iTopZ Posted October 27, 2020 Posted October 27, 2020 8 minutes ago, gchan said: error on both, even though I have the rule for them it says they are not responding :S solve this and you're done :) you need rule in/out both ports what protocol did you use? tcp/udp? Quote
gchan Posted October 27, 2020 Posted October 27, 2020 (edited) 4 minutes ago, iTopZ said: solve this and you're done :) you need rule in/out both ports what protocol did you use? tcp/udp? I just had TCP IN, gonna set the out too as well Edited: Nothing changed I don't wanna make this post full of my comments, so I post this to keep on my issue Edited October 27, 2020 by gchan added info Quote
HowardStern Posted October 27, 2020 Posted October 27, 2020 any guide on how to compile + start it please? Quote
mrakobes Posted November 12, 2020 Posted November 12, 2020 (edited) @HowardStern On 10/27/2020 at 1:56 PM, HowardStern said: any guide on how to compile + start it please? How to start? It is quite easy. Just learn - C++ - little bit assembler - little bit reverse engineering After that, take these sources, open in Visual Studio 2005, resolve all compilation errors(you should know how, after some time of working C++). After it attach to server with mathching binary and addresses and start fixing And thats IT !:) Easy, isn't it ?:) Edited November 12, 2020 by mrakobes Quote
tiagopyerri Posted April 14, 2021 Posted April 14, 2021 (edited) On 1/10/2018 at 5:23 AM, eressea said: Yes, but don't forget to run both server and client without cliext protection enabled. As for malformed crests it's not so easy to test (the easiest way I've found is by using patched engine.dll that just cripples the crest data enough before sending them to server) and it doesn't do anything wrong on the server itself (you even won't see any error message, server doesn't check what's in crest data, it just saves it and later sends it to other players) - it just crashes all clients that try to load the malformed crest as a texture via D3D (e.g. chars who see someone from that clan) - also it's easier to fix by patching the client d3ddrv.dll to not throw exception but ignore the texture error and leave crest white. EDIT: Oh crap, I forgot this is about Vanganth IL, not GF - the skill enchant type error isn't present there (because there were no skill enchant types in C4 core, it's implemented in the extender). But the second bug with crests exists and can be fixed with this patched d3ddrv.dll (Interlude). could you upload the file again? d3ddrv.dll Edited April 14, 2021 by tiagopyerri Quote
hugolez Posted August 22, 2021 Posted August 22, 2021 Hi PPL. anyone have the all gm custom command for this extender?. Quote
imclyde Posted August 23, 2021 Posted August 23, 2021 where to get 1.3.1.2 source of vanganath? Quote
rufi Posted August 27, 2021 Posted August 27, 2021 Hello, how are you? I am starting and I am wanting to compile the source, I have already downloaded the repository, installed windows server 20012 and I am not getting it and if someone can share with me the installer of VS2005 x64 as I can not find the editor, additionally if you can edit or compile with a newer one would be great. On the other hand if anyone has advice to give me would be ideal, I am currently a software architect and already working with l2java for some time, specifically with Frozen. But I am wanting to start in L2off and to be able to develop my own mods. Greetings to the community. Quote
afonbka Posted October 19, 2021 Posted October 19, 2021 On 8/27/2021 at 4:42 AM, rufi said: Hello, how are you? I am starting and I am wanting to compile the source, I have already downloaded the repository, installed windows server 20012 and I am not getting it and if someone can share with me the installer of VS2005 x64 as I can not find the editor, additionally if you can edit or compile with a newer one would be great. On the other hand if anyone has advice to give me would be ideal, I am currently a software architect and already working with l2java for some time, specifically with Frozen. But I am wanting to start in L2off and to be able to develop my own mods. Greetings to the community. 2003-2008 Visual Studio Pack Quote
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