GLO Posted May 15, 2017 Posted May 15, 2017 help i legit dont know why this happens on some mobs and how do you fix it (known problem for a while i think..) DO IT FOR OPAL SNOW AND L2 SUBLIMITY
eddyteh Posted May 15, 2017 Posted May 15, 2017 (edited) Lower the height of the npc Edited May 15, 2017 by SweeTs
GLO Posted May 15, 2017 Author Posted May 15, 2017 tried before and it wont work im using stock bones
Solomun Posted May 16, 2017 Posted May 16, 2017 Lower the height of the npc This will cause the name of the NPC to be lower, and prolly unable to be seen by a player...
GLO Posted May 18, 2017 Author Posted May 18, 2017 Yes...so, no one to know any fix for this? As i tested, it happens in retail too.
Solomun Posted May 18, 2017 Posted May 18, 2017 Yes...so, no one to know any fix for this? As i tested, it happens in retail too. I suggest you to leave it untouched...I think that trying to fix smth like this might be impossible or take you 1 year of searching...
Rootware Posted May 18, 2017 Posted May 18, 2017 It's the original NPC from client or downgraded from higher chronicles?
GLO Posted May 18, 2017 Author Posted May 18, 2017 It's the original NPC from client or downgraded from higher chronicles? downgrade but this npc (sidereal_archer_lv03) has the same problem on salvation korea client but the problem still applies to some other mobs
Rootware Posted May 18, 2017 Posted May 18, 2017 Check npcgrp.dat properties height and width (arrow's animation of hit, builds in client by self properties) or zero axis point for NPC model (not sure).
GLO Posted May 18, 2017 Author Posted May 18, 2017 LineageEffect.p_u002_a 0 50.00000000 50.00000000 70.00000000 this was the only part i think is related to that effect (pu002a is that spark) but changing 50.00000000 50.00000000 70.00000000 to 350.00000000 350.00000000 370.00000000 doesnt make a difference
∽Ave∽ Posted May 18, 2017 Posted May 18, 2017 So far I remember, for time to time I got the same issue on GF and Hi5 clients - on L2J projects. Sometimes I got this while using Super Haste, so like the animation didn't really begin, but it happens on normal characters as well.For me, so far I can think of, its the latency issue, and You won't be able to fix it. As You already know - it happens on L2J and retail server.
GLO Posted May 18, 2017 Author Posted May 18, 2017 So far I remember, for time to time I got the same issue on GF and Hi5 clients - on L2J projects. Sometimes I got this while using Super Haste, so like the animation didn't really begin, but it happens on normal characters as well. For me, so far I can think of, its the latency issue, and You won't be able to fix it. As You already know - it happens on L2J and retail server. not using super haste also i dont get what you mean outside of you cant fix it. the problem is where the arrow is attaching to the mob this one (genesis_warrior) has no problem on retail but it does on interlude
Sdw Posted May 19, 2017 Posted May 19, 2017 Proper collision height/radius server side ? Retail now have them in client and doesn't use server value anymore, but that's still a thing on IL.
Rootware Posted May 19, 2017 Posted May 19, 2017 Do you know something about bones and others elements from 3D models? You need ask Client Developers (TRUE developers) what happens with arrows and why they fly to the ground, not in center of NPC model.
GLO Posted May 19, 2017 Author Posted May 19, 2017 i would assume it attaches to bip01 spine/spine 1 but in the case of genesis warrior that AND a model that works (genesis_striker) both have same bones however for another mob which has the arrow problem leader_anakazel_high its bip02 spine instead and leader_anakazel_low is bip01
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