i always do, however my experience over the years says that people will not appreciate any custom gameplay nowadays.
They will not spend time on reading or understanding how the new/edited features are working.  They will rage quit in no-time!!!
I've seen this happening on great projects the previous years and i was really disappointed of the nowadays l2 community. 

The most safe way to success nowadays, is to go with the already used pattern. 

If that is true, then its not the L2 that is dead, its the community.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...