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Posted
23 minutes ago, Sinister Smile said:

I hope the new updates to come very sooon :)

this update will be released and uploaded to project site, very soon :)

Posted
59 minutes ago, blackzer0 said:

How can I do to help you test friends?

If you wanna join the testers team i can upgrade your account and give you access , and Thank you :)

Posted
10 minutes ago, SamDev-Coder said:

If you wanna join the testers team i can upgrade your account and give you access , and Thank you :)

yes friend yes, it makes me crazy so beautiful application.

 

Thank you dear friend, I am anxious to know how much hehe

Posted
20 hours ago, blackzer0 said:

yes friend yes, it makes me crazy so beautiful application.

 

Thank you dear friend, I am anxious to know how much hehe

Done mate, your account upgraded and you have access :)

Posted (edited)

I want to introduce you with the new Improvements and Fixes been made to UTX Browser.

- Tool Window Redesign for better accessibility and organize

utxb1.jpg

- Package Information Section with some information about the package

utxb2.jpg

- Added Description for this tool

- Live Preview is now more reliable and supports almost all Pixel Formats, to fix the reported bug of that some textures wasn't showing in live preview, now they work

- Now when Right Click on the Live Preview you'll have two new options : Preview Full Size and Save as Image..

utxb3.jpg

- Live Preview now Supports Transparency and Alpha Channels

- Now Live Preview Support and Automatically load and preview the Selected item with a click on the Object or  by navigating with Keyboard Arrows

- Load File button Error when loading Second File is now Fixed

- UTX Browser now is Multi Threaded so you can work with the selected file even if not fully loaded yet

utxb4.jpg

Edited by SamDev-Coder
add update
Posted

Hello mates, here is another update

Unreal Shaders Support has been added to UTX Browser, so you'll be able to track and export a shader and it's components as (Diffuse, Specularity and Opacity) Maps

shader.png

Posted
14 hours ago, maxicroma said:

How do i get a test copy of this app?

 

Your account upgraded :), also in two days the new fixed version will be released 

Posted

hello andreid i would like to inform you that its the host currently in fault cause of some problems.. we will notify you all again in this post when the website is up again!

Posted (edited)
On 21.10.2017 at 9:02 PM, GamePsychology said:

Very nice work Mr SamDev-Coder.

You got some skills. 

Thanks you Brother :)

On 22.10.2017 at 10:12 PM, AndreiD said:

Hello Sam,

 

Any ETA when you will release the next version ?

Actually next Version is Almost ready i think in day or 2 max, also you may face some problems in connection for the next couple hours, since i'm moving L2Ninja to a better server :)

-------------------------------------------------------------------------------------------

UPDATES :

- File Editor Renamed to System Editor to have no Confusion with other Applications

- System Editor Redesigned to Fit the Application Theme

 

- Add Restriction to File load Via System Editor > *.dat, *.ini, *.int

 

- System Editor : Added Text Mode, where you can switch between Grid and Text Mode with one Click

 

- System Editor : Apply Patch tool bugs Fixed

ninja4.png

- System Editor : Full Support for Hot Keys

Quote

 

Open File : CTRL+O

Close File : CTRL+W

Reload From Disk : CTRL+R

Duplicate Current Row : CTRL+D

Close Editor : CTRL+Q

Apply Patch : CTRL+P

Save and Encrypt : CTRL+S

Delete Row : DELETE

Edit in Place : F2

Find : CTRL + F

Grid Mode : CTRL + G

Text Mode : CTRL + T

Next Record : Enter

 

- Encryption Tool : Add LameGuard Lock and Unlock

 

Edited by SamDev-Coder
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  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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    • Use only middleman this guy scammer old discord goddardshop   
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