Jump to content

Question

Posted

Hello, Im working on a server bassed on fandc project. Right now Im trying to implement a pvp zone. I have this script but I can't make it work in the right way because after some minutes the player gets unflagged. So if someone can help me to make it works and the player to stay flagged until he leave the zone I would apreciate. (Sorry for my English).

 

This is the code:

 

 

 

package zones;
 
import l2f.gameserver.listener.zone.OnZoneEnterLeaveListener;
import l2f.gameserver.model.Creature;
import l2f.gameserver.model.Player;
import l2f.gameserver.model.Zone;
import l2f.gameserver.scripts.ScriptFile;
import l2f.gameserver.utils.ReflectionUtils;
 
 
public class PvPZone implements ScriptFile
{
private static ZoneListener _zoneListener;
 
// Minimum level for allow inside PvP Zone
private static int PVPZONE_MIN_LEVEL = 84;
 
// Teleport location of character if he doesn't meet the criteria when he is trying enter in PvP Zone
private static int PVPZONE_X = 82698;
private static int PVPZONE_Y = 148638;
private static int PVPZONE_Z = -3472;
 
@Override
public void onLoad()
{
_zoneListener = new ZoneListener();
Zone zone = ReflectionUtils.getZone("[pvp_zone]");
zone.addListener(_zoneListener);
 
 
}
 
@Override
public void onReload()
{
 
}
 
@Override
public void onShutdown()
{
 
}
 
public class ZoneListener implements OnZoneEnterLeaveListener
{
 
@Override
public void onZoneEnter(Zone zone, Creature cha)
{
if(zone.getParams() == null || !cha.isPlayable())
return;
 
// Level
if(cha.getLevel() < PVPZONE_MIN_LEVEL)
{
cha.sendMessage("Level " + PVPZONE_MIN_LEVEL + " o mayor es necesario para entrar.");
cha.teleToLocation(PVPZONE_X, PVPZONE_Y, PVPZONE_Z);
}
else
{
cha.getPlayer().sendMessage("Cuidado! Haz entrado en una zona PvP!");
cha.getPlayer().sendMessage("Si no tienes lo necesario abandona este lugar inmediatamente!");
cha.startPvPFlag(null);
 
}
 
@Override
public void onZoneLeave(Zone zone, Creature cha)
{
 
}
}
}

 

 

7 answers to this question

Recommended Posts

  • 0
Posted

after some minutes the player gets unflagged. So if someone can help me to make it works and the player to stay flagged until he leave the zone I would apreciate. (Sorry for my English).

Maybe (And I say maybe, because your code is a mess), but you should go at L2PcInstance and find the method updatePvPStatus

public void updatePvPStatus(L2Character target)

And add your zone there. For example:

(It is better if you move your zone with the others zones package).

	@@ -4190,6 +4190,9 @@
	        if (isInDuel() && player.getDuelId() == getDuelId())
	            return;
	+      
	+       if ((isInsideZone(ZoneId.FLAG) && target.isInsideZone(ZoneId.FLAG)))
	+           return;
	+
  • 0
Posted

 

Maybe (And I say maybe, because your code is a mess), but you should go at L2PcInstance and find the method updatePvPStatus

public void updatePvPStatus(L2Character target)

And add your zone there. For example:

(It is better if you move your zone with the others zones package).

	@@ -4190,6 +4190,9 @@
	        if (isInDuel() && player.getDuelId() == getDuelId())
	            return;
	+      
	+       if ((isInsideZone(ZoneId.FLAG) && target.isInsideZone(ZoneId.FLAG)))
	+           return;
	+

Ty so much, I will test it :)

  • 0
Posted

You can make new Runnable that will:

- run every few seconds

- iterate though all players

- find those who are in the zone

- use startPvPFlag on them

  • 0
Posted

@vampir

That sounds so freaking bad :P

 

Simply find piece of code to cancel the flag if inside zone, as suggested above. Find the check for PVP / ARENA zone and do the same. What you want to do, already exists as flag is ignored inside arenas.

  • 0
Posted

Hello again. It don't works... I think I need a function to execute cha.startPvPFlag(null); every xx seconds while in zone :(

And why startPvPFlag? Use updatePvPFlag(1); 

Try this http://pastebin.com/52pdJiWn

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • ElmoreLab Harbor - Eternal C1 x1: ✅ https://harbor.elmorelab.com ElmoreLab Harbor - Eternal C1 x1 - is an exclusive server of the Eternal C1 chronicles from the top project ElmoreLab Harbor.   A unique server of its kind, on which everyone will have maximum pleasure, such as oldschool players who dream of nostalgia and to feel the warmest and classic C1 chronicles, as well as experienced players who are tired of thousands unbalanced servers of late chronicles. Due to the professional corrections of the balance system and the HONEST gameplay system - on this server, EVERY player will feel like in their own, warm and cozy Harbor C1. Let's return to the origins of L2 - back to 2004 in C1! ❤️   ⭐ Server characteristics:   STRICTLY 1 window, NO BOXES Bans for RMT and bots/cheats No donations with benefits Unique and high-quality PTS-build from Master Toma Professional corrections and full class-balance Reworked economy and closed all abuses Improved animations and all aspects of the game Exclusive HD-client with high-quality textures Experienced administration and management Fixed all bugs, geodata, exploits and holes Maximum sociality due to the 1-box system Discovering, exploring and researching Big online International server Nostalgia and oldschool-feelings   Rates: x1 Server start: 14.02.2025   The server is at the final stages of development and preparation for release. Information on the server will be updated, soon the patchnotes and changes/edits will be posted. Don't miss the legendary and epic experience on the best server in the last 20 years! ❤️ Join our C1-forum with a lot of information about server and active discussions.   ⭐ Website: https://harbor.elmorelab.com   ✅ Forum: https://forum-harbor.elmorelab.com   💥 Telegram: https://t.me/l2harbor https://t.me/l2harbor_chat   ⚡ Discord: https://discord.gg/harborelmorelab
    • yeah ok, if you say what is fuctional 100% i can't say something different 😛  but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
    • I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
    • hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.  I have access to modify everything even to make the clock to stop show how many time users play in server. 1) so maybe keep some personal info more hide. 2) i dont use ogg.dll 3) i create it and give it ready + support to install it. Plus what is mine can working with what ever .exe you want not just l2 with same simple method. And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too thats my source
  • Topics

×
×
  • Create New...