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Posted (edited)

Well i had 30 minute free so i coded a faction for aCis, in which you can set unlimited factions no just 2.

The code contain the Npc Instance, exceptions and stuff like that.  I will update the code more soon.. 

 

Ps. i havent tested or idk if it works in some part so if you want apply the patch and write me.. 

 

Code here

 

Update 2.0 Code

Update 3.0 Code (Optimized code, fixed some things, added reward with no config yet) 18/1/2016

 

Sql files: 

/*
MySQL Data Transfer
Source Host: localhost
Source Database: acis
Target Host: localhost
Target Database: acis
Date: 17/1/2017 6:47:13 μμ
*/

SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for faction
-- ----------------------------
DROP TABLE IF EXISTS `faction`;
CREATE TABLE `faction` (
  `factionId` int(5) DEFAULT NULL,
  `factionName` text,
  `factionPos` text,
  `factionColor` text
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records 
-- ----------------------------
INSERT INTO `faction` VALUES ('1', 'Angels', '555;555;5555', 00FF00);
INSERT INTO `faction` VALUES ('2', 'Demons', '5125;51251;512', FF0000);

/*
MySQL Data Transfer
Source Host: localhost
Source Database: acis
Target Host: localhost
Target Database: acis
Date: 17/1/2017 6:48:01 μμ
*/

SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for characters
-- ----------------------------
DROP TABLE IF EXISTS `characters`;
CREATE TABLE `characters` (
  `account_name` varchar(45) DEFAULT NULL,
  `obj_Id` int(10) unsigned NOT NULL DEFAULT '0',
  `char_name` varchar(35) NOT NULL,
  `level` tinyint(3) unsigned DEFAULT NULL,
  `maxHp` mediumint(8) unsigned DEFAULT NULL,
  `curHp` mediumint(8) unsigned DEFAULT NULL,
  `maxCp` mediumint(8) unsigned DEFAULT NULL,
  `curCp` mediumint(8) unsigned DEFAULT NULL,
  `maxMp` mediumint(8) unsigned DEFAULT NULL,
  `curMp` mediumint(8) unsigned DEFAULT NULL,
  `face` tinyint(3) unsigned DEFAULT NULL,
  `hairStyle` tinyint(3) unsigned DEFAULT NULL,
  `hairColor` tinyint(3) unsigned DEFAULT NULL,
  `sex` tinyint(3) unsigned DEFAULT NULL,
  `heading` mediumint(9) DEFAULT NULL,
  `x` mediumint(9) DEFAULT NULL,
  `y` mediumint(9) DEFAULT NULL,
  `z` mediumint(9) DEFAULT NULL,
  `exp` bigint(20) unsigned DEFAULT '0',
  `expBeforeDeath` bigint(20) unsigned DEFAULT '0',
  `sp` int(10) unsigned NOT NULL DEFAULT '0',
  `karma` int(10) unsigned DEFAULT NULL,
  `pvpkills` smallint(5) unsigned DEFAULT NULL,
  `pkkills` smallint(5) unsigned DEFAULT NULL,
  `clanid` int(10) unsigned DEFAULT NULL,
  `race` tinyint(3) unsigned DEFAULT NULL,
  `classid` tinyint(3) unsigned DEFAULT NULL,
  `base_class` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `deletetime` bigint(20) DEFAULT NULL,
  `cancraft` tinyint(3) unsigned DEFAULT NULL,
  `title` varchar(16) DEFAULT NULL,
  `rec_have` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `rec_left` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `accesslevel` mediumint(9) DEFAULT '0',
  `online` tinyint(3) unsigned DEFAULT NULL,
  `onlinetime` int(11) DEFAULT NULL,
  `char_slot` tinyint(3) unsigned DEFAULT NULL,
  `lastAccess` bigint(20) unsigned DEFAULT NULL,
  `clan_privs` mediumint(8) unsigned DEFAULT '0',
  `wantspeace` tinyint(3) unsigned DEFAULT '0',
  `isin7sdungeon` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `punish_level` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `punish_timer` int(10) unsigned NOT NULL DEFAULT '0',
  `power_grade` tinyint(3) unsigned DEFAULT NULL,
  `nobless` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `hero` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `subpledge` smallint(6) NOT NULL DEFAULT '0',
  `last_recom_date` bigint(20) unsigned NOT NULL DEFAULT '0',
  `lvl_joined_academy` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `apprentice` int(10) unsigned NOT NULL DEFAULT '0',
  `sponsor` int(10) unsigned NOT NULL DEFAULT '0',
  `varka_ketra_ally` tinyint(4) NOT NULL DEFAULT '0',
  `clan_join_expiry_time` bigint(20) unsigned NOT NULL DEFAULT '0',
  `clan_create_expiry_time` bigint(20) unsigned NOT NULL DEFAULT '0',
  `death_penalty_level` smallint(5) unsigned NOT NULL DEFAULT '0',
  `factionid` int(5) DEFAULT '0',
  PRIMARY KEY (`obj_Id`),
  KEY `clanid` (`clanid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

Npc Html (for test):

<html><head><body><center>
<font color=AAAAAA>Faction Manager</font><br>
<br>
Welcome, which path are you gonna follow?
<button value="Angels" action="bypass -h npc_%objectId%_1" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" width=125 height=21>
<button value="Demons" action="bypass -h npc_%objectId%_2" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" width=125 height=21>
<font color="cc9900"><img src="L2UI_CH3.herotower_deco" width=256 height=32></font><br1>
</center>
</body>
</head>
</html>

Edited by AccessDenied
  • Upvote 2
Posted

Time to check some Java 8 stuff

I work in java 7 since i use l2jfreya from 2009 maybe you're right but ill update it anyway. In which part you refer to ?

 

Posted

i will test. thanks for share. +1 :)

np, anything u find report it here. 

 

I'll update it and add dynamic html faction show and reward via xmllization. 

Posted (edited)

Factions on enum.

+   public Collection<L2PcInstance> getFactionPlayers(int id)
+   {
+       Map<Integer, L2PcInstance> players = new ConcurrentHashMap<>();

NONONONONONONONO

Edited by Tryskell
Posted

Factions on enum.

+   public Collection<L2PcInstance> getFactionPlayers(int id)
+   {
+       Map<Integer, L2PcInstance> players = new ConcurrentHashMap<>();

NONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONONONONONONONONONONONONONONONONONJONO

How u suggest it?

Posted (edited)

How u suggest it?

 

Use .stream().filter( or at least a basic List<L2PcInstance>.

 

About Faction enum, I did similar thing for SevenSigns (and I do whenever I can now)

	public enum CabalType
	{
		NORMAL("No Cabal", "No Cabal"),
		DUSK("dusk", "Revolutionaries of Dusk"),
		DAWN("dawn", "Lords of Dawn");
		
		private final String _shortName;
		private final String _fullName;
		
		private CabalType(String shortName, String fullName)
		{
			_shortName = shortName;
			_fullName = fullName;
		}
		
		public String getShortName()
		{
			return _shortName;
		}
		
		public String getFullName()
		{
			return _fullName;
		}
		
		public static final CabalType VALUES[] = values();
	}

which avoid a lot of idiot methods like (or getFactionName, or whatever generic)

+   public Location getFactionLocation(L2PcInstance player)
+   {
+       int factionId = player.getFactionId();
+       Location loc = null;
+      
+       for (FactionHolder faction : factions.values())
+       {
+           if (faction.getFactionId() == factionId)
+           {
+               loc = faction.getFactionLoc();
+           }
+       }
+      
+       return loc;
+   }
Edited by Tryskell
Posted (edited)

I work in java 7 since i use l2jfreya from 2009 maybe you're right but ill update it anyway. In which part you refer to ?

 

First thing I noticed, you can avoid all this:

 

private static class TeleToBase implements Runnable
{


L2PcInstance _player = null;


public TeleToBase(L2PcInstance player)
{
_player = player;
}


@Override
public void run()
{
if (_player !=null)
{
Faction.getInstance().teleToBase(_player);
_player.sendMessage("Have a nice gameplay!");
}
}


}

using a lambda expression:

 

ThreadPoolManager.getInstance().scheduleGeneral(() -> player.teleToLocation(x, y, z), 5000);

 

 

Since you use a singleton on Faction, you should load the factions in a constructor, that's the whole point.

Plus, in loadFaction() method, if (result.next()) should be while (result.next()). But you should use xml for the factions' data.

+	public void teleToBase(L2PcInstance player)
+	{
+		int factionId = player.getFactionId();
+		
+		for (FactionHolder faction : factions.values())
+		{
+			if (faction.getFactionId() == factionId)
+			{
+				Location loc = faction.getFactionLoc();
+				player.teleToLocation(loc, 0);
+			}
+		}
+	} 

Can be done:

+	public void teleToBase(L2PcInstance player)
+	{
+		if (factions.containsKey(player.getFactionId())
+			player.teleToLocation(factions.get(player.getFactionId()).getFactionLoc(), 0);
+	} 

Same thing for onPlayerEnter() and getFactionLocation() (here again you can avoid 2 methods to get the faction's location by making a getFaction() method that can be used in many instances) method.

 

 

On L2FactionInstance, after calling player.setFactionId(), you should store the player in database because in some cases (critical error, dc) the faction he chose isn't going to be saved and he will have to choose again. Use player.store().

Edited by An4rchy
Posted

First thing I noticed, you can avoid all this:

 

private static class TeleToBase implements Runnable
{


L2PcInstance _player = null;


public TeleToBase(L2PcInstance player)
{
_player = player;
}


@Override
public void run()
{
if (_player !=null)
{
Faction.getInstance().teleToBase(_player);
_player.sendMessage("Have a nice gameplay!");
}
}


}

using a lambda expression:

 

ThreadPoolManager.getInstance().scheduleGeneral(() -> player.teleToLocation(x, y, z), 5000);

 

 

Since you use a singleton on Faction, you should load the factions in a constructor, that's the whole point.

Plus, in loadFaction() method, if (result.next()) should be while (result.next()). But you should use xml for the factions' data.

+	public void teleToBase(L2PcInstance player)
+	{
+		int factionId = player.getFactionId();
+		
+		for (FactionHolder faction : factions.values())
+		{
+			if (faction.getFactionId() == factionId)
+			{
+				Location loc = faction.getFactionLoc();
+				player.teleToLocation(loc, 0);
+			}
+		}
+	} 

Can be done:

+	public void teleToBase(L2PcInstance player)
+	{
+		if (factions.containsKey(player.getFactionId())
+			player.teleToLocation(factions.get(player.getFactionId()).getFactionLoc(), 0);
+	} 

Same thing for onPlayerEnter() and getFactionLocation() (here again you can avoid 2 methods to get the faction's location by making a getFaction() method that can be used in many instances) method.

 

 

On L2FactionInstance, after calling player.setFactionId(), you should store the player in database because in some cases (critical error, dc) the faction he chose isn't going to be saved and he will have to choose again. Use player.store().

 

I know i'll change it in V3.0 but im used in Java 7 since i work as i mentionted in old freya revision since 2010

 

make with config for 3.0 update :)

 

Configurations such as? Cause the configs are pretty much those in navicat. Color, name, location e.t.c the only config ill add will be for reward

Posted (edited)

Is this code tested?

Loading Factions from db it will load just the first result from ResultSet.

 

Change if(rs.next()) to while(rs.next())

Edited by `Son
Posted

I know i'll change it in V3.0 but im used in Java 7 since i work as i mentionted in old freya revision since 2010

 

It's not just about the Java 8 I mentioned, you can improve your code in numerous ways, not only those I mentioned.

 

Gl.

Posted (edited)

Is this code tested?

Loading Factions from db it will load just the first result from ResultSet.

 

Change if(rs.next()) to while(rs.next())

 

You just proved that you skipped the 3 lines i wrote. I said the code is not tested so please write me problems e.t.c to update it..

Also yes i saw that it load only 1 faction cause i added if instead of while. ill update it tomorrow along with reward.

 

It's not just about the Java 8 I mentioned, you can improve your code in numerous ways, not only those I mentioned.

 

Gl.

 

I know i could even make it Runnable and no make new class but the lamba expression is exclusively in j8 which i dont use. Habbit

But ill change it tomorrow along with 1-2 mistakes i did

Edited by AccessDenied
Guest
This topic is now closed to further replies.



  • Posts

    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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