Ok here's whats going on. player.broadcastUserInfo(); basically spreads UserInfo(), charInfo() and extraInfo() onto knownlist players.
So let's say we change title and then name color, we do broadcastTitle(); and broadcastUserInfo();
All players around get the new info BUT if a new player come in town of giran or teleport next to him, he see the old title + old name color cause simply he didn't receive
the packet (cause he wasnt in the knownlist region).
Basically using player.decay(); player.spawn(); works fine after all but i cant really use this for 100 chars every 1 second example..
Is this knownlist problem? I guess no. But how to update properlya player without respawn him or without do a World.getInstance().getAllPlayers() -> sendPacket to all individual. ?
For the odbc you have to run the Instalador.exe and click crear dsn, but you have to rename them so the lin2clancomm.dsn for example becomes l2c4_lin2clancomm but also check if the file inside has as database value the correct file name, about the client i also wanted a clean client because i had a problem with the monsters because the character didn't have collision with the monsters and he was running through them but i fixed it with files from a normal interlude client, also my client is now c3 😛 i changed the maps, staticmeshes, systextures so now i do not have the fortresses at antharas lair for example but i also have the c3 sounds and login screen. Where is @GX-Ext
I really wonder if they launched the server without testing it even once. All players are creating new characters and transferring the level 20 reward to their main ones. It seems banning people is much easier than sending them a direct message in-game. If you can’t do your job properly, get in touch with people who can help you. I made 17 million in 10 minutes on a 1x Adena rate server and got an Icarus weapon. My suggestion to you — as it's written on the character you banned — is to wipe the server and run a proper OBT. Good luck with your time as administrators; although it doesn't look like it will last very long.
Question
Afou To Patisa
warning: CLICKBAIT title
Ok here's whats going on. player.broadcastUserInfo(); basically spreads UserInfo(), charInfo() and extraInfo() onto knownlist players.
So let's say we change title and then name color, we do broadcastTitle(); and broadcastUserInfo();
All players around get the new info BUT if a new player come in town of giran or teleport next to him, he see the old title + old name color cause simply he didn't receive
the packet (cause he wasnt in the knownlist region).
Basically using player.decay(); player.spawn(); works fine after all but i cant really use this for 100 chars every 1 second example..
Is this knownlist problem? I guess no. But how to update properlya player without respawn him or without do a World.getInstance().getAllPlayers() -> sendPacket to all individual. ?
Tryskell ps. thanks for previous one.
Edited by Afou To Patisa33 answers to this question
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